Showing posts with label andy diggle. Show all posts
Showing posts with label andy diggle. Show all posts

Thursday, March 15, 2012

2000 AD prog 1771

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of 2000 AD prog # 1771 (Rebellion, 2012).



One of alien editor Tharg's strangest decisions of late has been to celebrate the venerable 2000 AD's 35th anniversary without the by-now customary launch issue, with the start of several new stories. Instead, with February's issue 1771, we join four stories in progress, a recently-launched, ongoing series begins a new storyline, and two classics from the past get new looks in the form of "what if" adventures, which seem like they're just asking for the publisher, Rebellion, to receive a strongly-worded letter from Marvel Comics about trademark infringement. Nevertheless, even if this isn't the most new-reader-friendly edition, it is still great fun.

But if that terrific cover by Chris Weston isn't the draw for new or lapsed readers, then the two "what if"s might be. The first is a Rogue Trooper one-off by Andy Diggle and one of the classic series' original artists from its 1980s run, Colin Wilson. These two had collaborated on several memorable episodes of The Losers for Vertigo about five or six years back. This story looks at what might have happened had Rogue died early on in his adventures and one of his fellow clone troopers survive instead. It's a very good and very mean tale of backstabbing and double-crossing, gorgeously illustrated by an artist of whom we never see enough work.

While Diggle and Wilson only contribute to 2000 AD very sporadically these days - Diggle, happily, is said to have two series scheduled for the publisher later this year - Pat Mills and Henry Flint are creators that we see fairly regularly. They last collaborated together about six years ago, but have been seen many times with many other stories since. Their one-shot is a completely unexpected return for the gleefully mean-spirited and faintly ridiculous Visible Man, who appeared in a single six-part serial back in 1978. Mills decided to sort of subvert the intent of the "what if" remit, and just asks, basically, "what if the Visible Man returned," and provides a "pilot" for a potential new series. As if the Guv'nor didn't have enough to write already.

The regular lineup includes Judge Dredd apparently about halfway through a major epic about germ warfare in his city, Absalom wrapping up his third story and saving London from a magical threat, Strontium Dog Johnny Alpha hitting the conclusion of the second in a three-story series about the character's resurrection, Nikolai Dante saving his lady love for one of the very last times as this epic series draws closer to its grand finale, and the new Grey Area starting a new story about an alien that's either microscopic or disembodied but who is certainly very, very weird. This is a heck of a strong lineup, without a joker in the deck.

A note about Weston's cover: it's a terrific piece of artwork, updating and celebrating a classic piece that Brian Bolland had contributed for an American reprint in the 1980s, but focusing exclusively on characters who have appeared in the past five or six years. That's as it should be, as 2000 AD is certainly in the midst of a second golden age right now, and should not need to rely on the visuals of oldies-but-goodies such as Nemesis the Warlock, Rogue Trooper or D.R. and Quinch. If, looking at that cover, you don't recognize modern classics like Inspector Absalom, Spartacus Dandridge, Dirty Frank, Stickleback and Zombo, then you, my friend, are definitely missing out.

I think that the only complaint that I have - well, apart from hiding Indigo Prime's Max Winwood and Ishmael Cord up in the top corner where the logo obscures them on the finished piece - is that it's a little too male-heavy, with just Aimee Nixon and Vegas Carter representing the comic's still-too-small female contingent. It's a shame that Weston couldn't have included Maggie Roth, Rowan Morrigan, Mariah Kiss, or Birdy from Grey Area, each of whom are doing something to combat the not-entirely-unfair perception that the comic's a bit of a "sausage-fest." Still, gender politics aside, that's some damn fine art, Mr. Weston. You've got a good droid there, Tharg. I hope he gets to draw Winwood and Cord a lot more often.

Recommended? Of course it is. Why the heck are you reading this fool review when you should be clicking the link and buying the comic?

Saturday, November 5, 2011

Lenny Zero and the Perps of Mega-City One

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Lenny Zero and the Perps of Mega-City One (Rebellion / Simon & Schuster, 2011).



I really don't envy anybody's job in trying to introduce Americans to the sprawling world of Judge Dredd. (This collection is among the titles co-published with Simon & Schuster for the American market.) Start anywhere in the present day, and much of the subtleties of such long-running subplots are lost. Start at the beginning and you're looking at something that really takes a lot of effort, primitive stories told in a visual language with which most Americans are unfamiliar. Dredd is always a work in progress, and his stories have leaked out into dozens of other short-run series with other lead characters, set in his universe with rules most familiar to readers who already know Dredd fairly well.

The godawfully titled Lenny Zero and the Perps of Mega-City One collects two of these short series, along with three installments of Dredd that feature a recurring criminal, wrapping up with a fourth memorable character starring in a two-part Dredd tale by Robbie Morrison and Henry Flint. There is some very good stuff in this collection, but as a book, it is really difficult to embrace.

First up are the three stories of Lenny Zero by Andy Diggle and Jock. These are hugely fun little adventures about a clever undercover judge who decides that a life of crime is too darn appealing and sets about taking down the assets of a gangster. They're followed by the first three of four stories for Bato Loco by Gordon Rennie and Simon Coleby. Our "hero" here is a weaselly little con artist and very minor link in various organized crime chains who manages more last-second lucky breaks than anybody deserves.

