Showing posts with label colin wilson. Show all posts
Showing posts with label colin wilson. Show all posts

Thursday, March 15, 2012

2000 AD prog 1771

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of 2000 AD prog # 1771 (Rebellion, 2012).



One of alien editor Tharg's strangest decisions of late has been to celebrate the venerable 2000 AD's 35th anniversary without the by-now customary launch issue, with the start of several new stories. Instead, with February's issue 1771, we join four stories in progress, a recently-launched, ongoing series begins a new storyline, and two classics from the past get new looks in the form of "what if" adventures, which seem like they're just asking for the publisher, Rebellion, to receive a strongly-worded letter from Marvel Comics about trademark infringement. Nevertheless, even if this isn't the most new-reader-friendly edition, it is still great fun.

But if that terrific cover by Chris Weston isn't the draw for new or lapsed readers, then the two "what if"s might be. The first is a Rogue Trooper one-off by Andy Diggle and one of the classic series' original artists from its 1980s run, Colin Wilson. These two had collaborated on several memorable episodes of The Losers for Vertigo about five or six years back. This story looks at what might have happened had Rogue died early on in his adventures and one of his fellow clone troopers survive instead. It's a very good and very mean tale of backstabbing and double-crossing, gorgeously illustrated by an artist of whom we never see enough work.

While Diggle and Wilson only contribute to 2000 AD very sporadically these days - Diggle, happily, is said to have two series scheduled for the publisher later this year - Pat Mills and Henry Flint are creators that we see fairly regularly. They last collaborated together about six years ago, but have been seen many times with many other stories since. Their one-shot is a completely unexpected return for the gleefully mean-spirited and faintly ridiculous Visible Man, who appeared in a single six-part serial back in 1978. Mills decided to sort of subvert the intent of the "what if" remit, and just asks, basically, "what if the Visible Man returned," and provides a "pilot" for a potential new series. As if the Guv'nor didn't have enough to write already.

The regular lineup includes Judge Dredd apparently about halfway through a major epic about germ warfare in his city, Absalom wrapping up his third story and saving London from a magical threat, Strontium Dog Johnny Alpha hitting the conclusion of the second in a three-story series about the character's resurrection, Nikolai Dante saving his lady love for one of the very last times as this epic series draws closer to its grand finale, and the new Grey Area starting a new story about an alien that's either microscopic or disembodied but who is certainly very, very weird. This is a heck of a strong lineup, without a joker in the deck.

A note about Weston's cover: it's a terrific piece of artwork, updating and celebrating a classic piece that Brian Bolland had contributed for an American reprint in the 1980s, but focusing exclusively on characters who have appeared in the past five or six years. That's as it should be, as 2000 AD is certainly in the midst of a second golden age right now, and should not need to rely on the visuals of oldies-but-goodies such as Nemesis the Warlock, Rogue Trooper or D.R. and Quinch. If, looking at that cover, you don't recognize modern classics like Inspector Absalom, Spartacus Dandridge, Dirty Frank, Stickleback and Zombo, then you, my friend, are definitely missing out.

I think that the only complaint that I have - well, apart from hiding Indigo Prime's Max Winwood and Ishmael Cord up in the top corner where the logo obscures them on the finished piece - is that it's a little too male-heavy, with just Aimee Nixon and Vegas Carter representing the comic's still-too-small female contingent. It's a shame that Weston couldn't have included Maggie Roth, Rowan Morrigan, Mariah Kiss, or Birdy from Grey Area, each of whom are doing something to combat the not-entirely-unfair perception that the comic's a bit of a "sausage-fest." Still, gender politics aside, that's some damn fine art, Mr. Weston. You've got a good droid there, Tharg. I hope he gets to draw Winwood and Cord a lot more often.

Recommended? Of course it is. Why the heck are you reading this fool review when you should be clicking the link and buying the comic?

Wednesday, September 8, 2010

Rogue Trooper: Tales of Nu-Earth Volume 1

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Rogue Trooper: Tales of Nu-Earth Volume 1 (Rebellion, 2010)



Here's a book which, honest to heaven, I did not need. I don't mind the reputation I get as one of 2000 AD's online cheerleaders, and as I have cut way, way back in buying new comics, it's only the constantly-improving, mindblowing platinum age of the Galaxy's Greatest Comic (well, and Legion of Super-Heroes) that has my ongoing interest in the medium at all these days, and it's sort of expected that I'll buy all these things the publisher releases. But Rogue Trooper is far from my favorite property in the 2000 AD world, and this is a series that has been reprinted a lot. Unfortunately for my wallet, I neglected to send an exception to my regular order at my favorite comic shop, and, well, now I have these stories for at least the fifth time.

Having said that, if you've never read Rogue Trooper before, you could certainly do a lot worse. This collects all of the character's adventures from 1981 to 1983, written by Gerry Finley-Day and illustrated, brilliantly, by the likes of Dave Gibbons, Eric Bradbury, Brett Ewins, Cam Kennedy and Colin Wilson. The artwork really is terrific. I've long lost interest in revisiting these storylines, but the artwork constantly sucks me right back in.

These are future war adventures set on a hellworld with poisonous atmosphere. The only man who can breathe in this toxic nightmare is the last of a company of genetically-engineered super-soldiers. He's accompanied by the squabbling dogtags of three of his dead buddies - "biochips" which retain personalities and memories until they can be returned for newly-grown bodies. But since our hero's company has been betrayed by a traitor general and the ironically-named Rogue has gone AWOL to track that man down, they can't be returned any time soon.

