Showing posts with label al ewing. Show all posts
Showing posts with label al ewing. Show all posts

Tuesday, January 22, 2013

Trifecta

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free (but not this week), and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Trifecta (Rebellion, 2012).


Many years ago, some 2000 AD readers were having a game of "what ifs" on one of the message boards or newsgroups, and talk got onto one of the occasional huge events in the pages of Judge Dredd. See, there are dozens of spin-off series that are set in the same world as the hero, and tell stories about other judges in other departments, or plainclothes detectives in other cities, or gay vampire occult investigators in the employ of the Vatican's black ops program, or what have you, but the cataclysmic events in one series are rarely ever referenced in the others. Wouldn't it be lovely if a major, world-shaking thing actually was shown to rock the protagonists of several series at once? The idea was cherished, nurtured, considered, and, as things happen on message boards, quietly filed away and forgotten in favor of new conversations.

The twist in "The Cold Deck" is integral to discussing what happens, so here goes: right under everybody's noses, after a few weeks of thinking three separate series were every bit as separate as 2000 AD series typically are, the three were all suddenly shown to be beautifully interlinked. The twist itself was cute, but the execution was more flawless than any ever seen in comics. Nearly forty years I've been readin' funnybooks, and I've never seen it bettered. The three writers, Al Ewing, Si Spurrier, and Rob Williams, have absolutely blown away every antecedent in the genre, from every time the Avengers have fought the X-Men, or DC's Superman learned that it was Marvel's Galactus that destroyed his home planet, of course it has taken the architects building the world's best comic book to show everybody else how to do it best and make it matter.

Here's the part that I liked the most: the story took advantage of last year's excellent Dredd movie to pull it off. As the film was released, the sister comic Judge Dredd Megazine devoted two of its three slots for new comics to a pair of Dredd episodes, and the other to the movie's co-star Anderson, leaving all the many other recurring Dredd-universe series temporarily homeless. For example, the Meg had been the traditional home of a series called The Simping Detective by Spurrier and, in this new story, artist Simon Coleby. At the same time, it also made sense for 2000 AD to beef up its Dreddworld content to take advantage of moviegoers' curiosity. At most, there might be a second story in any given issue set in Dredd's Mega-City One, such as the popular Low Life by Williams and artist Matt "D'Israeli" Booker.

So everything was announced with the happy understanding that the extra Dredd-world content was scheduled because of the movie. Everybody likes Low Life, which features a somewhat deranged and hygiene-challenged undercover judge named Dirty Frank. And everybody likes The Simping Detective, back in action after a few years away, which features another undercover judge, Jack Point, who poses as a private eye. And everybody has been very pleased with the Dredd episodes by Al Ewing, who's frankly considered to be that strip's heir apparent to its main writer, John Wagner, when the day of his retirement comes, and especially when fan favorite Henry Flint is on art duties. There has never been a time when readers have been lulled into such a false state of security.

Here's the thing: Marvel and DC learned ages ago to hype and promote the bejesus out of their big events stories. They send out the press releases, they let everybody know that nothing will ever be the same again, they provide retailers with checklists to pass out to customers, because a new big event, usually built around the temporary "death" of a major character, will cross over from one main title into sixteen or more subordinate ones. I'd like to think that readers know it's a shell game and don't really appreciate it, but deal with it all the same. I suffered through the intrusion of heaven knows how many crossovers into the American titles that I wished to read, for decades, and enjoyed exactly one of them, One Million. That's not a good batting average. (As I'm writing this, incidentally, I'm enjoying a long reread of the 1980s Legion of Super-Heroes, and I'm right at the point between the last of several intrusions from Crisis on Infinite Earths and a two-part intrusion from Millennium. None were welcome.) The point is: the hype is the key. They start excited arguments at comic news and fan sites, even the good ones like The Beat, and they get the comment threads humming and the advertisement views rising, so the fan media keeps covering new hype projects, because - good Lord! - this time, when Professor X dies, he might stay dead for a whole seventeen issues instead of sixteen. This is serious business! Keep talking about it! Surely, if 2000 AD wanted to get more coverage, they'd announce a crossover and promote it, so everybody on every comic fan site can get excited and get the ad views and clicks, right?

No, they'll just print part two of a Dredd episode that ends with our hero kicking down the door of an apartment and then begin the very next page, starting part four of the Simping Detective story, with the occupants of that apartment seeing their door being kicked down by Dredd.

Wait, what?!

I don't know where to begin with it. The visual itself is amazing: it really looks like Judge Dredd has just broken into somebody else's strip. Of course Jack Point and the criminal that he's grafting are unhappy to see him: they're trying to have their own damn adventure.

