Showing posts with label steve dillon. Show all posts
Showing posts with label steve dillon. Show all posts

Tuesday, June 3, 2014

Ro-Busters: The Disaster Squad of Distinction

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Ro-Busters: The Disaster Squad of Distinction (Rebellion / Simon & Schuster, 2014).


Back in the mid-1980s, when all of the various series within 2000 AD were licensed for collected editions by Titan, one of the must-have books was the first of two volumes of Ro-Busters. This was a terrific series written by Pat Mills and featured the exploits of some squabbling working-class robots used as disposable fodder for very dangerous rescue missions. Two of them - an unruly and cantakerous sewage-shoveling droid called Ro-Jaws and a full-of-himself army surplus sergeant called Hammerstein - were the leads. They worked for an unscrupulous cyborg super-capitalist called Howard Quartz who genuinely didn't care whether any of his property lived or died, because Ro-Busters was just one of hundreds of robot-staffed operations that he had going.

That original 80-page Titan collection of Ro-Busters has been out of print for many years, but Rebellion has reissued it in a new, expanded edition in conjunction with its American publishing partner, Simon & Schuster. Now 112 pages, it reprints the same stories as that original book - mostly illustrated by Dave Gibbons, with a few pages by Kevin O'Neill and by Mike Dorey - but bookends them with some interesting additions. Ro-Busters actually began in a different comic, 2000 AD's short-lived sister title Starlord, and this book has the first four episodes from that comic. These are drawn by Carlos Pino and by Gibbons. In the back of the book are a couple of neat curiosities - two of the three one-off Ro-Busters episodes that were written by Alan Moore rather than by Mills, with art by Steve Dillon and Bryan Talbot.

As far as I'm concerned, any book to feature that much artistic talent - seriously, Dillon, Gibbons, O'Neill, and Talbot under one set of covers?! - could be written by anybody and still be worth buying. Gibbons' epic "The Terra-Meks," in particular, features page after page of giant robots pummeling each other. The third part of that story is just a tour de force. I can't think of too many other artists in comics that have ever drawn a scene of giant robot combat as brilliant as that. It's masterful.

As for the stories, they're just remarkably fun. Perhaps through the new eyes of a jaded adult, these might appear clunky and dated, but they're kids' comics which nevertheless resonate. Ro-Jaws is such a fun character, vulgar, to the point, and totally lacking any circuits of discretion or tact. Hammerstein is such a straight man that Mills would, in much later stories, go a little too far in showing him up as a chump and had to scale things back to make him a hero again. These characters have lasted long beyond the very brief original run of Ro-Busters, actually. The series proper ended in 1979, with Alan Moore's bonus episodes appearing in the old harback Christmas 2000 AD Annuals in the mid-80s, but the characters have resurfaced in the very long-running spinoff ABC Warriors, which still shows up with a dozen or so new episodes every couple of years.

Ro-Busters is simply a great, inventive, and very fun series, suitable for all ages. Buy two copies of this book: one for yourself to keep in mint condition on the shelf and one for a nine year-old of your acquaintance to read until it falls apart. Any nine year-old who isn't wowed by this, there's something wrong with that child. Highly recommended.

A PDF of this book was provided by the publisher for the purpose of review. If you'd like to see your books (typically comics or detective fiction) featured here, send me an email.

Friday, July 15, 2011

Mean Machine: Real Mean

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Mean Machine: Real Mean (Rebellion / Simon & Schuster, 2011).



I have previously noted that Rebellion, the British-based publishers of 2000 AD, have teamed up with Simon & Schuster for a line of comic collections aimed at the American market. A small majority of these are revamps of their existing line, but some of the titles are exclusive to the US. Real Mean, an introduction to the immortal, villainous Mean Machine, is one of these. Mean is one of Judge Dredd's recurring antagonists, an incredibly bad-tempered, foul-mouthed and small-minded petty criminal who can take one heck of a lot of abuse before he goes down.

