Showing posts with label kev walker. Show all posts
Showing posts with label kev walker. Show all posts

Wednesday, September 5, 2012

Judge Anderson: The Psi-Files Volume 02

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Anderson: The Psi-Files Volume 02 (Rebellion, 2012).


There was an unfortunate and unavoidable problem with the first of Rebellion's Psi-Files collections. Tracking the solo, spin-off adventures of Judge Cassandra Anderson, a regular supporting player in Judge Dredd's stories, the book presented many stories that had been reprinted countless times already. While a definitive edition was very welcome, overfamiliarity in my case bred enough contempt that just about the only thing left to do when rereading "Four Dark Judges" or "The Possession" was to note just how amazingly often artist Brett Ewins conspired to place his camera behind Cass so that he could draw her perfectly rounded, cute little rear.

The second book features stories that originally appeared from 1990 to 1995, many of which have never been reprinted before. It begins with the terrific "Shamballa." This was the second Anderson: Psi Division serial drawn by Arthur Ranson, for many, the series' definitive artist, and the first of his to appear in color. Not long after this story appeared, the feature left the pages of 2000 AD to become a semi-regular in the companion Judge Dredd Megazine. There, Alan Grant began a long storyline that weaved its way through several adventures. Anderson became disillusioned with the judge force, was ordered to provide Justice Department oversight to a scientific expedition on Mars, met up with her old foe Orlok in a major story painted by Kevin Walker during his "palette of mud" period, and quit the judges to go out on a tour of alien worlds.

"Postcards from the Edge" is the central story - and I use that term loosely - in this arc. A collection of short, episodic adventures, each of these tales are illustrated by different artists, with wildly different approaches. If Ranson had set the tone with his grounded and fidgety, detail-packed artwork, all of these guys just throw the model, and caution, to the wind. Someone called Xuasus delights in murky green and purple paintings of hefty, muscular tough guys and broads, and Charlie Gillespie strides a curious and uncomfortable line between American superhero styles with Kevin O'Neill designs. Tony Luke contributes some utterly bizarre and strangely charming collages, and Steve Sampson, who would spend much of the nineties alternating with Ranson, is engaging but downright strange. He takes photoreferencing to a really weird place - his Anderson is, literally, the musician Madonna - combining meticulous facial detail with giant, solid colors. In his hands, Anderson's hair looks like a floppy, canary yellow jester's hat. Unfortunately, all of these wildly disparate artistic elements overwhelm the stories, to the point that they are much more memorable for how they appear than what they have to say.

I got the sense that Grant had much more that he wanted to do with Anderson in space before he had to bring her home to participate in the big "Die Laughing" crossover with Batman. This is referenced in the text by way of trademark-avoiding foreshadowing, psychic flashes of an eagle (Dredd), a vulture (Judge Death) and a bat (you know). The Sampson-painted "Postcard to Myself" epilogue ends the stories here on a very promising note, with Anderson and Dredd teaming again to re-evaluate her for street duty.

As bonus material, the book wraps up with some short stories that appeared outside the ongoing continuity in various 2000 AD annuals and specials. There's one drawn by Modesty Blaise artist Enrique Romero that I adore, but the real draw here is the fantastic "Mind of Edward Bottlebum," which was drawn by Ian Gibson at the height of his talents. With terrific little character designs, very fun layouts, and an uncharacteristically solid line by an artist well known for dropping his inks, this is more than just a tremendously good one-off. Reprinted in the 1980s Eagle line of American-sized reprints, this was the story that stopped me from thinking that Judge Dredd was merely a very fun comic (two months previously) and made me a fan for life. So I have a soft spot for it. You understand, right? Recommended.

Friday, July 15, 2011

Mean Machine: Real Mean

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Mean Machine: Real Mean (Rebellion / Simon & Schuster, 2011).



I have previously noted that Rebellion, the British-based publishers of 2000 AD, have teamed up with Simon & Schuster for a line of comic collections aimed at the American market. A small majority of these are revamps of their existing line, but some of the titles are exclusive to the US. Real Mean, an introduction to the immortal, villainous Mean Machine, is one of these. Mean is one of Judge Dredd's recurring antagonists, an incredibly bad-tempered, foul-mouthed and small-minded petty criminal who can take one heck of a lot of abuse before he goes down.

I wrote this about Mean some time back: "One of Dredd's most popular returning foes, Mean Machine Angel was one of the nasty Angel Gang - a crowd of outlaws in the Cursed Earth who made life hell for muties and anyone fool enough t' venture too far afield from Texas City. Pa Angel and his sons Junior, Mean and Link were introduced in a 1980 serial called "The Judge Child," wherein Dredd killed them all. Mean, a giant man with a huge metal claw and a dial on his head which regulates both his temper and the power of his head-butting, was later resurrected by the Judge Child. Despite spending the bulk of the last twenty years in psycho-cubes and undergoing various lobotomies, hypnotherapies and surgical implants to curb his psychotic anti-social ways, Mean Machine remains an ornery, upitty cuss with an intense hatred of Dredd."

