Showing posts with label ross andru. Show all posts
Showing posts with label ross andru. Show all posts

Monday, May 3, 2010

Showcase Presents: The Brave & The Bold - Batman Team-Ups Volume One

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Showcase Presents: The Brave & The Bold - Batman Team-Ups Volume One (DC, 2007)



Well, this was a trial. DC has released three collections of the old team-up series The Brave & the Bold in their Showcase Presents format and I've read the first. This was a book that I enjoyed picking up from time to time throughout my youth, but the mid-to-late sixties material in this volume has dated terribly and was a slog to get through, despite some extremely good art which is worth a look.

The Brave & the Bold started life in the 1950s as an anthology book with various adventure stories, occasionally including superhero stories as those became more popular. Within a decade, it would usually feature a team-up between one of DC's popular marquee characters and one of their lesser-known properties. Batman was a frequent visitor to the book, and after the character's TV series became a hit on ABC, the comic was given over to him entirely, to con kids watching Adam West that they needed to read this as well.

The book was written by Bob Haney without any regard to continuity, common sense, logic or anything you might hope to hold a story together. Many of the stories are agreeably weird and wild, but some are just plain dopey from the outset. One baffling example from 1967 shows Bruce Wayne teaming up with Sgt. Rock in wartorn France and meeting again in "the present," neither having visibly aged a day. Another teams the hero with the wacky Metamorpho to fight the popular TV villains Joker, Riddler and Penguin, and also deal with a strange chemical that turns the Dark Knight Detective into a giggling, bloated "Bat-Hulk." I don't think Haney watched that TV series very much. And then there's the story pictured on the cover, where Batgirl and Wonder Woman pretend to fall in love with Batman in an extremely convoluted scheme to convince the evil Copperhead that the hero's off his game, only it starts to backfire when the ladies really do fall for him. That one's worth reading just to experience the feeling of your eyebrows raising past your hairline.

The quality of the artwork varies greatly throughout. Most of the book's second half is drawn by Neal Adams, and it's just terrific. Adams was starting about a decade of exciting, dramatic work with wild panel layouts and a really unique presentation when he got this gig, and it's certainly worth looking at his early material. Unfortunately, the book's first half is nowhere near as visually engaging. Some of it is pretty good; I always like looking at Ross Andru, especially inked by Mike Esposito, and Carmine Infantino was always reliable in the sixties, but much of it is drawn by the likes of George Papp, Mike Sekowsky and Jack Abel, and is uniformly dreary and unimaginative, grounded in the corporation's stodgy 1950s house presentation.

The thing is, Bob Haney's highwire, high-concept scripts really demand an artist who will throw caution to the wind and come up with something completely unique. The Neal Adams material works to an interesting degree; the rest of the book looks like the reason people started the cry of "Make Mine Marvel!" Not without its charms, but not really recommended either.

Monday, December 28, 2009

Get Lost

Here's how this works. I read a book or two and tell you about them and try not to get too long-winded, and maybe you'd like to think about reading them as well. This time, a review of Get Lost (Hermes, 2008).



I guess I was always loosely aware of Ross Andru and Mike Esposito's artwork from the superhero comics that I read in the 1970s. After all, they were the art team behind Superman vs. the Amazing Spider-Man, which everybody at Teasley Elementary School owned, so you couldn't help but know them. What I did not know was that around two decades previously, they had worked together as writers and artists of several titles released through their company MR Publications. Among these comics was Get Lost, a cash-in of Mad that was so blatant, William Gaines took the duo to court over it. I mean, look at that cover. It wouldn't be out of place on any of Mad's first thirty or so issues.

MR only published three issues of Get Lost. They won the lawsuit, but other problems at the company, apparently having a lot to do with a 3-D comic that didn't sell well, brought everything to a crashing halt. The original issues are incredibly scarce collector's items, which makes Hermes' repackaging of the three a very nice find. At thirty bucks, it's a little steep for the page count, but I found a heavily-discounted copy at Louisville's Great Escape and was willing to give it a try.