I wrote this about Mean some time back: "One of Dredd's most popular returning foes, Mean Machine Angel was one of the nasty Angel Gang - a crowd of outlaws in the Cursed Earth who made life hell for muties and anyone fool enough t' venture too far afield from Texas City. Pa Angel and his sons Junior, Mean and Link were introduced in a 1980 serial called "The Judge Child," wherein Dredd killed them all. Mean, a giant man with a huge metal claw and a dial on his head which regulates both his temper and the power of his head-butting, was later resurrected by the Judge Child. Despite spending the bulk of the last twenty years in psycho-cubes and undergoing various lobotomies, hypnotherapies and surgical implants to curb his psychotic anti-social ways, Mean Machine remains an ornery, upitty cuss with an intense hatred of Dredd."

Over the years, writer John Wagner has gone back to this well, principally to exploit the character's huge comedic possibilities. More than once, some big-dreaming psychiatrist schemes to build his reputation on curing Mean. Since the character is as volatile as an atomic bomb, extremely wacky hijinks usually ensue.

This collection reprints seven stories of varying length, and is built around the ridiculous and wonderful "Son of Mean," a pretty long story from 1994-95 wherein Mean's previously unmentioned son, a sweet and good-natured boy who loves his dollies, is sent by his criminal mother into the city for some proper learning in the art of being rotten. Mean has no real idea how to go about doing this - he had no real idea how it was that he came up with a son in the first place - but it's a hilarious story which asks the immortal question: Can love triumph over stupidity and extreme violence? The story is painted by Carl Critchlow and the reproduction is a little dark - as seen in the story illustrated by Richard Dolan that opens the book, many of 2000 AD's artists in the early 90s had taken to painting with mud in a misguided effort to hitch a ride on Simon Bisley's coattails - but it's a story that still has me giggling after several rereads.

This is not a complete collection of Mean's adventures - such a beast would be phonebook-sized - but it's a very fun introduction. You get four stories written by Wagner and two, shorter tales by Gordon Rennie. The artists featured are Critchlow and Dolan, along with David Millgate, Steve Dillon, Kev Walker and Paul Marshall. The Rennie and Walker episode, wherein a captive Mean finds himself at the mercy of some even smaller-minded environmentalists, is an absolute treasure. Mean might have actually received some closure and been retired in the pages of Judge Dredd a few years ago. Time will tell, I suppose, but until he's seen again one day, this is a great book to celebrate his over-the-top silliness. Recommended.

Hey, readers! I have reactivated my long-dormant Thrillpowered Thursday blog for a short trial run. This will be the last 2000 AD-related review here while that's going on, and also, content will only appear here once a week during this experiment. I certainly appreciate your reading!

Friday, September 24, 2010

Judge Dredd: The Complete Case Files Volume 15

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: The Complete Case Files (Volume Fifteen) (Rebellion, 2010)



We are just about teetering on that little precipice where I won't be able to recommend these books quite so wholeheartedly any longer. Even 2000 AD's biggest supporters must admit that the venerable British comic took a quality stumble in the early '90s. This block of 46 Judge Dredd episodes - 36 from 2000 AD and ten from the first installments of its sister book Judge Dredd Megazine (the current issue of which celebrates the title's 20th anniversary) - was produced when the title itself was floundering somewhat. The Slaine saga "The Horned God" and the Dredd epic "Necropolis" had each just ended, and with them went the period that most people define as 2000 AD's "golden age."

This is the first book in Rebellion's Complete Case Files which might really feel a little off-putting to new readers. The stories are set in the aftermath of "Necropolis" and the death of sixty million citizens - wrap your brain around that number - at the hands of Judge Death and his mind-controlled army. Many of the episodes refer back to it, whether by visiting how some of the supporting players, such as the teenage serial killer PJ Maybe, made out while the city was in turmoil, or by showing the desperation of citizens trapped in refugee camps waiting for new apartments to be built.

That's not to say that it's all relentlessly grim. 1991 saw the debut of Garth Ennis, then a promising young newcomer to comics, as Dredd's lead writer in the weekly comic, while John Wagner and Alan Grant moved over to the Megazine to script his adventures there. In time, Ennis would start repeating himself and running out of ideas, but his first few installments really are interesting. He starts out with "Death Aid," in which an old Dreddworld antagonist, Elmort Devries and his Hunter's Club, decides to liven up things in the Necropolis-hungover city with a sponsored mass kill. For charity.

