Showing posts with label chris weston. Show all posts
Showing posts with label chris weston. Show all posts

Thursday, March 15, 2012

2000 AD prog 1771

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of 2000 AD prog # 1771 (Rebellion, 2012).



One of alien editor Tharg's strangest decisions of late has been to celebrate the venerable 2000 AD's 35th anniversary without the by-now customary launch issue, with the start of several new stories. Instead, with February's issue 1771, we join four stories in progress, a recently-launched, ongoing series begins a new storyline, and two classics from the past get new looks in the form of "what if" adventures, which seem like they're just asking for the publisher, Rebellion, to receive a strongly-worded letter from Marvel Comics about trademark infringement. Nevertheless, even if this isn't the most new-reader-friendly edition, it is still great fun.

But if that terrific cover by Chris Weston isn't the draw for new or lapsed readers, then the two "what if"s might be. The first is a Rogue Trooper one-off by Andy Diggle and one of the classic series' original artists from its 1980s run, Colin Wilson. These two had collaborated on several memorable episodes of The Losers for Vertigo about five or six years back. This story looks at what might have happened had Rogue died early on in his adventures and one of his fellow clone troopers survive instead. It's a very good and very mean tale of backstabbing and double-crossing, gorgeously illustrated by an artist of whom we never see enough work.

While Diggle and Wilson only contribute to 2000 AD very sporadically these days - Diggle, happily, is said to have two series scheduled for the publisher later this year - Pat Mills and Henry Flint are creators that we see fairly regularly. They last collaborated together about six years ago, but have been seen many times with many other stories since. Their one-shot is a completely unexpected return for the gleefully mean-spirited and faintly ridiculous Visible Man, who appeared in a single six-part serial back in 1978. Mills decided to sort of subvert the intent of the "what if" remit, and just asks, basically, "what if the Visible Man returned," and provides a "pilot" for a potential new series. As if the Guv'nor didn't have enough to write already.

The regular lineup includes Judge Dredd apparently about halfway through a major epic about germ warfare in his city, Absalom wrapping up his third story and saving London from a magical threat, Strontium Dog Johnny Alpha hitting the conclusion of the second in a three-story series about the character's resurrection, Nikolai Dante saving his lady love for one of the very last times as this epic series draws closer to its grand finale, and the new Grey Area starting a new story about an alien that's either microscopic or disembodied but who is certainly very, very weird. This is a heck of a strong lineup, without a joker in the deck.

A note about Weston's cover: it's a terrific piece of artwork, updating and celebrating a classic piece that Brian Bolland had contributed for an American reprint in the 1980s, but focusing exclusively on characters who have appeared in the past five or six years. That's as it should be, as 2000 AD is certainly in the midst of a second golden age right now, and should not need to rely on the visuals of oldies-but-goodies such as Nemesis the Warlock, Rogue Trooper or D.R. and Quinch. If, looking at that cover, you don't recognize modern classics like Inspector Absalom, Spartacus Dandridge, Dirty Frank, Stickleback and Zombo, then you, my friend, are definitely missing out.

I think that the only complaint that I have - well, apart from hiding Indigo Prime's Max Winwood and Ishmael Cord up in the top corner where the logo obscures them on the finished piece - is that it's a little too male-heavy, with just Aimee Nixon and Vegas Carter representing the comic's still-too-small female contingent. It's a shame that Weston couldn't have included Maggie Roth, Rowan Morrigan, Mariah Kiss, or Birdy from Grey Area, each of whom are doing something to combat the not-entirely-unfair perception that the comic's a bit of a "sausage-fest." Still, gender politics aside, that's some damn fine art, Mr. Weston. You've got a good droid there, Tharg. I hope he gets to draw Winwood and Cord a lot more often.

Recommended? Of course it is. Why the heck are you reading this fool review when you should be clicking the link and buying the comic?

Sunday, February 6, 2011

The Invisibles: Kissing Mister Quimper

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Invisibles: Kissing Mister Quimper (volume six) (DC/Vertigo, 1999).



So the sixth book in Grant Morrison's The Invisibles wrapped up the series' second "volume" of publication. This was a twenty-issue run that saw King Mob and his cell in the United States, working both with and against the hierarchy of their conspiracy and in opposition to the American military and a, frankly, dull as dishwater shouty general. He had employed a small man named Mr. Quimper - unlike the general, a fascinating villain - and Quimper had been slowly performing psychic manipulation on the protagonists, twisting the team leader, Ragged Robin, and influencing her behavior.

