Friday, December 31, 2010

Justice League of America # 194

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and sometimes, though not in this case, let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Justice League of America # 194 (DC, 1981).



I really shouldn't be bringing more old comics into the house. Several months ago, I resolved to whittle down from twelve longboxes to five, and I'm only partially there. (I've discarded, sold or donated three of them!) However, going through all these has revealed rather more holes in my collection of DC's Justice League of America during its classic era of, say, 1975 to 1983 than I thought that I had. So when a local shop, Marietta's Great Escape Comics & Games, announced a 50% off sale on their back issues, I headed over there with a wish list, just like I probably did when this particular issue was originally published and I was in middle school. Among their backstock were several kind of beat-up "reader quality" copies which they priced quite nicely at fifty cents apiece. Cover price!

I was eleven or so when I first read this issue and I was convinced that it was the coolest thing in the entire world. While unsurprisingly it doesn't really hold up that well, apart from the luscious art by George Perez, it still maintains a simple charm. Gerry Conway's by-the-numbers story is the sort of thing that Justice League's writers have been doing in their sleep for decades on the title. Basically, the heroes get smacked around by some villains, get together and figure out a new plan, use teamwork to save the day and defeat the villain. This time out, it's a baddie called Amos Fortune, who uses magic to confound our heroes.

It's the magic that made this one worth reading - when I was eleven, anyway. Fortune, whose motivation doesn't seem much deeper than "beat the good guys," somehow turns various Tarot cards into living entities who beat up on the good guys for him. One of them ages Superman into a doddering old seventy year-old, The Fool makes the Elongated Man distracted and goofy, The High Priestess bewitches Green Lantern and The Devil blinds Zatanna.

Well, once they all get together and teamwork-teamwork-teamwork their way to victory, Fortune reveals his master plan and sics Death on them. Honestly, I'm pretty sure that if somebody had shown eleven year-old me that legendary ABC Warriors with the robots with bazookas riding on dinosaurs, I would probably have been so excited that I would have dropped stone dead, because eleven year-old me had to pick up his eyeballs and jaw from the floor after this guy showed up. Death's appearance - a skeletal knight in a storm cloud - was the neatest and most blindstorming thing I'd ever seen. I'd been reading Justice League whenever I could find it for about six years by this point and loved this book absolutely, but suddenly SKELETON DEATH DUDE trumped EVERYTHING that came before.

Within a year I discovered Ghost Rider, and Don Heck started drawing JLA, awfully. Soon, the only DC book left that I wanted to buy was Legion of Super-Heroes. I concluded that the Tarot cards featured in this comic were so hotdamned cool that I saved up twelve bucks and had my mom pick me up a Rider deck from Eddie's Trick Shop. Twelve year-old me didn't get the point of all those Minor Arcana cards, when the Major Arcana was much cooler, although some of them cards had bare boobies. Thirteen year-old me brought the deck to school, and, completely misunderstanding exactly how one was supposed to do Tarot readings, I did a fortune-telling for a friend named Cy James and drew Death. I explained that the card didn't necessarily mean death but "great change." About three weeks later, Cy killed himself.

While logically, I knew that the creators of this comic had nothing to do with how that turned out, and also that Cy must have been in the middle of a horrible home life with so much inner turmoil and that my "fortune telling" has nothing to do with his final decision, I blamed myself and this comic for ages. That was why this comic had been absent from my collection of classic era JLA for so many years.

I think that I'm still missing the one where Green Arrow quits, though.

Wednesday, December 29, 2010

Service of All the Dead

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Service of All the Dead (Macmillan, 1979).



All right, so it took a few books, but this is one that I liked a lot. Again, it feels like Colin Dexter had been reading his P.D. James by establishing a close community of unhappy people with a lot of frustrations and secrets boiling to the surface, spending several chapters building things up to an inevitable death. But there's a delightful monkey wrench that gets thrown into readers' expectations, because after this fascinating opening, we're thoroughly expecting Morse, the book's hero, to be called in when the first body is found. It doesn't work that way at all.