I've always accepted that Rogue Trooper is a great icon for merchandising and adverts - Rebellion made a good video game of him in 2006 - thanks to Gibbons' simple, but memorable design. But honestly, these stories are pretty darn juvenile, without the necessary kick that keeps them interesting for older readers. Preteen boys would eat this up before anybody else, although the artwork is a selling point on its own. Also of interest are two bonus episodes. The meat of the book reprints all of the weekly episodes from about a 19-month stretch, but among the bonus supplements are two rare episodes scripted by Alan Moore that originally appeared in the old annual hardbacks. One of them is pretty by-the-numbers; the second, with art by Jesus Redondo, is probably the best story in the book.

For those of you who've kept an eye on Rebellion's ongoing reprint program of the last six years, Tales of Nu-Earth 01 collects the entire contents of the two books released some years ago in partnership with DC, plus the Alan Moore episodes, plus the first seven episodes from the third book, which Rebellion released without DC's involvement. It's a very nice upgrade, as upgrades go, just not one that I personally needed. If readers would please excuse my lack of enthusiasm, I do recommend this for the art - there's not a page of Gibbons that shouldn't be owned by everybody who likes comic art - but really only for readers who have not bought the previous editions.

Friday, August 22, 2008

Battler Britton and Cowa!

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews of Battler Britton (DC, 2007) and Cowa! (Viz, 2008).



I enjoyed the daylights out of this comic. The character originally appeared in some of the UK's older, digest-styled anthologies such as Air Ace Picture Library and this was his first outing in better than thirty years. Garth Ennis clearly has a lot of reverence for the original series and plays things straight, giving readers a solid wartime adventure in north Africa, with derring-do and human tragedy. This didn't sell as well as DC/Wildstorm were hoping, despite Ennis's other successes, putting the brakes on other period revivals. That's a real shame, because this is a truly fine comic which deserved a wider audience. Recommended for anyone who likes war comics.



Well, this is just about the cutest damn thing ever. I've mentioned before that since completing Dragon Ball, Akira Toriyama has not committed to any long-form comics, merely short serials which run for only 13-14 weeks. Cowa! is one of these, a very fun all-ages story featuring a mischievous, well-meaning vampire kid in a monster village. To say more about Paifu, as the back cover does, gives too much away. Paifu and his best friend, a ghost named Jose, have to enlist the aid of a retired human sumo wrestler when all the town's monster adults come down with a deadly disease, and the only cure is 750 miles away.

Toriyama inks with a heavier line than he used to in this story, which was first published in Japan in 1997, but his storytelling prowess is every bit as good as in his Dr. Slump heyday. He still lays out the action better than anybody, and the old smacked-into-the-stratosphere gag is every bit as funny here as it ever was. Viz's new collection of this story, in its first American edition, actually includes the first episode in its original color, which is the first time I've seen that from Viz. Highly recommended for people who like fun, and especially those who have kids. Every elementary school library in the country should stock this book.

(Originally posted August 22, 2008 at hipsterdad's LJ.)

Wednesday, February 6, 2008

Shazam! - The Monster Society of Evil and The Losers vol. 5

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



I've done a little bashing of the corporate superhero comics in this journal lately, and frankly, they've had it coming, because neither Marvel nor DC have published a superhero title one-tenth as entertaining as this in years. Not one advance word about The Monster Society of Evil caused a single skeptical eyebrow with me. I chose to wait for the collected edition, which was promptly snatched by the Hipster Son. When I finally got a chance to read it, it proved itself worth the wait in spades, an upbeat, age-friendly title that requires no backstory or understanding and explodes with charm and love for the medium's potential on every page, told by someone who really knows how to tell a story well.

Put another way, when the Hipster Son saw that it was finally on my computer desk last night awaiting shelving, he shouted "You read it?! What'd you think?! WASN'T IT AWESOME?!" For a title about a sixty year-old property to still inspire that much enthusiasm from today's kids, you know it's something special. Highly recommended, especially if you have younguns.



Younguns are not the target audience for this globetrotting tale of espionage, stolen nukes and triple-crossing conspiracies. Told across three years of monthly issues, collected in five thin paperbacks, this really was a stunning, impossible-to-drop series. The Losers was a beneficiary of DC's policy of letting new talent - in this case Andy Diggle and artist Jock - run riot on a trademarked name, just to keep that trademark active. The original Losers was an old war comic; this one is about a special ops team which, as Mission: Impossible might say, was "disavowed." While working their way back to find the agency mole who betrayed them, they stumble on a really big series of ugly secrets, and it looks like the Losers might have to die twice...

The only thing I don't like about The Losers, which routinely made my end-of-year "top three" lists while it was being published by Vertigo, is that these five little no frills 6- and 7-issue collections are just too thin. Maybe if that supposed film version ever gets launched, they'll redo these as three books full of supplemental material and sketchbooks. Volume 5 isn't recommended without having read the others first, and while $10-15 each isn't bad, you don't get enough of a "satisfying chunk" to make them worth it at retail price. Shop around and plan to be impressed.

(Originally posted February 06, 2008 at hipsterdad's LJ.)