Showing posts with label brett ewins. Show all posts
Showing posts with label brett ewins. Show all posts

Sunday, September 16, 2012

Judge Dredd: The Day the Law Died

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: The Day the Law Died (new edition, Rebellion, 2012).


I must admit that I am of two minds about this new collection of this lengthy Judge Dredd story, first published in 1978-79. "The Day the Law Died" is a pretty over-the-top epic in which a powerful senior judge who has completely and absolutely lost his marbles takes control of the city. Thousands of judges, brainwashed and bent to his will, go right along with him. Dredd, who had been out of the city for several weeks on a major mission across the country, had been missing out on the early stages of the brainwashing treatment and needs to be taken out. Soon, the city's top lawman is a wanted criminal, waging a guerilla war against a wild lunatic who gets advice from a goldfish.

Two years previously, the actor John Hurt had portrayed the insane Caligula in the BBC-TV adaptation of I, Claudius, and this, naturally, was the inspiration for this story. Chief Judge Cal - never "Judge Caligula," although that was the name of the original Titan Books repackaging of this story - instantly became one of the all-time great Dredd villains, with his every macabre and ridiculous whim passing into legend. At one point, Cal decides that he wants to make sure one of his lackeys is always there to please him, so he has him pickled. Somebody at the original publishers, IPC, was infuriated by this, fearing that children might attempt to copy it, somewhat missing the point that children have limited access to eight-foot tall jars or quite that much vinegar.

Rebellion's newest packaging of this story is in a new line of "manga-size" reprints, proving that there's no trend that can't be jumped upon six years after the iron is hottest. While I applaud the publisher for branching out and looking for attention outside the traditional comic audience, with our expectations for how reprints should be packaged, and genuinely hope that Barnes & Noble's buyers can be persuaded that this line can easily, and should be, shelved alongside everything else in the "manga" section of their stores, it is not a format that flatters the artwork. Digest reprints have always been tricky things since the artwork is shrunk down so much. With much more detail, and more panels per page, than American comic books of the period, these really lose some luster shrunk down so very small. It's certainly true that art by Brian Bolland, Brett Ewins or Ron Smith looks at least pretty good at any size, but you may need to have a lens ready to read the lettering. Or perhaps I'm just getting old.

This edition is recommended for newcomers or for completists. As the story is available in a larger format in the second volume of The Complete Case Files, however, I'll stick with that when I wish to return to it.

Wednesday, September 8, 2010

Rogue Trooper: Tales of Nu-Earth Volume 1

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Rogue Trooper: Tales of Nu-Earth Volume 1 (Rebellion, 2010)



Here's a book which, honest to heaven, I did not need. I don't mind the reputation I get as one of 2000 AD's online cheerleaders, and as I have cut way, way back in buying new comics, it's only the constantly-improving, mindblowing platinum age of the Galaxy's Greatest Comic (well, and Legion of Super-Heroes) that has my ongoing interest in the medium at all these days, and it's sort of expected that I'll buy all these things the publisher releases. But Rogue Trooper is far from my favorite property in the 2000 AD world, and this is a series that has been reprinted a lot. Unfortunately for my wallet, I neglected to send an exception to my regular order at my favorite comic shop, and, well, now I have these stories for at least the fifth time.

Having said that, if you've never read Rogue Trooper before, you could certainly do a lot worse. This collects all of the character's adventures from 1981 to 1983, written by Gerry Finley-Day and illustrated, brilliantly, by the likes of Dave Gibbons, Eric Bradbury, Brett Ewins, Cam Kennedy and Colin Wilson. The artwork really is terrific. I've long lost interest in revisiting these storylines, but the artwork constantly sucks me right back in.

These are future war adventures set on a hellworld with poisonous atmosphere. The only man who can breathe in this toxic nightmare is the last of a company of genetically-engineered super-soldiers. He's accompanied by the squabbling dogtags of three of his dead buddies - "biochips" which retain personalities and memories until they can be returned for newly-grown bodies. But since our hero's company has been betrayed by a traitor general and the ironically-named Rogue has gone AWOL to track that man down, they can't be returned any time soon.

I've always accepted that Rogue Trooper is a great icon for merchandising and adverts - Rebellion made a good video game of him in 2006 - thanks to Gibbons' simple, but memorable design. But honestly, these stories are pretty darn juvenile, without the necessary kick that keeps them interesting for older readers. Preteen boys would eat this up before anybody else, although the artwork is a selling point on its own. Also of interest are two bonus episodes. The meat of the book reprints all of the weekly episodes from about a 19-month stretch, but among the bonus supplements are two rare episodes scripted by Alan Moore that originally appeared in the old annual hardbacks. One of them is pretty by-the-numbers; the second, with art by Jesus Redondo, is probably the best story in the book.