As for the contents, well... I wasn't as taken with it as I'd hoped. Hermes did a fine job with the reproduction, and they included some supplementary material, including an introduction and an interview, but they really overstated the importance of this comic in their hyperbole. The artwork is very good, and there are a couple of great chuckles to be found, but no more than that.

Perhaps having assistance from some more writers and artists might have helped. Apart from a single script, Andru and Esposito were responsible for every page of Get Lost, while Mad was the product of a great big Gang of Idiots working under Harvey Kurtzman's direction. A parody of the monster movie The Thing in the third issue was by far the funniest thing in the book; I could take or leave the rest of it. High marks to the publisher for such a good-looking package, but even for fans of 1950s humor comics, I really don't think this is essential reading.

Wednesday, May 21, 2008

Supernatural Not-So-Serious Edition with the Phantom Stranger and Bec & Kawl

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. Today: reviews of Showcase Presents: The Phantom Stranger vol. 2 (DC, 2008) and Bec & Kawl: Bloody Students (Rebellion, 2006).



I've always had a soft spot for the Phantom Stranger, a pretentious dandy who wanders through the DC Universe offering portentous warnings about impending doom in creepy little occult stories. You'd call them morality tales, but they all have pretty much the same moral: don't be a greedy jerk.

The first volume was weighed down by an overreliance on a the Phantom Stranger's skeptical opposite number, a short-tempered loudmouth named Dr. Thirteen who doesn't believe in the supernatural. Dr. Thirteen doesn't make as many appearances here, mercifully, but there is a small supporting cast who show up from time to time, so it is not quite as episodic and patchy as this might otherwise feel. But speaking of short tempers, so many of the characters in this book are on their last nerve before the Stranger shows up that it's no wonder everybody's shouting all the time. The Stranger also makes an enemy of a "scientist" who's so utterly demented that his illogical, idiot ranting is quite unlike anything else I've seen in comics.

Anyway, it's a good buy, just under 500 pages for $17, and I found it consistently entertaining, and would recommend it to readers of all ages. The same can't be said for the next entry...



I think I like the idea of Bec & Kawl more than the reality. This is a series which appeared in month-long bursts in the pages of 2000 AD periodically from 2002-06, and it's occasionally very funny, but also equally frustrating. It's about a pair of university students who keep having brushes with the uncanny and impossible. Beccy Miller is a goth in the fine arts program who dreams of world domination via demonic assistance, and Jarrod Kawl is a film student who'll probably never amount to anything because he spends most of his time stoned.

Bec & Kawl was the first ongoing series for Simon Spurrier and Steve Roberts, and frankly, it shows. The storytelling, particularly in the first half of the book, is simply awful, with no feeling of flow from panel to panel. Both creators have improved dramatically over time, but even the last two stories here are overwordy, with confusing climaxes. When Bec & Kawl does work, it works very well. I quite liked a mumbling friend of the pair with no self-esteem who spends three episodes being overlooked, finally exploding with so much to say, seconds before she's killed, and there's a hilarious page where Kawl spends an entire day with the same goofball expression of happiness. And then there's Kawl's pothead uncle, who owns some pretty substantial real estate in Hell which a certain former British prime minister wants to privatise. But much as I want to champion this series, great moments like these are few and far between. It's sort of like that great Star Wars essay where it's explained that Star Wars fans actually hate everything about Star Wars, apart from the idea; the promise itself is what they love.

There's an interview with Spurrier in the back where he notes some forthcoming storylines, but Bec & Kawl has been MIA for more than two years at this point, while Spurrier has been spinning his wheels doing trademark protection at Marvel. I'd certainly prefer to see him back at work on his wonderful characters Lobster Random, Jack Point, Harry Kipling and even these two than wasting his time on past-their-prime bores like Silver Surfer and Ghost Rider, who should have been retired thirty years ago. I can't give this a really strong recommendation, but the occult comedy would probably go over well with fans of Lenore and Emily the Strange.

