Showing posts with label jim baikie. Show all posts
Showing posts with label jim baikie. Show all posts

Friday, September 24, 2010

Judge Dredd: The Complete Case Files Volume 15

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: The Complete Case Files (Volume Fifteen) (Rebellion, 2010)



We are just about teetering on that little precipice where I won't be able to recommend these books quite so wholeheartedly any longer. Even 2000 AD's biggest supporters must admit that the venerable British comic took a quality stumble in the early '90s. This block of 46 Judge Dredd episodes - 36 from 2000 AD and ten from the first installments of its sister book Judge Dredd Megazine (the current issue of which celebrates the title's 20th anniversary) - was produced when the title itself was floundering somewhat. The Slaine saga "The Horned God" and the Dredd epic "Necropolis" had each just ended, and with them went the period that most people define as 2000 AD's "golden age."

This is the first book in Rebellion's Complete Case Files which might really feel a little off-putting to new readers. The stories are set in the aftermath of "Necropolis" and the death of sixty million citizens - wrap your brain around that number - at the hands of Judge Death and his mind-controlled army. Many of the episodes refer back to it, whether by visiting how some of the supporting players, such as the teenage serial killer PJ Maybe, made out while the city was in turmoil, or by showing the desperation of citizens trapped in refugee camps waiting for new apartments to be built.

That's not to say that it's all relentlessly grim. 1991 saw the debut of Garth Ennis, then a promising young newcomer to comics, as Dredd's lead writer in the weekly comic, while John Wagner and Alan Grant moved over to the Megazine to script his adventures there. In time, Ennis would start repeating himself and running out of ideas, but his first few installments really are interesting. He starts out with "Death Aid," in which an old Dreddworld antagonist, Elmort Devries and his Hunter's Club, decides to liven up things in the Necropolis-hungover city with a sponsored mass kill. For charity.

Then there's "Emerald Isle," a celebrated six-parter which teamed Ennis with artist Steve Dillon for the first time, and let the two of them loose on every Irish stereotype that they could cram into thirty-six pages. From singing fish to potato guns ("Spud gun to smash!" is just a lovely line) to a good-natured, hard drinking Irish judge in a green uniform whose idea of getting news from informants is taking Dredd on a pub crawl, they're all here and all ridiculous.

The artwork throughout the book is terrific. Apart from Dillon and old hand Carlos Ezquerra, there are standout episodes by Anthony Williams, Jim Baikie and a tremendously freaky story about a shapeshifting spider-like alien drawn, with the demento-dial cranked up to eleven, by the late John Hicklenton.

Personally, I'm not able to read it without the heavy knowledge that the good times are about to end; probably the next five books in this series are going to be a little rough going before they come back to the episodes from late '95, which is when Dredd would become consistently great again. But this has a lot to recommend it even without that prescient knowledge. From the dark exploration of what the former Chief Judge Silver had done during "Necropolis" to the goofy performance of what passes for Macbeth in the future, it's a really great set of stories, and fans of Ennis and Dillon's later triumphs on Hellblazer and Preacher will definitely want to see their first collaboration. Highly recommended.

Thursday, November 12, 2009

Judge Dredd: The Complete Case Files 13

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: The Complete Case Files 13 (Rebellion, 2009)


Back in the summer, Rebellion issued the thirteenth in their series of Judge Dredd Complete Case Files. This reprints all the Dredd episodes that originally appeared in 2000 AD from March 1989 to January 1990 in one very nice package. Most of them are in full color, although these originally saw print back when 2000 AD only had a single color episode each week out of five stories. For ten weeks in the period, the Slaine storyline "The Horned God" got the color slot, kicking Dredd to the front of the comic in black and white. So now you know, it's been twenty years since Dredd was a black and white comic. Lotta pages under the bridge in all that time!

The first of those episodes is the classic "In the Bath," in which Dredd reflects on his battered and bruised body while trying to enjoy one of his rare moments of scheduled downtime, only to find he still can't escape the crazy, ultraviolent city for even a few moments of peace and quiet. The episode, by John Wagner and Jim Baikie, was instantly praised as a classic, expertly mixing quiet pathos with absurdist comedy.

Most of the book is written by Wagner. By this point, he and Alan Grant were working individually, and Grant doesn't contribute quite as many episodes as before, but he does bring some real gems, best among them "A Family Affair." This is a really mean-spirited, hilarious look at things spiraling way out of control when Dredd goes to inform some citizens that a family member was killed in a police shooting. Steve Yeowell paints the episode, and there's a two-panel moment when someone realizes exactly which policeman did the shooting which is the funniest thing ever. Yeowell's third series of Zenith was running about the same time, and it's very interesting to see him apply the same style, but with color.

There are no major storylines or epics in this collection, but Wagner does touch on some earlier threads that carry on from earlier volumes. At this stage, there are still comparatively few recurring characters in the series, but Anderson and Hershey show up again briefly, and we have a return for the disturbed Judge Kurten, now in his new base of operations south of the border, along with Rookie Judge Kraken, who will become a major player in the fourteenth book.

There is a small, unfortunate printing error in this edition. The Colin MacNeil-painted "Dead Juve's Curve" repeats an error from its original printing and has a couple of pages out of order. It's an unfortunate hiccup, but one easily overlooked among so much really good material. Don't let the number 13 on the book deter you if you're new to Dredd: this is a perfectly fine starting point for new readers, and it might do you well to begin here before the apocalyptic events of the volume which comes next...

(Excerpted from Thrillpowered Thursday.)

Tuesday, August 14, 2007

Tomorrow Stories Vol. 2

Here's how this works: I finish reading a comic collection, and I tell you about it, and I try not to go on too long.



I didn't like the second collection of this as much as I did the first. There are only two Jack B. Quick stories in it, and while they're both hilarious, there should be a lot more than two, and Moore completely runs out of steam with the First American. On the other hand, there's some very good guest artwork by Joyce Chin on a Cobweb episode, and seven further Greyshirt stories. Greyshirt's been MIA for a few years, and Darwyn Cooke's leaving The Spirit in a few months. Life's not fair. Recommended for Alan Moore fans; I don't see this appealing to people unfamiliar with his quirks.

(Originally posted August 14 2007 at hipsterdad's LJ.)