For those of you who've kept an eye on Rebellion's ongoing reprint program of the last six years, Tales of Nu-Earth 01 collects the entire contents of the two books released some years ago in partnership with DC, plus the Alan Moore episodes, plus the first seven episodes from the third book, which Rebellion released without DC's involvement. It's a very nice upgrade, as upgrades go, just not one that I personally needed. If readers would please excuse my lack of enthusiasm, I do recommend this for the art - there's not a page of Gibbons that shouldn't be owned by everybody who likes comic art - but really only for readers who have not bought the previous editions.

Monday, August 30, 2010

The ABC Warriors: The Meknificent Seven

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The ABC Warriors: The Meknificent Seven (Rebellion / Simon & Schuster, 2010)



Among all seven gajillion or so of us who like reviewing "graaaaphic novels" and things on the internet, there's a subset who really enjoy the comic juxtaposition of elements that really occur best in the comic medium. Things like J. Jonah Jameson yelling at Godzilla, things like that. It still blows my mind that no publicist has sat these folks down, what with the big audience that they command, and shown them The ABC Warriors, a high-concept science fiction serial written by Pat Mills. It began in 1979 and new episodes have appeared every few years in the pages of 2000 AD. There's a bit in one of their earlier adventures, reprinted in this new American edition, in which war robots with bazookas ride around the deserts of Mars on the backs of tyrannosaurs.

Let me repeat that for the benefit of those not paying attention: ROBOTS WITH BAZOOKAS ON TYRANNOSAURS ON MARS. Drawn by Carlos Ezquerra. This is, in point of fact, the greatest thing to ever appear in fiction.

For those of you who haven't been paying attention, the ABC Warriors are a motley squad of war robots assembled in the waning days of a global conflict against the Volgan Empire. They include a cowboy robot, a sniper who communicates in bursts of letters and numbers, a Volgan general reprogrammed to obey allied commands but who retains his two-timing, traitorous nature and a shrouded, grinning maniac who puts that whole "sufficiently advanced technology indistinguishable from magic" business to the test. They are the coolest team of backstabbing, squabbling characters to appear in comics, and if they don't hypercharge your inner ten year-old, then you were obviously never ten.

The artwork on this initial series of 21 episodes was mainly provided by Mike McMahon, with guest appearances by Ezquerra, Kevin O'Neill, Dave Gibbons, Brett Ewins and Brendan McCarthy. About five years later, Alan Moore contributed the only episode of the long-running series that Mills did not write; it's illustrated by Steve Dillon and it makes its first appearance since its original outing in this new collection by Rebellion, distributed in the US by Simon & Schuster. The new book also includes a six-page framing story by Mills and O'Neill that originally appeared in Titan Books' old collection of this serial.

"The Meknificent Seven" has appeared in print many times before this, but the current edition is the first one aimed at mainstream bookstores, with the Alan Moore episode added as a sweetener for anybody wary about buying it again. It also includes a new foreword by Pat Mills and, as a supplement, five of the old "Fact Files" about the characters. These are really charming, and while the series has "grown up" along with its readers and more recent episodes are aimed more at adults, the "collect 'em all" nature of these pages reminds me that, once upon a time, this was the most awesome idea in kids' comics ever.

As I write this, the book has been out for about six weeks, and I'm a little concerned about the lack of publicity out there. I know that Mills was doing his usual awesome job of promotion in California last month, with signings at an area Barnes & Noble and an appearance at the San Diego Comic-Con, but somebody at Simon & Schuster really needs to start knocking down some doors to tell people that they're carrying these 2000 AD collections, and that they are fantastic. You can't rely on me; my audience is very small, and they almost never listen when I tell them to buy things. Get some review copies out, guys, because everybody in America needs to know that if they have a ten year-old boy in the house, or anybody else who remembers how hotdamned spectacular wild things like this were like when they were that age, then their house needs the ABC Warriors. Highly recommended.

Monday, April 12, 2010

Judge Anderson: The Psi-Files Volume 1

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Anderson: The Psi-Files Volume 1 (Rebellion, 2009)



Take three, I think the expression goes.