(Originally posted May 21, 2008 at hipsterdad's LJ.)

Tuesday, January 15, 2008

Showcase Presents Wonder Woman

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death.



Months and months ago, the Hipster Daughter said that she wanted to read this. With a deep discount available, I confirmed that she really did want to read this and I wouldn't be tossing money away on something that would just sit there. She said absolutely and took it home with a big smile. She took it to school the next day and...

Well, she came home that night claiming she'd read the whole thing and was done with it. She doesn't lie very well yet, my daughter, and I hope she never learns. I asked her for some follow-up thoughts to share with y'all about this edition:

The Hipster Daughter: "The Wonder Woman Showcase was very horrible. If I were you and I wanted it, I'd say 'It is absolutely bad. Don't get it.' It's horrible because the comics and the pictures and she's not drawn right and it's just very horrible."

Me: "Was there anything in particular that struck you as horrible?"

THD: "Well, the one where there were three Wonder Womans."

Me: "I mean, in general, were there any storytelling tropes, or reliance on particular storytelling devices, which trigger your critical reaction to this set of stories?"

THD: "No."

Me: "What did you think of Wonder Woman's boyfriend, Steve Trevor?"

THD: "Booooo! I didn't like him!"

Me: "Any last thoughts?"

THD: "I think the illustrator is having trouble. I just don't like how she's drawn, she doesn't look like regular Wonder Woman."

Well, if you're not catching contemporary girls, will grown-up readers have any better luck?

Emphatically not. This has been the only Showcase I just do not want to read another word of. Well, I forced myself to finish The War That Time Forgot, another case of Robert Kanigher taking grandiose plots and making them dull and ordinary through repetition and a lack of internal storytelling logic. You will only have to read a few to start to see an incredibly common Kanigher trait - the stories almost always progress along a "three-beat" path: Wonder Woman tells Steve that she'll marry him if he can find him three times in a day, for example. But even when it isn't spelled out in a story's requirement, they almost always progress along the same predictable set of beats. Reading this after finishing The Haunted Tank and TWTTF, and now starting Sgt. Rock, is like masochism personified.

Speaking of which, the Steve-Wonder Woman marriage dynamic is nutty, and not in a good way. You know how in the classic Japanese turkey Prince of Space, the hero just keeps saying "I keep telling you, your weapons have no effect on me!" all through the film? Wonder Woman genuinely tells Steve "I've told you dozens of times that I'll only marry you when there's no more crime and injustice for me to fight!" in almost every issue. Trevor, you big fucking sap. TURN IN YOUR MAN CARD, SOLDIER.

Little girls who despaired that the Super Friends version of Wonder Woman had the powers of "Owns rope and airplane" might take some comfort in knowing that the Wonder Woman of these comics can do anything. She can breathe in outer space, she can flip islands above her head to get them out of the way of tidal waves, anything. So to challenge her, Kanigher makes her retarded. I gave up during a story when an evil scientist builds a robot Wonder Woman and convinces her that she's not needed anymore. But before she throws in the towel, she agrees to a challenge and will defeat the robot in any task. That task is: stay awake. The first one to fall asleep will leave for Paradise Island. While you get your brain around that gem, consider that the duel of not-sleeping plays out in front of a packed stadium, who've paid to watch Wonder Woman and a mannequin stare at each other. It's not a good kind of lighthearted goofy; it's played straight.

But I still had some sandwich to eat at lunch today and the restaurant TV was on Fox News, so I gave it one last try. The final story I read had Wonder Woman use her live TV special to reward Bonnie, a heroic teenage girl who saved two kids from drowning, her struggles captured by a photographer who thought he was shooting Marlon Perkins' Wild Kingdom or something and didn't try to save the kids herself. So Wonder Woman grants her three wishes. The third is - no shit - the third is, Bonnie wants to go back in time ten years and hang out on Paradise Island with Wonder Woman when she was a teenager. Who's expecting her on the other end of the time machine. Wonder Girl - that's who she was before Bob Haney got confused and thought she was WW's teen sidekick - and Bonnie hang with WG's love interest, a merboy named Mer-Boy, who can't get along with the mer-centaurs who also live in the waters off Paradise Island. And there's some sunken ship and a box which contains some robot grasshoppers which eat oxygen, and if Grant Morrison had written this or if Herbie the Fat Fury showed up, it'd be the best comic ever. But this is just lifeless hackwork from someone churning out as many pages a month as he could get 1959 DC to pay for.



