Showing posts with label john hicklenton. Show all posts
Showing posts with label john hicklenton. Show all posts

Friday, September 24, 2010

Judge Dredd: The Complete Case Files Volume 15

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: The Complete Case Files (Volume Fifteen) (Rebellion, 2010)



We are just about teetering on that little precipice where I won't be able to recommend these books quite so wholeheartedly any longer. Even 2000 AD's biggest supporters must admit that the venerable British comic took a quality stumble in the early '90s. This block of 46 Judge Dredd episodes - 36 from 2000 AD and ten from the first installments of its sister book Judge Dredd Megazine (the current issue of which celebrates the title's 20th anniversary) - was produced when the title itself was floundering somewhat. The Slaine saga "The Horned God" and the Dredd epic "Necropolis" had each just ended, and with them went the period that most people define as 2000 AD's "golden age."

This is the first book in Rebellion's Complete Case Files which might really feel a little off-putting to new readers. The stories are set in the aftermath of "Necropolis" and the death of sixty million citizens - wrap your brain around that number - at the hands of Judge Death and his mind-controlled army. Many of the episodes refer back to it, whether by visiting how some of the supporting players, such as the teenage serial killer PJ Maybe, made out while the city was in turmoil, or by showing the desperation of citizens trapped in refugee camps waiting for new apartments to be built.

That's not to say that it's all relentlessly grim. 1991 saw the debut of Garth Ennis, then a promising young newcomer to comics, as Dredd's lead writer in the weekly comic, while John Wagner and Alan Grant moved over to the Megazine to script his adventures there. In time, Ennis would start repeating himself and running out of ideas, but his first few installments really are interesting. He starts out with "Death Aid," in which an old Dreddworld antagonist, Elmort Devries and his Hunter's Club, decides to liven up things in the Necropolis-hungover city with a sponsored mass kill. For charity.

Then there's "Emerald Isle," a celebrated six-parter which teamed Ennis with artist Steve Dillon for the first time, and let the two of them loose on every Irish stereotype that they could cram into thirty-six pages. From singing fish to potato guns ("Spud gun to smash!" is just a lovely line) to a good-natured, hard drinking Irish judge in a green uniform whose idea of getting news from informants is taking Dredd on a pub crawl, they're all here and all ridiculous.

The artwork throughout the book is terrific. Apart from Dillon and old hand Carlos Ezquerra, there are standout episodes by Anthony Williams, Jim Baikie and a tremendously freaky story about a shapeshifting spider-like alien drawn, with the demento-dial cranked up to eleven, by the late John Hicklenton.

Personally, I'm not able to read it without the heavy knowledge that the good times are about to end; probably the next five books in this series are going to be a little rough going before they come back to the episodes from late '95, which is when Dredd would become consistently great again. But this has a lot to recommend it even without that prescient knowledge. From the dark exploration of what the former Chief Judge Silver had done during "Necropolis" to the goofy performance of what passes for Macbeth in the future, it's a really great set of stories, and fans of Ennis and Dillon's later triumphs on Hellblazer and Preacher will definitely want to see their first collaboration. Highly recommended.

Thursday, September 10, 2009

Judge Dredd: Heavy Metal Dredd

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: Heavy Metal Dredd (Rebellion, 2009)



In April, Rebellion released the collected edition of Heavy Metal Dredd, with all twenty blood-spattered episodes of this early nineties series. It's not really essential. There have only been a pair of Rebellion books in the last five years which I would advise readers skip on account of production issues. This is the first one I'd advise readers skip on account of it being completely awful.

Basically, around the time of Judgement on Gotham and Simon Bisley's brief turn in the limelight, the European metal mag Rock Power got together with Fleetway and commissioned a few Dredd episodes by Wagner, Alan Grant and Bisley. These were Dredd one-offs with the volume turned up to twelve; overcharged, simplistic, hyper-violent stories of motorcycle maniacs, testosterone-fueled beatings and over-the-top exit wounds. There's nothing subtle about them, and they're entirely subplot-free. They were designed for thirteen year-old meatheads and filled their gore-and-leather remit with abandon.

These were reprinted in England in the Judge Dredd Megazine and proved popular enough to warrant commissioning a few more episodes. Most of these were written by John Smith and painted by the likes of Colin MacNeil or John Hicklenton, who contributed this collected edition's new cover.