In retrospect, there were lots of clues that Dredd and Point were actually working on the same case, but nobody noticed them because, over in Low Life, Dirty Frank had woken up a few issues previously with his memory wiped, and he's on the moonbase city Luna-1 and he's very deep undercover as a billionaire about to have an important board meeting with a half-man half-shark. All of the readers' investigation circuits were so engaged trying to puzzle out the tantalizing clues and hints in that strip that it just flat out did not occur to anybody that we should also be looking for anything unusual anywhere else. So when a transmission from Point is received by Dirty Frank on the moon later in the same issue, it's the second forehead-slapping jawdropper in one week. We've got an insanely large corporation led by a shark-dude on the moon, some sort of Maltese McGuffin business in Point's neck of the woods, and ugly politics within Justice Department with an attempted coup, and all these are the same case?!

This just made the next four issues completely wild and exciting, putting all these pieces together along with our heroes, finding connections and seeing a grandiose and huge conspiracy that somehow lives up to the attention. Put another way, two other very good series were running alongside these three in 2000 AD: Brass Sun, an extremely promising new series written by Ian Edginton, and a long-overdue ABC Warriors story in which Pat Mills, brilliantly and masterfully, starts tying together some thirty year-old loose ends, and "Trifecta" - to call this crossover by the name of the issue-length episode, co-scripted by all three writers and drawn by Carl Critchlow, that concluded it - outshined them both.

Everybody involved can take a bow. Between all this, and the conclusion of Nikolai Dante, and the amazing "Day of Chaos", and the Dredd movie, 2012 was simply one of the finest years in the Galaxy's Greatest Comic's 35-year history. If you read any other comic - any - last year, then you were reading second-rate material. The medium just doesn't get better than this.

Tuesday, June 26, 2012

The Zaucer of Zilk

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Zaucer of Zilk (Rebellion, 2012).

It's things like The Zaucer of Zilk that leave me so incredibly disappointed with the people who run what pass for news sites in the comic world. DC and Marvel crap out the latest iteration of their trademarks to constantly diminishing returns and this gets coverage upon coverage upon coverage, and somebody genuinely exciting and thrilling and bold like Brendan McCarthy - excuse me, BRENDAN McCARTHY - returns to draw a new serial and it gets no attention?! What the hell is wrong with you, Robot 6? The Beat? Why are you talking SO MUCH about a lousy drawing of Catwoman's butt when there are sixty new pages of Brendan McCarthy loose in the world?!

Of course, I'm very, very biased. Those occasional, unbelievable episodes of Judge Dredd that McCarthy drew in the late 80s - "Riders on the Storm," "Atlantis," "The Blood Donor" - just blew my teenage mind. I read Sooner or Later, that bizarre collaboration with Peter Milligan and Tom Frame, in completely random order, since I was finding back issues so haphazardly, and loved every demented panel. Full of imagery that might have been nonsensical had it not made so very much sense, it was the stuff that every sixteen year-old on the social fringes definitely needed to be reading.

So whenever McCarthy resurfaces, it's cause for celebration. And something as comparatively huge as The Zaucer of Zilk - did I tell you it's sixty pages?! - should be screamed from the rooftops. It's not quite hallucinogenic, since the writing, about which more in a tick, grounds it quite a lot, but the wild imagery, clothes, designs and colors shout otherwise.

The story looks like it's starting to tell us about how a humdrum nobody in a grey provincial town is actually an exile from a weird world of color and wonder, but it turns out that the provincial town - in fact, our entire existence, yours and mine - is nothing more than a trap to ensnare the selfish young hero of the piece and claim his powerful wand. Once we get going in the serial's second episode, it's a stunning take on Oz or Wonderland or what have you, with the neat exclusion of any kind of young "real world" hero or heroine to deal with the weird rules and ramifications of the fairyland where the story is set. Rather, McCarthy, and scripter Al Ewing, use the reader - yes, you, the person reading the story - as the audience identification figure, somehow.

Ewing's master stroke in putting this together is using a fantastic, dense narration quite unlike most of what you see in the medium. There's a lot to read among McCarthy's stunning visuals, and it's told by an omniscient but very unreliable narrator, the Tailor of Tales, who makes himself known four episodes into the madness, at which point the Zaucer has to capture a new pair of pants in order to travel between realities... oh, it's very heady stuff. Anyway, there are puns and inside jokes and weird literary allusions in every panel, and certain things are never explained and certain things don't need to be, and some things make the sort of perfect sense that only fairy tales make. Why is the villainous Errol Raine so nasty? Because this is a fairy tale, and he's the bad guy, now watch out, lest all the tooth-helmeted people in their cloud chairs form a giant mouth to bite you in two.

