Showing posts with label brendan mccarthy. Show all posts
Showing posts with label brendan mccarthy. Show all posts

Thursday, September 25, 2014

Zenith Phase One

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Zenith Phase One (Rebellion, 2014).


I keep telling myself that I should go back and update my old Reprint This! blog. For about three years, I was very interested in seeing some older, out-of-print comics repackaged, and got a kick out of championing these old properties and introducing new readers to them. Eventually, I let it turn into a chore instead of something to touch upon once in a while, and now I have too many other things to do than go back and update all the entries. Miracleman's back in print. So's Shade the Changing Man, and Black Jack, and Stainless Steel Rat, and Tales from Beyond Science, and lots of other things that were on my old wish list. And now, holy anna, Zenith by Grant Morrison and Steve Yeowell. (Here's what I had to say about it at Reprint This!.)

Last year, Rebellion dropped a limited edition brick with the entire series in one huge hardback. Just a thousand copies. In a PR world, this was a terrific idea. It got lots of people talking and paved the way for this four-book series, the first volume of which is out in a couple of weeks.

Zenith is a superbrat celebrity. In the world of this comic, the British government experimented with super-powered soldiers during World War Two, and, after the Allies concluded the unpleasantness by dropping an atom bomb on Berlin, began tests on pregnant volunteers. These children grew up to be short-lived celebrities in the 1960s before some of them lost their powers and some vanished and some died. Zenith is the only second generation human with powers. His mom and dad were killed in what was said to have been an accident in France nineteen years before. And their son? Well, in 1987, he thinks he has some musical talent and he thinks all his parents' boring old friends have got on with their lives, and all he cares about are getting his face in the papers and smooching cute starlets. Saving the world isn't part of his game plan, but when the Nazi supervillain Masterman reappears - he was the reason the Yanks bombed Berlin - not having aged a day since '45, he's got to get his act together quickly...

Zenith was Grant Morrison's first ongoing series and, perhaps despite the writer's protests to the contrary, it does clearly show more than a little influence from Alan Moore's Watchmen. Like that earlier story, it is a "real world" or "realistic" superhero adventure set in a universe where some alternative history has banged everything on the head, and, like that earlier story, the events affecting the present-day characters are influenced by a very large cast from the past, many of whom we only hear about in passing. In other words, Morrison had to design a very detailed backstory to make the present-day adventure work, but it works just beautifully.

The story is absolutely wonderful, and, unlike quite a lot of Morrison's later books unfortunately, it's clear and straightforward and still rewards rereads with lots of foreshadowing and hidden double-meanings, and the artwork by Steve Yeowell is just sublime. There were four long-form Zenith stories, along with four "interlude" one-offs, and a one-shot that appeared nine years after 1992's finale. This new hardcover collection includes the first storyline, or "phase," along with the first two interludes and several pages of character sketches by Yeowell and by Brendan McCarthy, who had done some early design work on the series. It's very nice to see this terrific series given such a nice collection at last. It shouldn't be missed. Highly recommended.

Tuesday, June 26, 2012

The Zaucer of Zilk

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Zaucer of Zilk (Rebellion, 2012).

It's things like The Zaucer of Zilk that leave me so incredibly disappointed with the people who run what pass for news sites in the comic world. DC and Marvel crap out the latest iteration of their trademarks to constantly diminishing returns and this gets coverage upon coverage upon coverage, and somebody genuinely exciting and thrilling and bold like Brendan McCarthy - excuse me, BRENDAN McCARTHY - returns to draw a new serial and it gets no attention?! What the hell is wrong with you, Robot 6? The Beat? Why are you talking SO MUCH about a lousy drawing of Catwoman's butt when there are sixty new pages of Brendan McCarthy loose in the world?!

Of course, I'm very, very biased. Those occasional, unbelievable episodes of Judge Dredd that McCarthy drew in the late 80s - "Riders on the Storm," "Atlantis," "The Blood Donor" - just blew my teenage mind. I read Sooner or Later, that bizarre collaboration with Peter Milligan and Tom Frame, in completely random order, since I was finding back issues so haphazardly, and loved every demented panel. Full of imagery that might have been nonsensical had it not made so very much sense, it was the stuff that every sixteen year-old on the social fringes definitely needed to be reading.

So whenever McCarthy resurfaces, it's cause for celebration. And something as comparatively huge as The Zaucer of Zilk - did I tell you it's sixty pages?! - should be screamed from the rooftops. It's not quite hallucinogenic, since the writing, about which more in a tick, grounds it quite a lot, but the wild imagery, clothes, designs and colors shout otherwise.