Then there's "Emerald Isle," a celebrated six-parter which teamed Ennis with artist Steve Dillon for the first time, and let the two of them loose on every Irish stereotype that they could cram into thirty-six pages. From singing fish to potato guns ("Spud gun to smash!" is just a lovely line) to a good-natured, hard drinking Irish judge in a green uniform whose idea of getting news from informants is taking Dredd on a pub crawl, they're all here and all ridiculous.

The artwork throughout the book is terrific. Apart from Dillon and old hand Carlos Ezquerra, there are standout episodes by Anthony Williams, Jim Baikie and a tremendously freaky story about a shapeshifting spider-like alien drawn, with the demento-dial cranked up to eleven, by the late John Hicklenton.

Personally, I'm not able to read it without the heavy knowledge that the good times are about to end; probably the next five books in this series are going to be a little rough going before they come back to the episodes from late '95, which is when Dredd would become consistently great again. But this has a lot to recommend it even without that prescient knowledge. From the dark exploration of what the former Chief Judge Silver had done during "Necropolis" to the goofy performance of what passes for Macbeth in the future, it's a really great set of stories, and fans of Ennis and Dillon's later triumphs on Hellblazer and Preacher will definitely want to see their first collaboration. Highly recommended.

Monday, August 30, 2010

The ABC Warriors: The Meknificent Seven

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The ABC Warriors: The Meknificent Seven (Rebellion / Simon & Schuster, 2010)



Among all seven gajillion or so of us who like reviewing "graaaaphic novels" and things on the internet, there's a subset who really enjoy the comic juxtaposition of elements that really occur best in the comic medium. Things like J. Jonah Jameson yelling at Godzilla, things like that. It still blows my mind that no publicist has sat these folks down, what with the big audience that they command, and shown them The ABC Warriors, a high-concept science fiction serial written by Pat Mills. It began in 1979 and new episodes have appeared every few years in the pages of 2000 AD. There's a bit in one of their earlier adventures, reprinted in this new American edition, in which war robots with bazookas ride around the deserts of Mars on the backs of tyrannosaurs.

Let me repeat that for the benefit of those not paying attention: ROBOTS WITH BAZOOKAS ON TYRANNOSAURS ON MARS. Drawn by Carlos Ezquerra. This is, in point of fact, the greatest thing to ever appear in fiction.

For those of you who haven't been paying attention, the ABC Warriors are a motley squad of war robots assembled in the waning days of a global conflict against the Volgan Empire. They include a cowboy robot, a sniper who communicates in bursts of letters and numbers, a Volgan general reprogrammed to obey allied commands but who retains his two-timing, traitorous nature and a shrouded, grinning maniac who puts that whole "sufficiently advanced technology indistinguishable from magic" business to the test. They are the coolest team of backstabbing, squabbling characters to appear in comics, and if they don't hypercharge your inner ten year-old, then you were obviously never ten.

The artwork on this initial series of 21 episodes was mainly provided by Mike McMahon, with guest appearances by Ezquerra, Kevin O'Neill, Dave Gibbons, Brett Ewins and Brendan McCarthy. About five years later, Alan Moore contributed the only episode of the long-running series that Mills did not write; it's illustrated by Steve Dillon and it makes its first appearance since its original outing in this new collection by Rebellion, distributed in the US by Simon & Schuster. The new book also includes a six-page framing story by Mills and O'Neill that originally appeared in Titan Books' old collection of this serial.

"The Meknificent Seven" has appeared in print many times before this, but the current edition is the first one aimed at mainstream bookstores, with the Alan Moore episode added as a sweetener for anybody wary about buying it again. It also includes a new foreword by Pat Mills and, as a supplement, five of the old "Fact Files" about the characters. These are really charming, and while the series has "grown up" along with its readers and more recent episodes are aimed more at adults, the "collect 'em all" nature of these pages reminds me that, once upon a time, this was the most awesome idea in kids' comics ever.