Morse actually shows up while on vacation and meets one of the players long after the unpleasantness has settled. One man had been murdered and another had killed himself and three others had moved away. The killing was pinned on the suicide by the inspector of the Oxford city police - Morse works for the Thames Valley Police, apparently a different jurisdiction - and the case closed. But Morse finds the whole thing a little too sticky and ugly and starts poking into it, calling Lewis in to get him over his fear of heights, and finds a third body, months old and unidentified, but almost certainly one of the people who everybody thought had left town.

I really like the way that Morse can't relax. He's just a bundle of tightly-wound frustrations and aggravations. He's compelled to dig, constantly. It makes him very difficult to work with, and, despite trying to turn on the charm, ultimately impossible to live with, but irresistible to watch. Recommended.

Tuesday, December 28, 2010

Hellboy / Beasts of Burden: Sacrifice

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Hellboy / Beasts of Burden: Sacrifice (Dark Horse, 2010).



There's no getting past it; I do have a problem with this book's ending. I just didn't get it. I'd rather address it at the start of this writeup than end on a sour note, though, because it's otherwise a terrific book. I just didn't understand what happened after the climax. In this new one-off from Dark Horse, the paranormal investigator Hellboy - you know him; he was in a couple of movies and some very good comics - runs across the dogs and cats from Dark Horse Comics' latest minor sensation, saves the world with them and then... well, he leaves the woods telling one of them that he'd be right back and the pug looks at him funny. Hellboy returns to the farm where the adventure began and evidently decides against going back, and then the last page confused the issue even more.

See, the last two pages might have left me scratching my head, but the other twenty-odd had me grinning from ear to ear. It might not be the best Beasts of Burden adventure, but there are certainly far worse Hellboy stories. Jill Thompson's artwork is reliably gorgeous, whether painting cute little puppies and pretty wood landscapes or ugly tramp hideouts and golem-like monsters with discarded human skulls for heads. Her Hellboy is really great, and I love the sense of confidence he portrays, and especially the way the dogs scatter and scurry around him, little blurs of motion caught in freeze frame. I especially liked a very quick scene where Hellboy takes in his new allies with barely a pause and moves on.

I call Beasts of Burden a minor sensation, and I'd like to expand on that. Thompson and writer Evan Dorkin have come up with one of the best and most genuinely original concepts in American comics in ages, and have been quietly telling stories that seem to get a good bit of critical praise, but I don't know that this has translated into the massive sales that such a neat series deserves. We all talk big about wanting to reward originality in fiction, and wanting to see new and clever ideas that haven't been done before. There's a great big beautiful hardcover collection of the previous Beasts of Burden stories, and hopefully this little one-shot will prompt more of Hellboy's many fans to give it a shot. You should, too, if you enjoy horror or black comedy at all. It's a hugely rewarding and very good series, and I'm looking forward to Dorkin and Thompson's next adventures with these characters.

Friday, December 24, 2010

The Silent World of Nicholas Quinn

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Silent World of Nicholas Quinn (Macmillan, 1977).



The third Inspector Morse novel has an interesting feel to it which reminds me more of PD James' Dalgliesh series than the first two in this series. In the earlier novels, Morse seems assigned to fairly basic, mundane, non-exploitative cases, and for the most part the reader follows the investigation from his perspective, meeting all the participants as he does.

This time out, however, Colin Dexter crafted a very James-like scenario of a particular, somewhat isolated business that keeps to itself and doesn't court publicity. It's a syndicate in Oxford that proctors exams for foreign nationals, and the newest member of the faculty, a deaf man named Nicholas Quinn, has stumbled on something scandalous, and while Morse figures that he learned something that killed him, he's baffled not only as to what, but when the man was killed.

Most of the book is pretty interesting, but one ongoing facet of the investigation really got my attention. Like the previous book, Last Seen Wearing, there's a really weird emphasis on pornography, particularly the scurrilous, hide-your-face 1970s British variety. This time out, it appears that most of the faculty made regular visits to a porn cinema in town, and the couple hiding an office romance would go there and... you know, I'd like to think I have an open mind towards erotica, but I'm telling you, Dexter makes this subject sound really shamefully skeevy. Recommended for older readers.