Over the years, writer John Wagner has gone back to this well, principally to exploit the character's huge comedic possibilities. More than once, some big-dreaming psychiatrist schemes to build his reputation on curing Mean. Since the character is as volatile as an atomic bomb, extremely wacky hijinks usually ensue.

This collection reprints seven stories of varying length, and is built around the ridiculous and wonderful "Son of Mean," a pretty long story from 1994-95 wherein Mean's previously unmentioned son, a sweet and good-natured boy who loves his dollies, is sent by his criminal mother into the city for some proper learning in the art of being rotten. Mean has no real idea how to go about doing this - he had no real idea how it was that he came up with a son in the first place - but it's a hilarious story which asks the immortal question: Can love triumph over stupidity and extreme violence? The story is painted by Carl Critchlow and the reproduction is a little dark - as seen in the story illustrated by Richard Dolan that opens the book, many of 2000 AD's artists in the early 90s had taken to painting with mud in a misguided effort to hitch a ride on Simon Bisley's coattails - but it's a story that still has me giggling after several rereads.

This is not a complete collection of Mean's adventures - such a beast would be phonebook-sized - but it's a very fun introduction. You get four stories written by Wagner and two, shorter tales by Gordon Rennie. The artists featured are Critchlow and Dolan, along with David Millgate, Steve Dillon, Kev Walker and Paul Marshall. The Rennie and Walker episode, wherein a captive Mean finds himself at the mercy of some even smaller-minded environmentalists, is an absolute treasure. Mean might have actually received some closure and been retired in the pages of Judge Dredd a few years ago. Time will tell, I suppose, but until he's seen again one day, this is a great book to celebrate his over-the-top silliness. Recommended.

Hey, readers! I have reactivated my long-dormant Thrillpowered Thursday blog for a short trial run. This will be the last 2000 AD-related review here while that's going on, and also, content will only appear here once a week during this experiment. I certainly appreciate your reading!

Friday, June 6, 2008

Scarlet Traces and Mandroid

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews of Scarlet Traces (Dark Horse, 2001) and Judge Dredd: Mandroid (Rebellion, 2008).



A very cool murder mystery, set a decade after the Martian invasion of War of the Worlds, in an England which has reverse-engineered the alien war machines into a technological great leap forward. It's written with panache and style by Ian Edginton, who creates some very memorable characters and an unlikely detective duo to investigate missing women who have come to London in search of employment. The art's by the great D'Israeli, currently illustrating The Vort in 2000 AD. This might have been their first collaboration, and it's been followed by several other memorable ones.

You know how adventure stories usually climax with the hero held captive at the heart of the villain's technological superconstruction and waits until just the right moment to escape and start the self-destruct or something? That's not what happens here. Highly recommended!




Make no mistake, "Mandroid" is one of the Dredd team's great recent achievements, two 12-part serials detailing the sad events around a desperate man, a former soldier, who can't find any peace in Mega-City One, a world that's even tougher and less compromising than himself. It features one of John Wagner's most poetic and evocative scripts to bring this police procedural to life, and it's beautifully illustrated, with Kevin Walker tackling the first serial, and Simon Coleby and Carl Critchlow working on the second.

That said, "Mandroid" is almost unremittingly bleak, and genuinely rough going in places. I certainly think this downbeat change of pace will thrill any readers familiar with the typical Dredd tropes, but it's possibly not a very good recommendation for first-timers.

(Originally posted June 06, 2008 at hipsterdad's LJ.)

Wednesday, April 16, 2008

Mr. Amperduke and ABC Warriors vol. 4

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



For close to two years, the Judge Dredd Megazine included a "small press" spotlight feature, giving indie creators a shot at a wider audience. Most of its content was pretty good, but the best by far was a six-page story by Bob Byrne about a strange man named Mr. Amperduke, and the creepy goings-on in the little Lego village in his basement. So when the full Mr. Amperduke graphic novel was finished - 160 dense pages without dialogue, the story told in pictures and sound effects - I was on that sucker like a shot. I'm very pleased with it; it's a wild story of a mad insect let loose on the Lego village and the resulting carnage, while Mr. Amperduke tries to make his way back to help. It may not be for everyone, but the collision of "cute" and "grisly" probably has an audience among those of us who enjoy dark humor.

If you order this book through the link above, you not only get your copy autographed, but Byrne includes a panel from the original art. I've got the big mean bug with a rocket trail above its head!



This is the fourth collection of ABC Warriors, reprinting a tale from the mid-90s. It honestly works better than some of these tales, which are often a little continuity-heavy, as a stand-alone story, a really imaginative science fiction epic with the robot soldiers once again warring against human oppression, using wild ideas and inventive plot twists to thrill readers. I actually like this one a lot better than the previous volume. Amusing characters, wild plots, beautiful painted art by Kevin Walker... what's not to like? Recommended even for readers who've never read the Warriors before.

(Originally posted April 16, 2008 at hipsterdad's LJ.)