The artwork for this last run of eight installments was provided by Chris Weston, and while I normally really enjoy his work without reservation, this is not quite his best material. While it is certainly terrific, I found myself really disliking his depiction of King Mob, who wears such giant earrings that it actively distracted me! Otherwise, the work is just amazing, with wild dreamscapes and excellent figure work. I especially found myself liking the realistic way that he draws the characters to not look like standard comic book supermodels.

Overall, it's more wild, brilliantly constructed material, full of twists and turns and amazing surprises. Unfortunately for readers of the collected edition, a thoughtless bit of layout editing leaves a whacking huge and pivotal moment splash-paged on the right side of the book, instead of on the left so readers could turn the page and be shocked by it. Every so often, I'd like to have a word or two with DC Comics' collected edition department. Spoiling that twist by laying out that way, well, that's just criminal. Recommended, of course.

Friday, November 5, 2010

Robo-Hunter: The Droid Files Volume 02

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Robo-Hunter: The Droid Files Volume 02 (Rebellion, 2010).



Back in June, I mentioned that I reread a series called Robo-Hunter every couple of years. It ran in 2000 AD periodically from 1978 to 1986. Written by John Wagner and Alan Grant and drawn by Ian Gibson, it's the absolute best example in comics of what I was mentioning in my article about Chew the other day, how the type of plotting in fiction that appeals the most to me is the type that has to run all over the map of wild possibilities to get from points A to B. I like stories where the protagonist doesn't just have to overcome great obstacles, but mundane, ridiculous, unexpected, downright weird and lunatic ones as well. Throw a kitchen sink at our hero, literally, and I'm in heaven. There's a bit in the very first Robo-Hunter serial where our hero is held hostage in a sewer until he completes a rigged game of Monopoly. That's what I'm talking about.

Our hero in Robo-Hunter is a hard-boiled PI named Sam Slade who cannot catch anything like a break. Unfairly unable to thrive in a world where he might do well (as though 1940s Los Angeles would be much of an improvement for him), Slade works in a far-flung future where a lazy, indolent, soaps-and-sports-obsessed humanity has let lunatic robots take over their lives for them. The human population in Pixar's Wall-E, and the nutty personalities of its robot cast, is not that far removed from what Wagner, Grant and Gibson had come up with for this comic. It's a world where any human with a job is pretty odd; jobs are what people built robots for! They built them to be their prime ministers and their soccer stars, and now the population of future Britain is content to collect welfare checks, visit historical castles and watch the World Cup. From this premise, the creators come up with some of the funniest and most ridiculous comics ever made. It's an absolute gem.

The first of Rebellion's two phone book-sized omnibus editions reprinted a little more than half of these creators' original run. In the second, you get more tomfoolery with Jim Kidd, a character from the first series who had been de-aged to a baby and briefly starred as the hero of a TV series before his own poor fortunes see him setting up shop as a competing robo-hunter. Slade and Kidd are hired in one of the series' most infamous installments, "Football Crazy," which sees some wildly stereotyped comedy. Having already established that future Britain was nothing to be proud of, and giving their own culture both barrels, Wagner and Grant took a few unbelievable potshots at the Italians and the Japanese in this story, which is guaranteed to make the more politically correct members of a contemporary audience wince. I've always figured it's fair for a writer to mock other cultures, provided the writer isn't simultaneously claiming that his own culture is superior. That clearly doesn't happen here.

After that, Slade's story continued through a pair of much longer adventures before the creators completely surprised readers by giving Sam a happy ending. After all these episodes of Sam overcoming unbelievable and ridiculous odds and never getting his reward, he got it. In a just world, the epic "The Slaying of Slade" would have been Sam's deserved finale, but of course, Sam Slade's world isn't "just." The very next episode, set a few years later (most cruelly, it originally ran in the following issue), sees Sam's two idiot assistants ruining everything yet again and giving Sam new problems to fight. Ian Gibson's redesign for the character - he had to come up with two! - is just hilarious.

"Sam Slade's Last Case" and "Farewell, My Billions" are often overlooked by fans, but they're every bit as ridiculous and convoluted and beautifully drawn as the earlier, better-known stories. In fact, as much as I admire the brilliant plotting and sparkling dialogue of the epic "Day of the Droids" (reprinted in volume one), Gibson's artwork towards the end of the run is leagues superior. "Farewell, My Billions" was drawn between the second and third series of Halo Jones, Gibson's celebrated collaboration with Alan Moore, and his linework, design and inking were at a career high. The decayed, decrepit look of future Harlem is just completely lovely, and the hospital scenes with the strangely familiar Dr. Goyah have an absolutely perfect balance to them. I would love to own some of the original artwork from this story.