Unfortunately, while these are both fun little series and, as they are too short to be realistically collected any other way, it's good to see them finding space in an anthology like this, they are also the clear standouts of the material, and the rest of the book just doesn't measure up. Three Dredd episodes featuring the villain Slick Dickens follow these, and it won't take a very trained eye to realize that they all have the same plot, and not a particularly good one. The less said about "Street Fighting Man," with its sentimental underpinning and risible, out-of-character climax, the better, although it's certainly drawn well by Henry Flint.

The problems are just huge, across the board, despite the quality of the ten or so episodes that form the six Lenny Zero and Bato Loco stories. These are good stories, but this presentation doesn't make any sense to me. 160 pages simply isn't enough to really dig into the fun of Mega-City One's criminal culture. Slick Dickens is stunningly out of place among the violence and mayhem, and would have worked better as a single episode coda, suggesting how the criminal class of the city would like things to be. A larger book that incorporated, say, some of the classic Mega-Rackets of the early 1980s, or the completely brilliant "Flood's Thirteen" caper from five or six years ago, would have fit much better thematically.

While 160 pages were not enough to really dig into the material that could have been included, most of the stories here are still entertaining, and they're presented with Rebellion's expected attention to detail and excellent reproduction. Curiously, this book retains the interior design elements of the rest of their extensive line, but neither the front cover nor the spine match anything else from the publisher, an aggravating oversight that will annoy completists, most of whom probably have most of this material in other editions already. Recommended, therefore, for new readers only.

Thursday, December 24, 2009

Judge Dredd: Mechanismo

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Judge Dredd: Mechanismo (Rebellion, 2009)



It's been a couple of years now, but I was talking once in my Thrillpowered Thursday blog about how Rebellion really needs to bring the sprawling Mechanismo epic back into print. This was a mammoth story full of subplots and subterfuge, detailing the deterioration of Chief Judge MacGruder as she orders the development of robot judges. It seemed like a good idea at the time; with the judges' numbers seriously depleted after the high bodycounts of the "Necropolis" and "Judgement Day" epics, something needed to be done. Turns out, this wasn't it. The stories wormed their way through the pages of the weekly and the then-biweekly Judge Dredd Megazine from 1992-94, before coming to a storming conclusion in the aftermath of a 16-part story called "Wilderlands."

Back in May of '07, I suggested how Rebellion could repackage the story for bookshelves and they have done something quite similar, and very satisfactory. The new "Mechanismo" book, released in October, contains the first three serials from the storyline and deal with one robot, Number Five. These originally appeared from October 1992 to December 1993 and feature art by Colin MacNeil, Peter Doherty and Manuel Benet, with scripts by John Wagner. Although there is a great deal more of the story to come, this book ends on as satisfactory a point as is possible, and hopefully we will see MacGruder's next series of moves in a second volume in 2010.

Wagner does a terrific job in telling the story from multiple viewpoints. The focus shifts from Dredd to various robots to a hapless security clerk, and he uses his frequent Mega-City One trope of having dingbat teevee news announcers comment on the action, which is both effective and very funny. MacNeil and Doherty certainly bring their usual A-games to the party, and Manuel Benet does a laudable job for what I believe was his only assignment for the House of Tharg. It was certainly odd to see a new name dropped in the deep end for what was a critically important story, but Benet's work is pretty good, if perhaps not completely suited to Mega-City weirdness. Production of the book is mostly up to Rebellion's very high standards, but an unfortunate production error left a few erroneous credits on the spine and front cover for artists whose work does not actually appear in the book. Overall, though, a fine collection of a very good sequence of stories, and highly recommended. More, please!

(Excerpted from Thrillpowered Thursday.)

Thursday, March 19, 2009

Mega-City Undercover



In other news, I ordered one of the recentish 2000 AD trade collections which Diamond should have sent to my shop in the spring of 2008. They didn't, and a reorder also fumbled, claiming that it was no longer available, so I finally broke down and ordered Mega-City Undercover from Amazon UK. It's a very good book, and I'm glad I finally own it, but it must be said that this is a peculiar little collection by Rebellion's standards. It's effectively the first volume of Rob Williams' Low Life, a Dreddworld series about a pair of undercover judges which began in 2004's prog 1387. However, the book actually begins with the five episodes of Lenny Zero, a similar series by Andy Diggle and Jock which first appeared in the Megazine in 2000-2002, and which was prematurely curtailed when the creators signed exclusive contracts with DC Comics.

Despite the nice attraction of having all of Lenny Zero's appearances in one place, it is certainly Low Life which is the selling point of the book. This has been one of the more successful of the recent semiregular series. At the time I'm writing this, the eighth Low Life story, "Creation," is currently running in the prog. The first six of them, totalling 29 episodes, appear in this book.