As I write this, the book has been out for about six weeks, and I'm a little concerned about the lack of publicity out there. I know that Mills was doing his usual awesome job of promotion in California last month, with signings at an area Barnes & Noble and an appearance at the San Diego Comic-Con, but somebody at Simon & Schuster really needs to start knocking down some doors to tell people that they're carrying these 2000 AD collections, and that they are fantastic. You can't rely on me; my audience is very small, and they almost never listen when I tell them to buy things. Get some review copies out, guys, because everybody in America needs to know that if they have a ten year-old boy in the house, or anybody else who remembers how hotdamned spectacular wild things like this were like when they were that age, then their house needs the ABC Warriors. Highly recommended.

Thursday, March 5, 2009

The Complete Ro-Busters

In other news, Rebellion continues to impress with their graphic novel collection. Sometimes, they announce a project which doesn't sound like the most exciting book on the shelf, but then the finished product turns out to knock your socks off. That's the case with The Complete Ro-Busters, which does exactly what it claims on the front and compiles absolutely every strip appearance of Hammerstein, Ro-Jaws and the gang from the pages of both Starlord, where the series began, and 2000 AD. The Ro-Busters, as I described 'em over at Touched by the Hand of Tharg, are "a disaster recovery crew along the lines of International Rescue from Thunderbirds, only they are staffed by a crew of robots (chief among them our lead characters Ro-Jaws and Hammerstein) and they are by no means as charitable as the Tracy boys had been. Mr. Ten Percent (so named because only ten percent of him, his brain, was human) charges for the dangerous work his droids perform."

That Ro-Busters should have developed into anything memorable is something of a miracle. The series was created by Pat Mills to fill some editorial request for something about planet-saving superheroes. Since Mills, as anybody who's read Marshal Law could figure, has never had much time for the concept of superheroes, he turned the idea on its head and decided to have the disaster squad staffed, not by noble, selfless people, but by the most expendable of characters: junked-out robots in line for the scrapheap, bought dirt-cheap by a greedy jerk in need of cheap labor to exploit.

Anyway, Ro-Busters is certainly dated, and from the outset feels very much like a comic strip for children, especially in a ridiculous story in which two people disguise themselves as robots in order to start a rebellion on board a casino in space, but it's incredibly fun! The writing did tighten up around the time it moved to 2000 AD, with an engaging mix of class comedy and homages to war comics before the wild lunacy of the final storyline, in which the doomed robots try making a break for a planet where they can be free. But before that frantic conclusion, there's a great story in which Ro-Jaws and Hammerstein are sidetracked for a tale in which one of Mr. Ten Percent's other business ventures show up. A demolition squad called the Terra-Meks, they turn out to be the villains of the piece. Four episodes of utterly gorgeous giant robot violence and mayhem, set against the backdrop of a dying coastal community and its giant robot lighthouse guardian, might be the book's high point.

The book is just tremendous fun, and if Rebellion actually missed an episode anywhere, it'll be news to me. It includes work by other writers besides Mills, including three by Alan Moore, who wrote yearly one-offs for the pages of the 2000 AD Annual in the mid-80s after the series had otherwise concluded. Artists include Steve Dillon, Dave Gibbons, Mike McMahon, Kevin O'Neill and Carlos Pino. Every bookshelf should have one.

(Excerpted from Thrillpowered Thursday, March 5 2009.)

Friday, January 23, 2009

Johnny Nemo and Stan's Soapbox

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews, of sorts, of Johnny Nemo: Existentialist Hitman of the Future (Cyberosia, 2002) and Stan's Soapbox: The Collection (Hero Initiative, 2008).



I reread this fun little collection earlier this week. It was published by a company called Cyberosia earlier in the decade, but they would appear to have anticipated the graphic novel boom/fad a little too soon, and it doesn't look like they're around currently. I had no idea this book existed until I found it in the cheap shelves at Heroes Aren't Hard to Find in Charlotte a couple of years back.

It compiles several adventures of Peter Milligan and Brett Ewins' hyperfashionable 30th-Century tough guy private eye which were originally published in the mid-1980s, first in the indie anthology Strange Days and later in Deadline. Unfortunately, it doesn't include any background details, so it is impossible to determine just how many of Nemo's bizarre cases made the cut for this collection. I don't imagine that it's complete, and the optimistic "volume one" on the front just reinforces that view.