"Farewell, My Billions" proved to be a finale that Wagner and Grant didn't believe that they could top, and the series was retired. About six years later, however, there had been some editorial changes at 2000 AD and the strip was resurrected. It was given to Mark Millar, then a promising newcomer, and a rotating bank of artists. Enough has been written already about why these failed; no more needs to be said. Suffice it to say that Millar's lengthy run is not included in this collection, however, an episode by John Smith and Chris Weston, set in the same continuity and using Millar's take on the character, is, probably on the strength of the artwork.

The third iteration of Robo-Hunter followed right on the heels of Millar's. In fact, there was some actual overlap in 1994, with one Millar story drawn by Simon Jacob appearing in print after the first by the new team of Peter Hogan and Rian Hughes. I have also written at length about how wonderful the all-too-brief Hogan and Hughes run was, and encourage visitors unfamiliar with it to see what I have written previously at my currently dormant blogs Thrillpowered Thursday (June 2007) and Reprint This! (April 2009 and April 2010). If you'd rather not click, suffice it to say that these are extremely clever and witty and wonderful in every way. This volume, happily, reprints all of Peter Hogan's episodes. The reproduction is not quite ideal - most of them originally appeared in color, and the grayscale versions here don't do Rian Hughes' thick, solid primary colors justice - but just having them all in one place is a dream come true. Well, my dream, at least.

There has also been a fourth iteration of the series. From 2004-2007, Grant and Gibson reunited to tell the story of Slade's granddaughter Samantha, who followed her predecessor into the robo-hunting business and picked up his two idiot assistants. Criminally, these six stories were not as popular with the fan base as they were with me, and even I'll admit that the second story really does take a lot of defending. Sadly, the series was one where the writer was enjoying the experience more than the artist, and it seemed to end, behind the scenes, acrimoniously. Three or four of us are still hoping for a return and greater things. These episodes are also not included; they should appear, in color, in their own volume, shortly after Samantha makes her triumphant return to the comic. Any day now.

Summing up, across the two volumes, you get the entirety of the original Wagner-Grant-Gibson run, one episode by Smith and Weston, and the full Hogan-scripted apocrypha. They're completely terrific comics. Knock down traffic cones and drive across people's yards to get them. Highly recommended.

Tuesday, October 12, 2010

The Invisibles: Apocalipstick

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Invisibles: Apocalipstick (Volume Two) (Vertigo, 1995)



Oh, my. Is this ever more like it. Rereading the first collected edition of Grant Morrison's nineties series The Invisibles had been an exercise in frustration, with the writer assuring us that wonderful things were in store for us, but that we had to wait patiently while he set up a very complicated board game with way too many pieces first. I still think that he just plain did that badly, but after the spectacular mess that was "Arcadia," things improve greatly - exponentially - with the stories in this volume.

Having said that, DC's collected editions department, which seems to routinely manage twenty-nine belching mistakes for every moment of greatness, didn't win themselves any awards for the way that they collected The Invisibles. The first episode reprinted here ties up the loose ends and resolves the cliffhanger ending to the first book, and really should have been included there. Illustrated by Jill Thompson, it finally lets us watch the members of the team in their mystical, ass-kicking glory and it's a pleasure to read. Had it been included in Volume One, it would have ended things on a high note and left readers demanding more, rather than scratching their heads wondering what all that French Revolution time travel nonsense was.

Next, we've got the first moments of pure genius in the series, with three stand-alone episodes. These are illustrated by Chris Weston, Steve Parkhouse and John Ridgway, and flesh out the universe that we're seeing.

In any other book. Weston's and Ridgway's episodes would be duking it out for supremacy, but Parkhouse's is the runaway winner. It's called "Best Man Fall" and it's one of the best single issue comics ever printed. Period. Telling you why would ruin it. It's a tough guy lout's story, and it's completely captivating watching him try and hold a difficult life together, and if you're like me when I first read it - I was living in UGA's Family Housing at the time and for some reason, I felt like getting off the bus home and enjoying the sun and read this episode under a tree in the Myers quad - then it will be right at the point towards the end where it's revealed why you're following this character that you'll even start to wonder what his connection to the overall narrative is. It's so damn amazing that I clearly remember where I was when I read a funnybook almost fifteen years ago.