And the Hipster Daughter's objection to the art? Holy anna, is she ever right. Ross Andru and Mike Esposito conspired to design the ugliest superheroine ever in these pages. There's no sense of anatomy or proportion or perspective in any of the pages. It's an ugly, ugly book full of unreadable stories.

And sure, I'm just some old grownup, but the way I see it, you put 500 pages of Wonder Woman in the hands of a nine year-old girl in the third grade and she gives up that quickly, you've got a book that has zero appeal whatsoever.

(Originally posted January 15, 2008 at hipsterdad's LJ.)

Monday, November 5, 2007

The War That Time Forgot

Here's how this works: I finish reading a comic collection, and I tell you about it, and I try not to go on too long.



This isn't the entry I thought I'd write.

This Showcase volume collects seven years of The War That Time Forgot, a 15-page strip that ran throughout the 1960s in the pages of Star-Spangled War Stories. It has the greatest premise ever - WW2 GIs battle dinosaurs, giant apes, undersea beasts and hundred-foot tall Nazi robots on a South Pacific island - and it runs it completely into the ground. This is not how it should have been. This should have been the best book ever. It's not.

For about 100, 150 pages, this was a tremendously entertaining read. But these stories were not made to be collected in a 550 page volume, where the amazing repetition of the scripts are exposed. Robert Kanigher was writing these for eight year-olds who wouldn't follow a war comic for seven or more years, but I have to wonder whether he wasn't driving them away by using the exact same plot structure in every story! Seriously, if you've read one War That Time Forgot, you've read them all. A fresh-faced GI, who narrates the events from after the fact (confirming he'll survive it), is assigned a suicide mission to pick up where another mission fails, and his transport either gets torn out of the sky by a pteranodon with a wingspan greater than Rodan's which cracks a B-29 in half, or his ship gets sunk by a tentacled horror. If he's in a submarine, it's going down, too. He and his surviving fellows all speak with exactly the same New York lingo and jargon and refer to the monsters as, alternately, refugees from "the age of nightmares"/"the Ice Age"/"the late-night horror show," repeatedly. The GIs will be able to see underwater without a mask, and they will invariably throw hand grenades at the dinosaurs and call their weapons "pineapples." They will either obtain the Macguffin assigned by the brass, who will never believe this story, or they will destroy it so the Japs can't obtain it. Every strip is the same.


This happens about eleven times in this book. I'm serious.


From time to time, some recurring characters will turn up for not more than three or four strips. Among these are the most annoying characters in all of fiction, Morgan and Mace. Mace was responsible for the accidental death of Morgan's brother before the war; Morgan is convinced Mace is a coward and can't wait for him to turn yellow so that he can gun him down for failing to complete the mission. We know this because, in an average 15 page story, this is explained at least six times. I am not kidding. Then we get a flying baby dinosaur called Dino and a kid named Caveboy, and, DAMNATION, THIS BOOK SHOULD BE BETTER THAN THIS.

You do get some rare art by Gene Colan, Russ Heath and Joe Kubert in its pages, and Kubert actually did a little research to see what dinosaurs were thought to look like, as opposed to "whatever the fuck he felt like drawing." But the overwhelming majority of the pages are by Ross Andru and Mike Esposito, who can draw helmets and trees and tommy guns all right, but nothing else. Certainly not dinosaurs. Not recommended at all. Dammit.

(Originally posted November 05, 2007 at hipsterdad's LJ.)