Thursday, September 25, 2014

Zenith Phase One

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Zenith Phase One (Rebellion, 2014).


I keep telling myself that I should go back and update my old Reprint This! blog. For about three years, I was very interested in seeing some older, out-of-print comics repackaged, and got a kick out of championing these old properties and introducing new readers to them. Eventually, I let it turn into a chore instead of something to touch upon once in a while, and now I have too many other things to do than go back and update all the entries. Miracleman's back in print. So's Shade the Changing Man, and Black Jack, and Stainless Steel Rat, and Tales from Beyond Science, and lots of other things that were on my old wish list. And now, holy anna, Zenith by Grant Morrison and Steve Yeowell. (Here's what I had to say about it at Reprint This!.)

Last year, Rebellion dropped a limited edition brick with the entire series in one huge hardback. Just a thousand copies. In a PR world, this was a terrific idea. It got lots of people talking and paved the way for this four-book series, the first volume of which is out in a couple of weeks.

Zenith is a superbrat celebrity. In the world of this comic, the British government experimented with super-powered soldiers during World War Two, and, after the Allies concluded the unpleasantness by dropping an atom bomb on Berlin, began tests on pregnant volunteers. These children grew up to be short-lived celebrities in the 1960s before some of them lost their powers and some vanished and some died. Zenith is the only second generation human with powers. His mom and dad were killed in what was said to have been an accident in France nineteen years before. And their son? Well, in 1987, he thinks he has some musical talent and he thinks all his parents' boring old friends have got on with their lives, and all he cares about are getting his face in the papers and smooching cute starlets. Saving the world isn't part of his game plan, but when the Nazi supervillain Masterman reappears - he was the reason the Yanks bombed Berlin - not having aged a day since '45, he's got to get his act together quickly...

Zenith was Grant Morrison's first ongoing series and, perhaps despite the writer's protests to the contrary, it does clearly show more than a little influence from Alan Moore's Watchmen. Like that earlier story, it is a "real world" or "realistic" superhero adventure set in a universe where some alternative history has banged everything on the head, and, like that earlier story, the events affecting the present-day characters are influenced by a very large cast from the past, many of whom we only hear about in passing. In other words, Morrison had to design a very detailed backstory to make the present-day adventure work, but it works just beautifully.

The story is absolutely wonderful, and, unlike quite a lot of Morrison's later books unfortunately, it's clear and straightforward and still rewards rereads with lots of foreshadowing and hidden double-meanings, and the artwork by Steve Yeowell is just sublime. There were four long-form Zenith stories, along with four "interlude" one-offs, and a one-shot that appeared nine years after 1992's finale. This new hardcover collection includes the first storyline, or "phase," along with the first two interludes and several pages of character sketches by Yeowell and by Brendan McCarthy, who had done some early design work on the series. It's very nice to see this terrific series given such a nice collection at last. It shouldn't be missed. Highly recommended.

Wednesday, September 10, 2014

The Lewis Man

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Lewis Man (Quercus, 2014).


I enjoyed the characterization in this work of detective fiction, but the number of coincidences and dumb decisions by the hero made this, the second novel in a series by Peter May, a disappointment in the end. The protagonist is a retired cop, the former Detective Inspector Fin Macleod, who has lost all of his interest in police work in the wake of his toddler son's death and the end of his marriage. So he retires to his family home on the distant Isle of Lewis, pitches a tent, and looks up an old girlfriend.

So here's what sets everything in motion: a mummified body is found in the peat. Fin is invited to the post-mortem and they learn that the long-dead man is not many hundreds of years dead as thought; he has an amateurish Elvis Presley tattoo from the late 1950s, and he was murdered. DNA matches him as related to Fin's old girlfriend, but her father Tormod, the best chance to help determine who he is, is in the middle stages of senile dementia and cannot communicate to anybody effectively. He has always claimed to be an only child, but this man seems to be his brother.

Through his recollections, for his memories are intact, we learn the old (and lengthy) story of his childhood and his brother, so the reader is given lots of background - though not all of it - while Fin takes on an amateur investigation, hoping to keep the family secrets intact before the state policeman arrives to begin a formal inquiry. Some of the mechanics are fascinating - getting to some of Scotland's remote areas is a very, very lengthy ordeal of ferries and causeways that are underwater during high tide - but as Fin misses out on the obvious identity of a retired actress and makes the almost comically stupid decision to confide in a shady possible source, it feels like May had to bend his story far past the breaking point of the suspension of disbelief. Not recommended.

A copy of this book was provided by the publisher for the purpose of review. If you'd like to see your books (typically comics or detective fiction) featured here, send me an email.

Saturday, September 6, 2014

Rooms

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Rooms (Ecco, 2014).

What an unusual book. It is simultaneously unpleasant and compelling. Let me clarify that. Many books can be unpleasant in that they feature unhappy or harsh incidents and situations, but that isn't what I mean here. This book is full of unpleasant, unhappy, wholly unsympathetic people. There's not one who I wished to latch on to in any way; I'd be happier crossing the street to avoid them. And yet I was captivated by what was happening to them. The story is so interesting that I was willing to put up with them.

Events are kicked off by the death of a wealthy grouch named Richard Walker. His estranged family comes to his huge country home to hear about their inheritance. These are his alcoholic ex-wife, his nymphomaniac mid-twenties daughter, and his selfish, pretends-to-be-depressed teenage son. They're sharing the home with two former inhabitants: ghosts who have never left the building since their own unhappy deaths many years before. The judgmental lady who died in the 1950s and the sarcastic woman who joined her about thirty years later are still here, narrating alternating chapters from their first-person perspectives. They are waiting for Richard's ghost to join them while the family continues their bickering. They know everything and see everything, but are surprised when the ghost that actually joins them is actually a teenage girl.

But who the heck is she?

The family stays in the house, the boy contemplating killing herself and the girl taking random delivery employees to her bedroom for a few minutes, tensions escalating, while waiting for the memorial service to finally be over. Secrets are revealed, new mysteries are uncovered, and I was left enraptured, wondering where this book was going and what would need to happen for the plot to be satisfied to such a point where it would make sense to end the book. I couldn't wait for the book to be over so I could be rid of all of these unhappy people, but I stayed with it because I just had to know how such an outre and unusual story was going to resolve.

This is Lauren Oliver's first book for adult readers, but she's actually been writing YA fiction for some time, including the bestselling Delirium trilogy. I enjoyed the conceit that even ghosts can keep secrets, but you know how, when you finish a really good book, you want to spend more time with its players? That does not happen here. A very mild recommendation for its oddball premise and construction.

A copy of this book was provided by the publisher for the purpose of review. If you'd like to see your books (typically comics or detective fiction) featured here, send me an email.