Rebellion does deserve some points for making this a very solid collection on its own merits. It does include all the stories in their original order, with good reproduction, full credits and an introduction by Hicklenton. However, there's very little wit or humor anywhere in these dingbat stories, and there's no reason for anybody other than completists to pick up this book. That Rebellion released this instead of a complete Stainless Steel Rat is a huge shame.

(Excerpted from Thrillpowered Thursday.)

Tuesday, April 29, 2008

Chaos Edition with the Girls of St. Trinian's and Nemesis the Warlock

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



No, wait, forget what I said about America. Right here, this is the reprint book of the year, the book to beat. It completely surpassed my expectations, giving 176 pages of Ronald Searle's gleefully demented, mean-spirited drawings of little hellions murdering each other and passing out drunk. And only a few appear to be teenagers like in the films and the book's cover (she is a recurring character called Angela Menace), for the most part, the gags center around little kids who've transformed the school gym into a torture dungeon, take baths in the Trevi Fountain and catch fairies on flypaper. St. Trinian's was never a recurring strip or panel, and there are probably far fewer of them than readers might think; like Charles Addams' single-panel comics, they would appear as sidebar illustrations in magazines and occasionally readers might recognize some recurring characters or places in them. It's very like The Addams Family, in fact, only done with even more gusto and eye-popping shock. Highly, highly recommended... especially if you're that family of Mike Huckabee supporters across the street from me or that bunch that's afraid of Doctor Who behind me, because you're needing this badly.



In three large books, Rebellion has compiled the entire run of Pat Mills' Nemesis the Warlock. This last volume includes three long-form stories with art by David Roach, John Hicklenton and Henry Flint, along with supplemental art by several others, including Kevin O'Neill, who was working on League of Extraordinary Gentlemen in late 1999 and was pulled away for the series' final episode, and Chris Weston, who contributes a fascinatingly ugly color story about the evil Torquemada's long-suffering wife Candida. This is all great stuff, free from the confusing "time loop" business that made the second book a bit of a head-scratcher, and Rebellion did an excellent job restoring the several color pages and reprinting them along with the black-and-white stuff. It must have been a production nightmare to put this volume together! Nemesis has aged very well, and depicts a "hero" whose contempt for his enemy isn't much like anything else in comics, and I certainly can't name two opponents who are each guilty of murdering the others' children. On the other hand, you don't often get the sense that Torquemada has the upper hand, but underestimating his power, and his hold over the bigotted, hateful, stupid human race depicted here is a mistake that Nemesis makes a time or two. Highly recommended.

(Originally posted April 28, 2008 at hipsterdad's LJ.)

Thursday, March 6, 2008

Showcase Presents JLA vol. 3, The Complete Nemesis the Warlock vol. 2

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



Read this panel, carefully:



The whole book is like this, except the first half is inked really horribly. None of the art is really inspiring or thrilling, but the Sid Greene-inked stuff in the second half at least looks a little vibrant. Utterly nutty, high-concept lunatic stuff with completely bizarre threats, this is incredibly addictive despite Gardner Fox's often by-the-numbers plot beats. Recommended if you like Grant Morrison, because you see a lot of what inspired him here. Not recommended if you don't.



You can't think too hard about the stories in this book; there's an overarching plot about the evil Torquemada being pulled out of history and placed in a time loop which doesn't make any sense whatsoever. You just have to go with the flow and enjoy the characterization, with Torquemada's incredibly nasty villainy, Nemesis's morally ambiguous decisions, and amusing comedy asides from the disgusting Ro-Jaws. As for the artwork, Bryan Talbot is indeed impressive, though I don't like the way he draws Nemesis as so muscular. Kevin O'Neill's freaky, angular anti-hero is the definitive article, but then John Hicklenton shows up. His panel composition is pretty challenging, but it was an incredibly bold move to let him turn the ostensible hero into this weird, curvy, very organic and very alien thing, his torpedo-like nose transformed into a strange snout. The page where Torquemada spits on his sword before chasing down Thoth is just about the most ominous and ugly sight in comics. This also includes the comic/RPG hybrids from the pages of Diceman and the two bizarre fumetti comics from 1987. Recommended.

(Originally posted March 06, 2008 at hipsterdad's LJ.)