The stories themselves are dated by their design. Ewins' world is one where the shoulderpads and skinny ties of 1984 never went out of style even as the architecture morphed into the "thin-tower with a mushrooming penthouse" future look that was common in Keith Giffen's LSH at the time. Steve Dillon contributes one tale which is just gorgeous to look at, and there are a pair of text adventures which only show just how well Ewins and Dillon use pacing in the comic adventures for much better comedic effect.

Nemo himself is a hilarious presence, an unstoppable alpha male who confidently finds the solution to outlandish sci-fi situations involving exploding nuns and the magical power of Bing Crosby. It's telling that the book was published with a glowing quote from Warren Ellis on the back. I've not read much Ellis - probably just enough to know that I'm not especially interested in Ellis - but I think his fans will quickly see that his characters Lazarus Churchyard, Spider Jerusalem and Elijah Snow all have Nemo as their spiritual godfather. Recommended, therefore, for fans of either Milligan or Ellis. I can't see this really converting anybody not familiar with their work already.



Face front, true believers! The Hero Initiative, an organization which provides supplemental medical care and other benefits for comic book veterans in need of assistance, came up with this wild and woolly trip through the sixties and seventies via the eyes of Marvel Comics' one-and-only Smilin' Stan Lee!

As any tried-and-true FOOM knows, Smilin' Stan used to write a little column in each month's Bullpen Bulletins. Stan's Soapbox was in equal parts a place to hype forthcoming projects, be it the first bookshelf collections of Mighty Marvel storylines, calendars or short-lived magazine ventures like Pizzaz, or personal appearances at various college campuses, or just use the soapbox to talk a little about current events.

Alongside a running narrative of current events, both at Marvel and on the world stage, this slim book reprints all of Stan's Soapboxes, along with remembrances from other creators and current Marvel editorial bods. Honestly, I found the book completely charming, and the design and layout are quite nice. Certainly it's not a book to be read cover-to-cover, but if you grew up in what that mysterious blogger known only as The Groovy Agent has termed the Groovy Age of Comics, then this is a superb little distraction, and probably could be read very well in tandem with one of these recent coffeetable histories of Marvel, like that new Marvel Chronicle book that came out late last year. Recommended for people born between 1965 and 1975.




I figured out that the best way to do these periodic reviews without getting bored will be to chiefly review books that aren't part of a series. I might find cause to mention a series in the monthly Reprint This! update, if I can do that right!, but otherwise I'm usually only going to mention stand-alone books in this column. That will mean fewer of them, but also fewer examples of me trying to explain how volume 14 of Dr. Slump is that much different from volume 13. That should keep things more readable.

(Originally posted January 23, 2009 at hipsterdad's LJ.)

Thursday, January 8, 2009

Judge Dredd: The Complete Case Files vol. 11



In other news, Rebellion's ongoing series of Judge Dredd Complete Case Files, now with slightly modified trade dress, including a gold badge in place of the U on the spine, and color on the front cover, has reached the eleventh edition, reprinting 50 episodes from the heady days of 1987-88. Writers John Wagner and Alan Grant began winding down their regular collaboration and embarked on one final hurrah together: the 26-part epic "Oz," in which the recurring recalcitrant menace Chopper escapes Mega-City One custody and flies to the Sydney-Melbourne Conurb on his flying surfboard to take place in Supersurf 10. Judge Dredd is in hot pursuit, but it turns out that the "escape" was engineered to give Dredd a big, public reason to be stomping around a foreign Mega-City; there's a lost "tribe" of bizarre cloned judges with outlandish technology operating from the nearby radback...

Outside of "Oz," there's plenty to enjoy in this book. You get the first appearance of eleven year-old psycho killer PJ Maybe, a second scrap with a recurring villain called Stan Lee - the world's greatest martial artist! - and so much great artwork by the likes of Steve Dillon, Brett Ewins, Brendan McCarthy and Cliff Robinson. But "Oz" is definitely the selling point here. The volume, sadly, does not correct a pair of misprinted pages (the first two pages of episode three were printed in the wrong order in 1987 and no reprint has ever corrected the error), but the story is downright amazing, a wonderful, loopy adventure with several twists and unexpected detours. It's so much more than the standard devastation of the city by Sovs/robots/terrorists/Judge Death that you often see in the big, six-month Dredd epics, and the final six episodes, in which Chopper races in the insane skysurfing match, will leave you breathless. Reading that story one chunk a week was agonizing in the spring of 1988! Highly recommended.