Wednesday, December 22, 2010

Fade to Black

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Fade to Black (Bantam, 1990).



If you'd told me that one of the more entertaining of all the Nero Wolfe stories was one set against the backdrop of the 1980s cola wars between Pepsi and Coke, I'd have called you batty, but darn if Robert Goldsborough's fifth adventure of Wolfe and Archie isn't one of the most charming and clever in the whole series. It's easily the best of his first five, and a notch or two more entertaining than some of Stout's less inspired offerings.

So what's going on here is that a small advertising agency is at war with a big Madison Avenue firm. They each have contracts with cherry-flavored sodas with really contrived names and backstories (and, speaking as somebody who knows his ginger ales from Buffalo Rock to Ale-8-1 and back, I know contrived), but the smaller firm figures that there must be a mole somewhere, as the larger firm keeps trumping them with new copycat campaigns rushed out before they can get their original "creatives" into the public eye. Wolfe has little time for industrial espionage, and even less for soda pop, but agrees to let Archie ask some questions. Almost instantly, a potential informant from the big firm comes forward, and, in a none-too surprising development, Archie finds his dead body.

It's not perfect - there's a run of about thirty pages where every example of sparkling wit and clever dialogue gets interrupted by somebody very reluctantly agreeing to provide Archie with yet another alibi - but it's incredibly fun, with Goldsborough's best-developed and most amusing supporting cast. I also started detecting here a few circumstantial clues that suggest that he's actually aging the characters. It's never overt, but it makes the off-key use of the word "chap" in his previous novel seem a little more sensible. Something about the tone here and there makes me perceive Archie as, not merely clued-in to an earlier time than the supporting players, but actually a little bit older than the perennial late thirties of Stout's novels. Maybe I'm wrong, and maybe such things are sacrosanct, but the discordian iconoclast in me can't help but be amused by the notion of a silver fox-styled Archie. Recommended.

Monday, December 20, 2010

Fiends of the Eastern Front

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Fiends of the Eastern Front (Rebellion, 2010).



Of all the recent examples of contemporary funnybook writers paying tribute to, and rehabilitating the image of, mostly retired or deceased members of the industry, Pat Mills' talking-up of Gerry Finley-Day hasn't got a lot of press. You've got plenty of blogs and essays discussing Seth's curations of Doug Wright and John Stanley, and Eddie Campbell's defense of Vince Coletta got a lot of attention, but, as is disagreeably common, the British creators just don't get a lot of press in the American-dominated blogosphere.

The thing here is, most people aren't going to know what the heck that Finley-Day did that was allegedly worth discussing. We all like to call Pat Mills the godfather of British comics for his work on Battle Picture Weekly, Action and 2000 AD, but Mills is just as quick to cite Finley-Day as the man we should actually be praising, for his work creating and editing an apparently bleak and miserable girls' comic called Tammy, which ran from 1971-84. Mills later brought Finley-Day into Battle, where he wrote D-Day Dawson, and to 2000 AD, where he created The V.C.s, Harry Twenty on the High Rock and Rogue Trooper. The annual 100-page year-end edition of 2000 AD, available this month, features a new Finley-Day Rogue Trooper story, his first comics' work in more than twenty years.

Of course, a reputation's only worth what we can see. In the case of his heroes Wright and Stanley, Seth has the publisher Drawn & Quarterly on his side, putting out lovely editions of those artists' work. While most of his other, earlier work for IPC remains in limbo, Rebellion has repackaged most of his 2000 AD series and serials for everybody to enjoy. The most recent of these is Fiends of the Eastern Front, which ran for ten weeks in 1980, and is considered one of the downright oddest stories that appeared in 2000 AD in that decade.