That, I think, would be the only real downside to starting The Invisibles with this book over the first. The payoff-PUNCH-payoff-PUNCH-payoff-PUNCH ending to "Best Man Fall" loses one punch if you haven't read the first book. So there's your tradeoff: if you start with the second book, you'll be more patient and understanding of why you might have to struggle through the first, but if you start with the first, then you get one extra punch from "Best Man Fall."

So anyway, Thompson returns to art duties as Morrison returns the story to the lead characters, focusing on the magical transvestite Lord Fanny and the international ass-kicker King Mob (Gideon) as the protagonists all try to track down their errant new member. Dane, the not-likeable-at-all audience identification figure, is mostly absent from this book, having told these terrorists to leave him alone at the end of the first.

This three-part chunk is really entertaining, and Thompson's art is much better suited to it than her previous work on the series. Despite the powerhouse story, the first episode reprinted here is a notable art stumble, with a bullets-n-fast cars pace that leaves her looking out of place. Thompson's much better able to capture Lord Fanny's present in a drag club and past in rural Mexico, and she pulls this off right at the point that Morrison's theories of time travel start to make sense.

In The Invisibles, and here's where it gets tricky, past and future are much closer to any point in the present than just about any other fictional construction (or world). Just as Lord Fanny is flashing back (for the reader's benefit?) and, shockingly and just for one panel, forward (for her's?), there's a grand page with King Mob consulting his eighty-something friend, Edith, about finding Dane and she makes a curious comment about she and Gideon having been intimate once when she was 26, long before he could have been born. I've said before, and I'll keep saying, that Morrison uses both flashbacks and foreshadowing better than anybody else in comics. Under him, they're two sides of the same coin, and he knows exactly where to place it, every time. When Morrison reached the payoffs - there are two, unforgettable - of this comment, I was literally in tears. It's that damn good.

The other thing Morrison does better than anybody else is cliffhangers. Part two of this story ends with Lord Fanny on her knees in one hell of a mess, and I think, when it was originally published, that the next thirty days were just about the longest in my life.

The book ends with Lord Fanny's and King Mob's stories unresolved, and Paul Johnson on art chores for a curiously low-key episode. This one finds Dane learning more about his powers and purpose just as the series' principal baddie, an ass of a toff called Sir Miles, catches up with him. At this stage, from the snatches we've seen in other episodes, Sir Miles is a real cardboard villain, and one of the series' few misfires. A scene in Ridgway's episode that sees him and his fellows unconcerned about a servant's death doesn't come across as monstrous or sinister, but unbelievable and comic. There's better in store for this character, but at this point, Dane becomes more interesting and sympathetic at the expense of Sir Miles. Also notable here, Johnson uses a really neat art trick to show off the manifestation of Dane's powers as we learn why the Invisibles want him to be called Jack Frost.

Overall... maybe I was wrong last time and readers really should suffer and struggle through book one first, but I think that it's almost what-side-of-the-bed-is-this close as to how I feel now that I've read both. I absolutely think that anyone who likes comics should read The Invisibles. Toss a coin and pick up either the first or the second book. Watching it unfold in either direction is an absolute joy. With, you know, occasional rough bits.

Thursday, April 30, 2009

Judge Dredd: The Complete Case Files vol. 12

Here's how this works. I read a book or two and tell you about them and try not to get too long-winded. This time, a review of Judge Dredd: The Complete Case Files vol. 12 (Rebellion, 2009).



Readers of this blog are certainly aware of Rebellion's wonderful series of Judge Dredd Complete Case Files, which are reprinting every episode that appeared in the weekly. With the twelfth collection, released in February, the publishers have chosen to follow the strip's lead and reprint the color episodes, which began in 1988, as they originally appeared. This does mean that the books have to be a little smaller than previously - what had been 400-page collections are now 320-page volumes on better paper - but given the choice of seeing Will Simpson's beautiful painted art or Chris Weston's earliest professional pages reproduced as muddy grayscale, Rebellion has certainly made the right choice.