One thing that makes Low Life so interesting is that it's a "dual-lead" strip. Some of the stories focus on the passionate, liberal Judge Aimee Nixon, and others on the very deep-cover, hopelessly insane Dirty Frank, who somehow manages to work as an effective judge despite having lost his mind some years previously. Usually, the Nixon stories tend to take a more serious approach, while Dirty Frank's are played with a much lighter tone. The characters were created by Rob Williams and Henry Flint, who drew the first 13 episodes in the book. The remaining episodes were drawn by Simon Coleby and first appeared in 2005-07.

Since I'm just now finishing the year 2000 in my reread and would prefer to read these stories in their original context when I reach that period in a few months' time, I only gave the Mega-City Undercover book a brief scan to confirm the quality and contents. The reproduction is fantastic and it includes introductory pages by Diggle and Williams as well as a nice new cover by Jock. After an initial moment of eyebrow-furrowing over Rebellion's choice to use an umbrella approach to collect the stories, I decided I actually prefer this format to issuing a Low Life-only book. Certainly with only one new story a year, it will be some time before we ever see a second collection, but who knows, perhaps Diggle and Jock will return to Lenny Zero before too much longer and future tales of that ne'er-do-well can also be included.

(Excerpted from Thrillpowered Thursday, March 19 2009.)

Monday, February 25, 2008

Golgo 13 vol. 12 and Adam Strange: Planet Heist

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



Man, I'm behind again. The 13th and final edition of this series came out last week. Anyway, you know the drill, or you should. Two incredibly intricate stories in which fiction's ultimate blunt object is contracted to rid our world of some obnoxious annoyance. The second story is rather eye-popping, and very 1970s, and the sort of thing that you could never imagine an American creator concocting: since the word is out that a Japanese man is gunning for a southern politico with the local police in his pocket, Golgo 13 changes his skin color. Recommended if you enjoy having your jaw hit the floor a time or two.



DC Comics has created a huge science-fiction universe to surround its Earthbound stories of superheroes, and this 2004 miniseries by Andy Diggle and Pascal Ferry plays with about a dozen different characters and alien races as it tells the story of some force abducting an entire star system, but don't let continuity let you shy away from this great story. Everything is presented as though it's the reader's first time. It's a loving throwback to larger-than-life 1950s heroes with rocket packs and teleporters, gorgeous alien women, heroic adventurers and crazy super-technology. It's huge fun from start to finish, and a fitting tribute to Adam Strange's long comics history. Recommended for all ages.

(Originally posted February 25, 2008 at hipsterdad's LJ.)

Wednesday, February 6, 2008

Shazam! - The Monster Society of Evil and The Losers vol. 5

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



I've done a little bashing of the corporate superhero comics in this journal lately, and frankly, they've had it coming, because neither Marvel nor DC have published a superhero title one-tenth as entertaining as this in years. Not one advance word about The Monster Society of Evil caused a single skeptical eyebrow with me. I chose to wait for the collected edition, which was promptly snatched by the Hipster Son. When I finally got a chance to read it, it proved itself worth the wait in spades, an upbeat, age-friendly title that requires no backstory or understanding and explodes with charm and love for the medium's potential on every page, told by someone who really knows how to tell a story well.

Put another way, when the Hipster Son saw that it was finally on my computer desk last night awaiting shelving, he shouted "You read it?! What'd you think?! WASN'T IT AWESOME?!" For a title about a sixty year-old property to still inspire that much enthusiasm from today's kids, you know it's something special. Highly recommended, especially if you have younguns.



Younguns are not the target audience for this globetrotting tale of espionage, stolen nukes and triple-crossing conspiracies. Told across three years of monthly issues, collected in five thin paperbacks, this really was a stunning, impossible-to-drop series. The Losers was a beneficiary of DC's policy of letting new talent - in this case Andy Diggle and artist Jock - run riot on a trademarked name, just to keep that trademark active. The original Losers was an old war comic; this one is about a special ops team which, as Mission: Impossible might say, was "disavowed." While working their way back to find the agency mole who betrayed them, they stumble on a really big series of ugly secrets, and it looks like the Losers might have to die twice...

The only thing I don't like about The Losers, which routinely made my end-of-year "top three" lists while it was being published by Vertigo, is that these five little no frills 6- and 7-issue collections are just too thin. Maybe if that supposed film version ever gets launched, they'll redo these as three books full of supplemental material and sketchbooks. Volume 5 isn't recommended without having read the others first, and while $10-15 each isn't bad, you don't get enough of a "satisfying chunk" to make them worth it at retail price. Shop around and plan to be impressed.

(Originally posted February 06, 2008 at hipsterdad's LJ.)

Monday, October 8, 2007

Lady Constantine

Here's how this works: I finish reading a comic collection, and I tell you about it, and I try not to go on too long.



Lady Johanna Constantine was introduced in the pages of Neil Gaiman's The Sandman as a 17th Century ancestor of the occult detective John Constantine. This was Andy Diggle's first work for DC Comics - it's standard to see new hires put to work on protecting old trademarks - and I'm not wholly certain his heart was completely in it. There are some good moments in this roaring adventure on the high seas, and Lady Constantine is a great character, but I'm not certain this slight story warrants the page count. It feels like there could have been much more in it than there was. Recommended for Diggle or Hellblazer completists.

(Originally posted October 8, 2007 at hipsterdad's LJ.)