Recommended? Strangely, when read weekly, this was so light and frothy as to become almost entirely disposable and forgettable fluff. As one, it's an indispensable and essential example of perfect phantasmagoria and a very novel use of the medium to tell something that could only work in comics, and work better than most anything else. It is, sadly, not yet available in a simple digital package of its own (something that Tharg should definitely start fixing), but across ten issues of 2000 AD, progs 1775-1784. Reading it'll run you thirty bucks, but you also get some completely amazing episodes of Dredd, Nikolai Dante and other things out of the deal, so take the plunge and buy all ten issues. Don't just buy one and see what you think. Get all ten. Trust me.

That'll be the last 2000 AD-related feature here for a couple of months while I resume work on the fabulous and famous Thrillpowered Thursday blog, but I have some more features planned for August and September. Bookmark Thrillpowered Thursday and tell your friends!

YES! I made it through an entire article on McCarthy without saying "psychedelic!"

Thursday, June 2, 2011

2000 AD's Free Comic Book Day Prog

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of 2000 AD's Free Comic Book Day Prog (Rebellion, 2011).



Here's a book that, if I may say so, is long overdue. Every year for about the last decade, the principal comic book distribution company, Diamond, has sponsored this event where retailers order a bunch of comics to be given out freely to customers. The idea is that the comic shops will promote a big event at their store and guests will arrive to reacquaint themselves with how great it was to read funnybooks, and established customers will pick up a couple of new titles. 2000 AD, despite being the most consistently entertaining and rewarding comic book published over the last three decades, has never joined the party until this year. At last, there's a free 2000 AD comic to promote in the US. Free Comic Book Day has come and gone, but it's possible - in fact, it's almost likely, considering the leftover stock that I see in some stores - that there may be a copy or two floating around for new readers to try.

2000 AD is an anthology book, and this issue gives people a reasonably good idea what to expect from any given issue, with a quibble or two. Judge Dredd, as always, is the star of things, and the rest of any given issue is taken up with a mixture of recurring series, serials and short one-off stories. Here, Dredd is ably represented by a short story written by his creator John Wagner and illustrated by Val Semeiks and Cliff Robinson. It's a good introduction, letting people know that Dredd lives in a world where life is violent and technology is downright weird.

The principal backups are Slaine by Pat Mills and Clint Langley, Kingdom by Dan Abnett and Richard Elson, and Shakara by Robbie Morrison and Henry Flint. Kingdom and Shakara are each very recent and popular series - Shakara actually reached its bug-eyed, mad, memorable conclusion earlier this year - and they are each represented by their initial installments. Kingdom is the lyrically paced (if that makes sense) story of a dog soldier called Gene the Hackman, who, with his pack, is defending Antarctica from huge insectoid aliens. Shakara tricks readers into thinking that it's the story of the very last human, an astronaut who was in space when bizarre aliens destroyed Earth, but then it swerves, magically, and shows off that it is not about that at all. Both are completely terrific, and collected editions of each are already available in England. American editions, distributed by Simon & Schuster, will be arriving in a few months' time.

The Slaine story is a pleasant surprise. Slaine has actually been running since 1983 with a dozen different artists illustrating Pat Mills' scripts. The episode here is the first in a series of adventures called "The Books of Invasions" that was painted / photomanipulated by Clint Langley. Langley's tenure on the strip is available in three hardback editions, with a fourth scheduled for later in the year, but I don't believe that these are planned for separate American release (and, presumably, promotion) at this time.

The comic is bookended by a couple of short one-offs, a Tharg story from 1977 illustrated by Kevin O'Neill that introduces readers to the concept of this comic having an alien editor who programs robots to write and draw the features, and a one-page Zombo short by Al Ewing and Henry Flint which is just violent and ridiculous and wonderful. Frankly, 2000 AD should run silly little single pages like this more frequently.

As an introduction, I think this does a pretty good job, although I might quibble that it emphasizes the over-the-top, hyperviolent side of 2000 AD perhaps a little more than I might like. This led at least one store in Atlanta to restrict the freebie to adults only. (I protested that all Earthlet children should be exposed to thrillpower at the earliest possible age.) While 2000 AD, it must be said, isn't for everybody - and a regularly-scheduled, stereotype-avoiding, female-led series is long overdue and would help there - many of its best series are nowhere as dementedly gruesome as the offerings suggested here, and I'm not sure that this really gives readers a feel for how broad the scope of 2000 AD is.

Another eight pages could have introduced readers to the classical pirate adventure of The Red Seas or the weird Victorian crime drama of Stickleback or the Western-in-Hell Ichabod Azrael or the brand new cops vs. demons Absalom, all of which are certainly violent, but not quite as visceral and outlandish as what's on offer here, and I think that might have been a bit more of a balance. Well, now we know for next year! Certainly recommended.