Writers John Wagner and Alan Grant elected to end their successful partnership following the epic "Oz," which was reprinted in the eleventh Case File. This collection contains a final handful of their co-written stories, but from there it is mostly Wagner flying solo. Grant contributes some fine one-offs, including one that sets up a later Anderson: Psi Division storyline, along with the expected pop culture parodies. Wagner has the bulk of the action, including some wonderful, moving stories which focus on the citizens caught up in the Mega-City madness. The installments concerning the mutating Eleanor Groth, painted by Simpson, and some John Ridgway-illustrated episodes set in a nursing home where a resident suspects the staff of euthanasia, are truly fantastic. Here, again, is a book that belongs on every comic-lovers' bookshelf.

(Excerpted from Thrillpowered Thursday.)

Tuesday, April 29, 2008

Chaos Edition with the Girls of St. Trinian's and Nemesis the Warlock

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



No, wait, forget what I said about America. Right here, this is the reprint book of the year, the book to beat. It completely surpassed my expectations, giving 176 pages of Ronald Searle's gleefully demented, mean-spirited drawings of little hellions murdering each other and passing out drunk. And only a few appear to be teenagers like in the films and the book's cover (she is a recurring character called Angela Menace), for the most part, the gags center around little kids who've transformed the school gym into a torture dungeon, take baths in the Trevi Fountain and catch fairies on flypaper. St. Trinian's was never a recurring strip or panel, and there are probably far fewer of them than readers might think; like Charles Addams' single-panel comics, they would appear as sidebar illustrations in magazines and occasionally readers might recognize some recurring characters or places in them. It's very like The Addams Family, in fact, only done with even more gusto and eye-popping shock. Highly, highly recommended... especially if you're that family of Mike Huckabee supporters across the street from me or that bunch that's afraid of Doctor Who behind me, because you're needing this badly.



In three large books, Rebellion has compiled the entire run of Pat Mills' Nemesis the Warlock. This last volume includes three long-form stories with art by David Roach, John Hicklenton and Henry Flint, along with supplemental art by several others, including Kevin O'Neill, who was working on League of Extraordinary Gentlemen in late 1999 and was pulled away for the series' final episode, and Chris Weston, who contributes a fascinatingly ugly color story about the evil Torquemada's long-suffering wife Candida. This is all great stuff, free from the confusing "time loop" business that made the second book a bit of a head-scratcher, and Rebellion did an excellent job restoring the several color pages and reprinting them along with the black-and-white stuff. It must have been a production nightmare to put this volume together! Nemesis has aged very well, and depicts a "hero" whose contempt for his enemy isn't much like anything else in comics, and I certainly can't name two opponents who are each guilty of murdering the others' children. On the other hand, you don't often get the sense that Torquemada has the upper hand, but underestimating his power, and his hold over the bigotted, hateful, stupid human race depicted here is a mistake that Nemesis makes a time or two. Highly recommended.

(Originally posted April 28, 2008 at hipsterdad's LJ.)

Tuesday, April 22, 2008

The Filth and some old Batman newspaper strips

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



I reviewed this three years ago for my old Weekly Comics Hype, but this time around, I was not as engaged by Morrison's weird world than I had been. The narrative is occasionally very frustrating; I got lost wondering where some of the bizarre encounters with the Hand and its agents actually happen, and became aggravated by the multiple layers of the story. On just one level, it's one of Grant Morrison's very best stories, but it's too obscured by too many odd things to really resonate. On the other hand, some of the actual incidents are still pretty damn amazing, including one of the best death scenes ever, when Slade's fight with an assassin results in a neighbor getting... well, I shouldn't say. Chris Weston's art is amazing. Recommended if you like The Prisoner.



Oh, this is fun stuff. Originally published in 1990 by Kitchen Sink, Sterling Books last year reissued this in a low-priced hardback edition. It's the complete four-year run of Sunday Batman and Robin comics from 1943-46, back when the character was a detective adventurer for children, free from angst and the continuity of modern comics. Most of the stories are told over the course of two to eight dense pages, with lots of fun old art, mostly by Jack Burnley. Other contributors include Bill Finger, Dick Sprang and Bob Kane. The stories play like shorter Dick Tracy cases, and Batman's periodically lighthearted encounters with his foes are quite refreshing. They're not all whimsical, however. A great case where a "fortune teller" is murdered on a live radio show, only to curse his four killers with his dying breaths to cruel deaths of their own, is about as good as kids' entertainment can get. On the other hand, the old-fashioned art was an instant turnoff to the Hipster Son, who didn't stick around long enough to see Batman and Catwoman fight on the steps of the Parthenon in Nashville's Centennial Park. Seriously! Recommended for nostalgic readers.

(Originally posted April 22, 2008 at hipsterdad's LJ.)