When Rebellion and DC teamed up to release a couple of dozen 2000 AD collections in 2004-05, one was a splendid little set of 35 Anderson: Psi Division episodes. Some time later, Rebellion issued a set called Shamballa, which contained almost all of the various stories illustrated, beautifully, by Arthur Ranson. Neither of these found a follow-up volume. Now, finding success in their "phonebook" line of great big 400-or-so-page collections, they've gone back to basics and released an omnibus edition called The Psi Files which reprints the DC book in its entirety, along with another forty-plus episodes, including (among them) Ranson's first serial "Triad," which had already been seen in the Shamballa book. Confused yet?

Judge Cassandra Anderson, a supporting character in Joe Dredd's world, graduated to her own occasionally-scheduled series in 1984, following several memorable guest appearances in the main series. She has never had a consistent, lengthy run, nor a regular artist, so quite a few different people have illustrated Alan Grant's scripts. Across these installments, you've got work by Ranson as well as Brett Ewins, Cliff Robinson, Robin Smith, Barry Kitson, David Roach, Carlos Ezquerra and several others.

So visually it's a real mixed bag, but the quality of Grant's storytelling is consistent throughout. Ewins seems more fascinated by Anderson's posterior than anything else on his pages, and I'm completely in love with Roach's inking, but his Mega-City One's oddball fashions and empty streets have more in common with a photoshoot by a New Romantic band from the early '80s than any other artist's take on the city. Happily, Alan Grant ties it all together with some superb stories, the first three co-written with John Wagner, all of which start with a wild premise that requires the input of Justice Department's division of psychic agents and stampedes into who-knows-where.

The book is more hit than miss. The only really sour note is a twelve-parter called "Engram," which I detested at the time and still smacks today of a flirtation with that early nineties' trend of relevancy and giving heroes unnecessarily human weaknesses and tragic backstories. Other than that, everything here has aged very well and proves that Grant does a better job than most in the business at raising tension across a set episode count, with each chunk of every serial a solid building block of classic thrillpower. Plus it's got a great bit where a demonic door calls our heroine an "interfering bitch." Who could resist? Recommended.

Friday, January 23, 2009

Johnny Nemo and Stan's Soapbox

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews, of sorts, of Johnny Nemo: Existentialist Hitman of the Future (Cyberosia, 2002) and Stan's Soapbox: The Collection (Hero Initiative, 2008).



I reread this fun little collection earlier this week. It was published by a company called Cyberosia earlier in the decade, but they would appear to have anticipated the graphic novel boom/fad a little too soon, and it doesn't look like they're around currently. I had no idea this book existed until I found it in the cheap shelves at Heroes Aren't Hard to Find in Charlotte a couple of years back.

It compiles several adventures of Peter Milligan and Brett Ewins' hyperfashionable 30th-Century tough guy private eye which were originally published in the mid-1980s, first in the indie anthology Strange Days and later in Deadline. Unfortunately, it doesn't include any background details, so it is impossible to determine just how many of Nemo's bizarre cases made the cut for this collection. I don't imagine that it's complete, and the optimistic "volume one" on the front just reinforces that view.

The stories themselves are dated by their design. Ewins' world is one where the shoulderpads and skinny ties of 1984 never went out of style even as the architecture morphed into the "thin-tower with a mushrooming penthouse" future look that was common in Keith Giffen's LSH at the time. Steve Dillon contributes one tale which is just gorgeous to look at, and there are a pair of text adventures which only show just how well Ewins and Dillon use pacing in the comic adventures for much better comedic effect.

Nemo himself is a hilarious presence, an unstoppable alpha male who confidently finds the solution to outlandish sci-fi situations involving exploding nuns and the magical power of Bing Crosby. It's telling that the book was published with a glowing quote from Warren Ellis on the back. I've not read much Ellis - probably just enough to know that I'm not especially interested in Ellis - but I think his fans will quickly see that his characters Lazarus Churchyard, Spider Jerusalem and Elijah Snow all have Nemo as their spiritual godfather. Recommended, therefore, for fans of either Milligan or Ellis. I can't see this really converting anybody not familiar with their work already.



Face front, true believers! The Hero Initiative, an organization which provides supplemental medical care and other benefits for comic book veterans in need of assistance, came up with this wild and woolly trip through the sixties and seventies via the eyes of Marvel Comics' one-and-only Smilin' Stan Lee!

As any tried-and-true FOOM knows, Smilin' Stan used to write a little column in each month's Bullpen Bulletins. Stan's Soapbox was in equal parts a place to hype forthcoming projects, be it the first bookshelf collections of Mighty Marvel storylines, calendars or short-lived magazine ventures like Pizzaz, or personal appearances at various college campuses, or just use the soapbox to talk a little about current events.