(Excerpted from Thrillpowered Thursday, Jan. 8, 2009)

Wednesday, October 8, 2008

More British stuff

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews, of sorts, of Charley's War: Blue's Story (Titan, 2007) and Judge Dredd: Complete Case Files Vol. 10 (Rebellion, 2008).



In the fourth of Titan's collections of the amazing Charley's War, the action shifts to the home front. On leave in London, Charley Bourne meets a deserter from the French Foreign Legion. As the military police pursue them, the man who calls himself Blue tells Charley the story of the battles at Verdun and Fort Vaux.

The detour from the principal Charley's War narrative into this look at the rest of the war originally ran for six months in the pages of Battle Picture Weekly and was notable for a number of innovative cover pages. Most memorable of these is a great image of the trapped, starving soldiers, their supplies cut, holding Fort Vaux and looking out helplessly while a German taunts them, pouring a canteen of precious water onto the muddy ground.

If you've been reading Charley's War, as of course you all should, then you already know that Pat Mills and Joe Colquhoun managed something genuinely amazing and moving in every installment. If you're new to the series, this is actually a fine place to start before you go back and pick up the first three books. The reproduction is a little dark and fuzzy in places, and greyscaling the color covers does not always work as well as we would like, but the presentation is great, with introductory material and lengthy afterword commentary by Mills. Highly recommended.

(Note that the fifth book of Charley's War is actually supposed to be in US shops today. Diamond was extraordinarily late shipping this book to my store of choice, hence the belated review.)



The tenth Case Files edition, featuring around 50 episodes originally published in 1986-87, is among the best in this series. Oddly, Judge Dredd is all the better for the lack of a consistent, regular artist, even the good ones like Ron Smith, who, I understand, had taken a sabbatical to do advertising work around this time. With so many great artists all vying for space, there are more opportunities for individual work to shine.

Brendan McCarthy makes a huge splash with the four-part "Atlantis," for instance. Kevin O'Neill gets three episodes in this book, and they really are something to see. "Varks," a story about aliens that reproduce by turning other lifeforms into creatures like them, would have been a creepy and gruesome story in anybody's hands, but O'Neill really turns it into a freakfest. Other artists with standout work include Steve Dillon, Ian Gibson, whose "Paid With Thanks," about a ghost who does not appreciate innovative accounting, is a riot, John Cooper and Cam Kennedy.

John Wagner and Alan Grant were reaching the end of their celebrated regular partnership around this time, but hindsight doesn't show any cracks or tension in these episodes. They are having a ball coming up with more and more goofball citizens and criminals, and letting Dredd reach the end of his patience with their quirks and foibles. Absolutely essential reading, and highly recommended for everybody from longtime fans to newcomers.



(Originally posted October 08, 2008 at hipsterdad's LJ.)

Friday, July 4, 2008

Constantine, Blaise and Rao

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. Today: reviews of Hellblazer: Tainted Love (DC/Vertigo, 1998), Modesty Blaise: Yellowstone Booty (Titan, 2008) and Sand Land (Viz, 2004).



In many of DC's contemporary collected editions, a little work on the part of some editors is sorely missed. This one, assembled before their line got so slapdash, is reader-friendly to the point of including an introduction, explaining recent events in the life of John Constantine, the powerful English mystic and con man, who, in these six stories by Garth Ennis and Steve Dillon, has hit rock bottom after his girlfriend Kit has left him. Constantine is easy prey for the vampires and demons who've got a grudge when he's homeless and drunk. I'm not sure that this is in any way a good introduction to the character - for Ennis-written Hellblazer, you want Dangerous Habits or Damnation's Flame, I think - but it feels like some effort and love went into this volume. The story about Kit going home to her sister in Northern Ireland is a truly beautiful piece of writing, glowing with a love of family and community. Recommended for mature readers familiar with the character.