The story looks like it's starting to tell us about how a humdrum nobody in a grey provincial town is actually an exile from a weird world of color and wonder, but it turns out that the provincial town - in fact, our entire existence, yours and mine - is nothing more than a trap to ensnare the selfish young hero of the piece and claim his powerful wand. Once we get going in the serial's second episode, it's a stunning take on Oz or Wonderland or what have you, with the neat exclusion of any kind of young "real world" hero or heroine to deal with the weird rules and ramifications of the fairyland where the story is set. Rather, McCarthy, and scripter Al Ewing, use the reader - yes, you, the person reading the story - as the audience identification figure, somehow.

Ewing's master stroke in putting this together is using a fantastic, dense narration quite unlike most of what you see in the medium. There's a lot to read among McCarthy's stunning visuals, and it's told by an omniscient but very unreliable narrator, the Tailor of Tales, who makes himself known four episodes into the madness, at which point the Zaucer has to capture a new pair of pants in order to travel between realities... oh, it's very heady stuff. Anyway, there are puns and inside jokes and weird literary allusions in every panel, and certain things are never explained and certain things don't need to be, and some things make the sort of perfect sense that only fairy tales make. Why is the villainous Errol Raine so nasty? Because this is a fairy tale, and he's the bad guy, now watch out, lest all the tooth-helmeted people in their cloud chairs form a giant mouth to bite you in two.

Recommended? Strangely, when read weekly, this was so light and frothy as to become almost entirely disposable and forgettable fluff. As one, it's an indispensable and essential example of perfect phantasmagoria and a very novel use of the medium to tell something that could only work in comics, and work better than most anything else. It is, sadly, not yet available in a simple digital package of its own (something that Tharg should definitely start fixing), but across ten issues of 2000 AD, progs 1775-1784. Reading it'll run you thirty bucks, but you also get some completely amazing episodes of Dredd, Nikolai Dante and other things out of the deal, so take the plunge and buy all ten issues. Don't just buy one and see what you think. Get all ten. Trust me.

That'll be the last 2000 AD-related feature here for a couple of months while I resume work on the fabulous and famous Thrillpowered Thursday blog, but I have some more features planned for August and September. Bookmark Thrillpowered Thursday and tell your friends!

YES! I made it through an entire article on McCarthy without saying "psychedelic!"

Tuesday, November 23, 2010

Judge Dredd: The Restricted Files 02

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: The Restricted Files Volume 02 (Rebellion, 2010).



This is the second in a two-volume set that covers all of the various Judge Dredd episodes of the 1980s that did not originally appear in the weekly 2000 AD comic. The publishers, at the time IPC, used to release various annual hardbacks and special editions where additional adventures of the lawman of the future could be found, and these stories, long desired by fans to be collected alongside the weekly episodes, have finally found a home in these two books.

Honestly, there isn't anything in book two as wild and fantastic as the better moments in the first volume, but there isn't anything as dire as that book's first ninety-odd pages, either. As I mentioned in my review of that book, the first several annuals and specials for 2000 AD were compiled by various editorial staffers working anonymously, few of whom had a grasp on the still-developing character of Dredd and his growing world. Until John Wagner became interested and took control of those projects, they were patchy at best.

With Wagner, joined in 1983 by Alan Grant as co-writer, in charge and defining a clear world, and worldview, for Dredd, the one-shot episodes maintained a consistent tone. True, with only a handful of pages per story, they couldn't really dig into things with the detail afforded a multi-week serial in 2000 AD itself. In some cases, like a Mike Collins-illustrated episode about a heat wave, the plot is given over to fantasy. But with a consistent approach, a dry wit and a taciturn leading man, the stories are uniformly entertaining, with few or no fumbles across close to 400 pages.

As usual, there's a pile of really great art from many Dredd regulars. Cam Kennedy is well-represented with one of my favorites of his many times drawing Dredd, "I, Beast," and he's in good company with Carlos Ezquerra, Ian Gibson, Arthur Ranson and others. I think my favorite story in the book might be one of the longest, "Last of the Bad Guys," which was painted by John Higgins. Honestly, there's not a bad-looking page in this book, but I think that Higgins, one of the title's unsung heroes of the period, might have done the best work in the collection. Bryan Talbot illustrates a really funny story that shows what happens when Justice Department's undercover division can't rustle up enough female judges for a case, and Brendan McCarthy is psychedelic, wild and mind-blowing on a couple of very colorful episodes.

