Showing posts with label pj holden. Show all posts
Showing posts with label pj holden. Show all posts

Sunday, May 15, 2011

Numbercruncher

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Numbercruncher (Rebellion, 2011).



I have a lot of time for writer Si Spurrier, provided - as I mentioned in a recent column on this page - he isn't wasting my time and his doing trademark protection garbage for Marvel Comics. With Numbercruncher, he's back at work with Rebellion on a creator-owned project told across ten episodes, and back doing the things I like best from him. There's lengthy first-person narration, a jerk of a protagonist who should be unlikeable but manages to be completely loveable anyway, a remarkably complex, yet believable world, and a concept that couldn't be much higher and still make any sense.

The protagonist of this story is a big East End-looking thug called Bastard Zane, and he's the enforcer and dogsbody of what we might have named God before this series reveals to us that He is actually a weedy-looking, bespectacled accountant called the Divine Calculator. Every so often, He balances the scales and crunches the numbers and makes deals with humanity in exchange for services to be rendered. Enforcers like Bastard Zane remain in His employ until they find a mortal soul willing to render those services. Zane is looking forward to a well-deserved retirement after a mathematician agrees to come on board after some more time on Earth with the chance to be with the woman he loves.

What the mathematician doesn't know is that the Divine Calculator is an incredible cheat, and screws him on the deal. What the Divine Calculator doesn't know is that the mathematician anticipated the possibility of Him cheating and put a loophole in the contract, leaving the karmic ledger sheets unbalanced as the wheel of reincarnation continues to turn, and Bastard Zane is forced to pop backwards and forwards in time to see accountancy prevail and get the retirement that he craves.

Illustrated with a breezy flair by PJ Holden, Numbercruncher is an incredibly fast-paced and very surprising comic, utterly original and very funny. Spurrier is able to tell melodramatic action stories with a great sense of wit and irreverence, and what he's developed here is one of his best creations. It began in issue 306 of Judge Dredd Megazine and is scheduled to continue to issue 315. Clicking the image above will take you to Clickwheel, where you may purchase low-priced digital copies of the issues, and they're packed with all sorts of other great comics. Highly recommended!

Thursday, October 15, 2009

The 86ers

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The 86ers (Rebellion, 2009)



Rebellion, publisher of My Favorite Comic(TM), has recently suffered the aggravation of having some books solicited for direct-market distribution by Diamond, only to have the distributor turn around and cancel the orders. One of the books impacted by this was the collected edition of Gordon Rennie's The 86ers, released in May of this year. The book is available, therefore, to proper bookstores in Britain, and easily obtainable online, but not from local comic book shops. The series is a sequel to Rennie's 2002-2005 run on Rogue Trooper. A few months after his last episodes of that series, we met up again with Rafe, a genetically-engineered pilot introduced as one of Rennie's new supporting cast. She's transferred to the 86th Air Support Reconnaissance Squadron and tasked with protecting supply routes to a strategically important mining planet. The series could have been an engaging mix of future war, ancient superweapons and political intrigue, but unfortunately, it never really gelled as a serial.

It's my habit to not sit down and really reread the contents of the Rebellion trades if it's a reprint of material I haven't yet come to in my Thrillpowered Thursday reread, so perhaps I'm being unfair to The 86ers when I say that other than Rafe and the briefly-seen villain Colonel Kovert, a baddie from Rogue Trooper's original run, I have no idea who any of the characters in The 86ers are. There are a lot of them, and a lot of subplots, but after the ten episodes in 2006 (published in three batches over nine months) and the six that came six months later, none of them had made an impact on me at all. Rather than slipping the series quietly under the rug after that, Tharg commissioned six wrap-up episodes earlier this year from Arthur Wyatt, in order to get enough material to warrant publishing a collected edition at all. Rennie, clearly disinterested by this point, had moved on to work for some video game company. I'm sure Wyatt did the best anybody could hope for with what he had to work with, but neither the original run a few years ago, nor a refresher that I gave myself shortly afterwards, nor a quick thumb-through of this edition to confirm what was in it has provided my memory with the name of a single character other than Rafe or Kovert.

In many ways - and this is something we will definitely come back to in Thrillpowered Thursday - The 86ers exemplifies Smith's tenure as 2000 AD editor. He's done so much that is very right during his time in the hot seat, but his biggest failing has been the reversal of the semi-residencies that were common while David Bishop was editor. Ongoing series simply need extended runs of at least 10-13 weeks every year in order to make a consistent impact, particularly if they're going to have many recurring subplots and characters. There are occasional dramatic, exciting moments in The 86ers, and the art, initially by Karl Richardson before PJ Holden takes over, is quite good throughout, but there's too much talking between characters who take forever to do anything.

As a collected edition, The 86ers is nevertheless an impressive one. Released just a few weeks after it concluded in the weekly, the book contains all 22 episodes, along with the single installment of Rogue Trooper that introduced Rafe, some of the series' original covers and sketchbook art from Richardson and Holden. It's a truly fine collection of a sadly inessential series.

Wednesday, September 24, 2008

Rogue Trooper and Sha

Here's how this works: I finish reading something, and I tell you about it, and I try not to bore you to death. This time, reviews, of sorts, of Rogue Trooper: Realpolitik (Rebellion, 2007) and Sha (Heavy Metal, 2008).



Rogue Trooper is a perennial 2000 AD franchise featuring a blue-skinned clone soldier, gone AWOL to track down a traitor and wandering a chemically-wasted future landscape. The character was dusted off for a new series of adventures by Gordon Rennie to tie in to Rebellion's spiffy video game in 2005. Rennie wrote most of the episodes in this book, with a final three-parter tackled by Ian Edginton and Steve Pugh. Overall, they are not bad, and the structured, overarching plot is more engaging than the patchy, episodic nature of the character's 1980s series. There are a couple of stumbles, mainly built around a ponderous "they were soldiers and they died heroes and war is hard" two-parter that reads like Garth Ennis-lite, but there are some great new characters devised for the run, and some great black and white artwork from contributors like PJ Holden and Dylan Teague. Recommended.



I've always been curious about the comics that Pat Mills writes for European publishers. If I understand correctly, many of these appear as annual 48-page serialized editions in France, and are later translated back to English to run in the pages of Heavy Metal.

Sha orginally appeared in France as three books from 1997-99 and tells the story of a police officer in the ugly, dystopian future city of New Eden trying to solve the horrific murders of some corporate overlords. These "men" are actually demonically possessed avatars of constantly-reincarnating beings who, centuries before, had put a witch to the stake, and she called upon a spirit of vengeance called Sha to avenge her death...

I don't want to call it Mills by the numbers, but this certainly follows familiar patterns from Mills' other work in the 1990s. Especially in the first storyline, the way the villains emphasize their fetish for technology and firepower only to be thwarted with minimal effort by Sha's use of bizarre magic is very reminiscent of his early '90s series Finn. The crusading, repugnant Christians remind me of Torquemada and his crew from Nemesis the Warlock, as does the use of constantly-reincarnated lives. And there is much, much more one could see.

It's certainly not bad, and Oliver Ledroit's glorious depiction of such a horrible future will keep any reader's attention. Yet there's much here which, to my overcooked, over-analytical eye, looks a lot like work I've read before and follows a very similar template, with little variety in emphasis or tone. Recommended for Mills devotees.

(Originally posted September 24, 2008 at hipsterdad's LJ.)