Alongside a running narrative of current events, both at Marvel and on the world stage, this slim book reprints all of Stan's Soapboxes, along with remembrances from other creators and current Marvel editorial bods. Honestly, I found the book completely charming, and the design and layout are quite nice. Certainly it's not a book to be read cover-to-cover, but if you grew up in what that mysterious blogger known only as The Groovy Agent has termed the Groovy Age of Comics, then this is a superb little distraction, and probably could be read very well in tandem with one of these recent coffeetable histories of Marvel, like that new Marvel Chronicle book that came out late last year. Recommended for people born between 1965 and 1975.




I figured out that the best way to do these periodic reviews without getting bored will be to chiefly review books that aren't part of a series. I might find cause to mention a series in the monthly Reprint This! update, if I can do that right!, but otherwise I'm usually only going to mention stand-alone books in this column. That will mean fewer of them, but also fewer examples of me trying to explain how volume 14 of Dr. Slump is that much different from volume 13. That should keep things more readable.

(Originally posted January 23, 2009 at hipsterdad's LJ.)

Thursday, January 8, 2009

Judge Dredd: The Complete Case Files vol. 11



In other news, Rebellion's ongoing series of Judge Dredd Complete Case Files, now with slightly modified trade dress, including a gold badge in place of the U on the spine, and color on the front cover, has reached the eleventh edition, reprinting 50 episodes from the heady days of 1987-88. Writers John Wagner and Alan Grant began winding down their regular collaboration and embarked on one final hurrah together: the 26-part epic "Oz," in which the recurring recalcitrant menace Chopper escapes Mega-City One custody and flies to the Sydney-Melbourne Conurb on his flying surfboard to take place in Supersurf 10. Judge Dredd is in hot pursuit, but it turns out that the "escape" was engineered to give Dredd a big, public reason to be stomping around a foreign Mega-City; there's a lost "tribe" of bizarre cloned judges with outlandish technology operating from the nearby radback...

Outside of "Oz," there's plenty to enjoy in this book. You get the first appearance of eleven year-old psycho killer PJ Maybe, a second scrap with a recurring villain called Stan Lee - the world's greatest martial artist! - and so much great artwork by the likes of Steve Dillon, Brett Ewins, Brendan McCarthy and Cliff Robinson. But "Oz" is definitely the selling point here. The volume, sadly, does not correct a pair of misprinted pages (the first two pages of episode three were printed in the wrong order in 1987 and no reprint has ever corrected the error), but the story is downright amazing, a wonderful, loopy adventure with several twists and unexpected detours. It's so much more than the standard devastation of the city by Sovs/robots/terrorists/Judge Death that you often see in the big, six-month Dredd epics, and the final six episodes, in which Chopper races in the insane skysurfing match, will leave you breathless. Reading that story one chunk a week was agonizing in the spring of 1988! Highly recommended.

(Excerpted from Thrillpowered Thursday, Jan. 8, 2009)

Tuesday, September 2, 2008

Batman and Bad Company

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews, of sorts, of Showcase Presents Batman volume three (DC, 2008) and Bad Company: Kano (Rebellion, 2007).



More of the same. Depending on your opinion of mid-to-late 1960s Batman, agonizingly more of the same. The book features several television-friendly villains, even ones they never used in the 60s TV series such as the Cluemaster and the Getaway Genius, but sometimes in grandiose schemes that could never have been realized on that show's budget. It features the old-styled, retarded Catwoman who was obsessed with stealing anything with "cat" in the name, be it catamarans or catawba grapes. There's some nice artwork from the likes of Carmine Infantino and Gil Kane, but you'll probably like this book a lot more if you're one of us who love the show.



Oh, I wish I could recommend this a little more strongly. The first series of Bad Company, back in 1986-87, was really amazing. Peter Milligan's been a really uneven writer, ranging from utterly compelling (as seen in that first series and, say, Enigma), and then there's well, the last two years of Shade the Changing Man and most of this. The book reprints two storylines. The first, in which the battle-scarred Kano attempts to retire to a farming community beset by ghosts and by creatures in the forest, has elements of genius, but it's completely undermined by Brett Ewins' artwork, which is even more stiff than usual and colored in that garish watercolor he seemed to be using throughout the early 1990s. The second features far better, more vibrant black and white work that recalls the earlier adventures, but the story is Milligan on autopilot. There's very little here which will convince new readers just how amazing that first series was.

(Originally posted September 02, 2008 at hipsterdad's LJ.)