Now I'm certain that all of you reading this have taken my advice and started reading Modesty Blaise, right? Good. Well, since there's very little continuity in the series, you can probably give this one a miss until later on. Oh, it isn't bad, don't get me wrong, but the second story, in which Peter O'Donnell gives a little too much credence to the "mystic powers of the martial arts" malarkey, brings an otherwise thrilling story of an old enemy springing a trap in Cambodia to such a damp climax that you can't help but feel a little cheated. Anyway, this reprints another 14 months of the strip, from 1978-79 and gives you the last two stories illustrated by Enric Romero before he took a hiatus to draw Axa, and the first one handled by John Burns, better known for his work painting Judge Dredd and Nikolai Dante. If you like Burns's painted art, you will really like his linework, which I find even more agreeable. Recommended for readers pretty familiar with the character.



Very, very fun stuff! Akira Toriyama is best known around the Hipster Pad for Dr. Slump, but he's best known everywhere else for Dragon Ball, a strip so phenomenally successful in Japan that it elevated Toriyama to the very rare position of being able to do whatever the heck he wants in comics and not have to sign long-term contracts to keep producing stuff every week in order to also sell the things his heart's really in. So from what I gather, he sold Shonen Jump the concept as a 14-week, fast-paced serial with a definite beginning and end. While I'm certain the magazine would prefer a 14-year Toriyama strip which they could then turn into a huge line of books, they ran the series in the summer of 2000. It's about a retired general in an arid wasteland ruled by a fat, corrupt king who asks a pair of wisecracking demons to help him find a fabled water source. The three of them steal a tank and make their way south while the military and some bizarre criminals try to stop them.

You can tell there's the background here for something that could have run a lot longer, but Toriyama resisted the opportunity for the long-winded "power-up" fights that made Dragon Ball so agonizing, and just kept to the meat of his story. It's lean, fast-paced and very funny, with goofball characters and unexpected comic twists, suggesting what Dragon Ball might have been had the pressure and the money not been so great as to keep him and his studio working on it so long past its sell-by date.

Wikipedia suggests that Sand Land has been the last comic project for Toriyama in some time, and the only one of his short post-Dragon Ball series to be collected in English, though I'm optimistic we'll see the mid-90s Dr. Slump Returns, But Only for a Little While after Viz finishes that series' original run. I understand he's wealthy enough to not have to draw comics anymore, but damn, he's too talented to stay retired, don't you think? Recommended!

(Originally posted July 04, 2008 at hipsterdad's LJ.)

Thursday, February 21, 2008

Peanuts 1965-1966 and Judge Dredd: The Complete Case Files 09

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



Among the treats in this eighth collection: the debut of Peppermint Patty, who's even more confident in her cluelessness than you remember, a never-before-reprinted sequence about Snoopy journeying off to be the keynote speaker at a Daisy Hill Puppy Farm convention and not arriving, and the first several sequences with the World War One flying ace. Probably recommended higher than any of these other super volumes, really.



Oh, there's a whole bunch of great stuff in this collection of 50 episodes from 1985-86, featuring really great art from all those names you see below in the tag. It starts with "Midnight Surfer," one of the all-time greats, and ends with the breathtaking "Riders on the Storm," Brendan McCarthy's first Dredd in the way-out style he's known for. Recommended!

(Originally posted February 21, 2008 at hipsterdad's LJ.)

Monday, September 17, 2007

Judge Dredd - The Complete Case Files vol. 8

Here's how this works: I finish reading a comic collection, and I tell you about it, and I try not to go on too long.



I've got a soft spot for this collection - it contains stories from the period when I first started reading 2000 AD, with stories including "Dredd Angel," "City of the Damned" and "The Hunter's Club." It also reprints the first three short stories where Dredd starts to have doubts about the justice system, stories which have ramifications in today's stories about mutant rights in the future. John Wagner and Alan Grant have settled into a very comfortable groove during this period, which includes excellent art from Steve Dillon, Ian Gibson and Ron Smith. These are the stories that sold me on the series, so I think any new reader will also enjoy them. Highly recommended!

(Originally posted September 17, 2007 at hipsterdad's LJ.)