Again, nothing in these pages is as completely breathtaking as some of the Mike McMahon material in volume one, but that's not to say anything here is lacking. It's a really terrific reprint, full of clever, surprising plot twists and it's long overdue. It's presented on nice paper, chronologically, and very well designed. Darned if I can find a flaw in it at all, to be blunt. Highly recommended!

Monday, August 30, 2010

The ABC Warriors: The Meknificent Seven

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The ABC Warriors: The Meknificent Seven (Rebellion / Simon & Schuster, 2010)



Among all seven gajillion or so of us who like reviewing "graaaaphic novels" and things on the internet, there's a subset who really enjoy the comic juxtaposition of elements that really occur best in the comic medium. Things like J. Jonah Jameson yelling at Godzilla, things like that. It still blows my mind that no publicist has sat these folks down, what with the big audience that they command, and shown them The ABC Warriors, a high-concept science fiction serial written by Pat Mills. It began in 1979 and new episodes have appeared every few years in the pages of 2000 AD. There's a bit in one of their earlier adventures, reprinted in this new American edition, in which war robots with bazookas ride around the deserts of Mars on the backs of tyrannosaurs.

Let me repeat that for the benefit of those not paying attention: ROBOTS WITH BAZOOKAS ON TYRANNOSAURS ON MARS. Drawn by Carlos Ezquerra. This is, in point of fact, the greatest thing to ever appear in fiction.

For those of you who haven't been paying attention, the ABC Warriors are a motley squad of war robots assembled in the waning days of a global conflict against the Volgan Empire. They include a cowboy robot, a sniper who communicates in bursts of letters and numbers, a Volgan general reprogrammed to obey allied commands but who retains his two-timing, traitorous nature and a shrouded, grinning maniac who puts that whole "sufficiently advanced technology indistinguishable from magic" business to the test. They are the coolest team of backstabbing, squabbling characters to appear in comics, and if they don't hypercharge your inner ten year-old, then you were obviously never ten.

The artwork on this initial series of 21 episodes was mainly provided by Mike McMahon, with guest appearances by Ezquerra, Kevin O'Neill, Dave Gibbons, Brett Ewins and Brendan McCarthy. About five years later, Alan Moore contributed the only episode of the long-running series that Mills did not write; it's illustrated by Steve Dillon and it makes its first appearance since its original outing in this new collection by Rebellion, distributed in the US by Simon & Schuster. The new book also includes a six-page framing story by Mills and O'Neill that originally appeared in Titan Books' old collection of this serial.

"The Meknificent Seven" has appeared in print many times before this, but the current edition is the first one aimed at mainstream bookstores, with the Alan Moore episode added as a sweetener for anybody wary about buying it again. It also includes a new foreword by Pat Mills and, as a supplement, five of the old "Fact Files" about the characters. These are really charming, and while the series has "grown up" along with its readers and more recent episodes are aimed more at adults, the "collect 'em all" nature of these pages reminds me that, once upon a time, this was the most awesome idea in kids' comics ever.

As I write this, the book has been out for about six weeks, and I'm a little concerned about the lack of publicity out there. I know that Mills was doing his usual awesome job of promotion in California last month, with signings at an area Barnes & Noble and an appearance at the San Diego Comic-Con, but somebody at Simon & Schuster really needs to start knocking down some doors to tell people that they're carrying these 2000 AD collections, and that they are fantastic. You can't rely on me; my audience is very small, and they almost never listen when I tell them to buy things. Get some review copies out, guys, because everybody in America needs to know that if they have a ten year-old boy in the house, or anybody else who remembers how hotdamned spectacular wild things like this were like when they were that age, then their house needs the ABC Warriors. Highly recommended.

Thursday, February 21, 2008

Peanuts 1965-1966 and Judge Dredd: The Complete Case Files 09

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



Among the treats in this eighth collection: the debut of Peppermint Patty, who's even more confident in her cluelessness than you remember, a never-before-reprinted sequence about Snoopy journeying off to be the keynote speaker at a Daisy Hill Puppy Farm convention and not arriving, and the first several sequences with the World War One flying ace. Probably recommended higher than any of these other super volumes, really.



Oh, there's a whole bunch of great stuff in this collection of 50 episodes from 1985-86, featuring really great art from all those names you see below in the tag. It starts with "Midnight Surfer," one of the all-time greats, and ends with the breathtaking "Riders on the Storm," Brendan McCarthy's first Dredd in the way-out style he's known for. Recommended!

(Originally posted February 21, 2008 at hipsterdad's LJ.)