Many things make Fiends stand out from its companion stories of the day, like its tone, unusual protagonist and brevity, but the real surprise is that it isn't a science fiction story at all. Of course, after more than thirty years of strips as widely divergent as Slaine and Bec & Kawl, that doesn't seem like a big deal, but an occult World War 2 thriller in which a German infantryman figures out that his Romanian allies are a company of vampires was really unusual at the time. What elevates it from curiosity to such a delightful pleasure is the twisting plot, the terrific framing device of having the tale recounted from a dead man's diary found in a present-day building site, and the great artwork by Carlos Ezquerra, done in between the first two serialized adaptations of The Stainless Steel Rat. Plus, it must be said that Captain Constanza is a truly great villain, all smiles and believably urbane charm when necessary, with a bloodthirsty streak just behind the surface.

After the serial, Fiends was retired as a lead feature for a respectable 26 years. It was reprinted a time or two - one of these coincided with a surprising one-off episode of The Scarlet Apocrypha by Ezquerra and Dan Abnett, in which the Romanians find that Russia has their own super-vampire weapon to oppose them - and found a new life in a series of four novels written by David Bishop. Bishop later collaborated with artist Colin MacNeil on a second comic story, serialized across eight issues of the monthly Judge Dredd Megazine. It's not at all bad, although it reads as a little more choppy and fragmented in places than most of these episodic installments naturally do. Bishop came up with some excellent action set pieces in this story, and a terrific, underplayed enemy for the vampires in a beautifully-designed golem with a look quite unlike any other I've seen before.

So Rebellion's latest reprint is the most complete to date. It's still pretty slim; at just over 100 pages, this is not a concept that gets run into the ground. It includes Finley-Day and Ezquerra's original story, Bishop and MacNeil's 2006 revisitation, and Abnett and Ezquerra's 2002 one-off. That's everything save a silly cameo in a silly Garth Ennis Judge Dredd epic, which wouldn't have been necessary or sensible. The only complaint that I have is that sadly, there wasn't room in the budget to revisit the lettering on the MacNeil pages. Halfway through that run, mercifully, Ellie De Ville stepped in to letter the project; previously, MacNeil had been doing it himself with less-than-stellar results.

Otherwise, this is a terrific little book. It's nicely-priced for British readers at £9.95, and, in what must be a first for any 2000 AD project solicited through Diamond for the American market, it's actually priced at a proper exchange rate of $14.99, without some insane markup. Let's see more of that, please! Recommended? Absolutely! Now let's get somebody to reprint more of Finley-Day's ostensibly excellent 1970s stuff so Pat Mills can call his mission accomplished!

Saturday, December 18, 2010

The Simpsons' Treehouse of Horror # 16

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Simpsons' Treehouse of Horror # 16 (Bongo, 2010).



Another year, another Treehouse of Horror comic. I typically don't buy these - even when I watched The Simpsons on television, the Halloween show was always one I'd skip - but Bizarro Wuxtry set aside a copy of this one for me because Evan Dorkin and Sarah Dyer contributed the 15-page lead story. Well, if it's Dorkin, I'm willing to roll the dice.

Really, these two did a terrific job on their collaboration. It's a wild and loving - if that's the word - tribute to Jack Kirby's monster comics of the late fifties, with scientists bringing atom-age creatures to Earth. Carnage, mayhem and gore results, as Springfield gets obliterated and the cast, knowingly wordy as these old comics were, gets decimated in progressively grislier encounters with the alien menace. There were a couple of bits where I thought it sailed a bit too far for my liking, but I'm an old fuddy-duddy and nobody cares what I think. Maaaaaatlock!

As impressive and funny as this was, it's one of several stories in the comic. Honestly, I think that the most entertaining tale is a 13-pager by Peter Kuper, which opens with Bart getting his eyeball stuck sticking out of his head when a wedgie from Nelson goes awry and becomes a clever parody of various Edgar Allen Poe tropes by the end. While Dorkin's Kirby pastiche follows a pretty clear, if hilariously blood-spattered, path, Kuper's story is an unpredictable mess and I greatly enjoyed watching it unfold. Probably not for younger readers, or the fuddy-duddier among us, but if you still enjoy the guilty pleasure of gruesome fates and unhappy endings, you may find some malevolent chuckles here.