Showing posts with label massimo belardinelli. Show all posts
Showing posts with label massimo belardinelli. Show all posts

Wednesday, February 2, 2011

Meltdown Man

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Meltdown Man (Rebellion, 2010).



You want proof that we live in a platinum age of comics? Freaking Meltdown Man is available in a single, big edition. If you told me, five years back, that such a thing would exist outside of privately-licensed small press editions, I'd have said you were nuts. Then again, I'd have said the same thing about Rip Kirby, and what are IDW up to now? Four hardcover $50 volumes of that? Heaven.

Odds are, casual readers have never heard of this series, which originally appeared in a record-setting, unbroken fifty-week run throughout 1980 and 1981 in the pages of 2000 AD. It's a collaboration between writer Alan Hebden, who did not work often for the comic, and the late, great Italian artist Massimo Belardinelli, whose work is still mostly unknown to the American comic media. He was overlooked at the time in favor of better-known, frequently-reprinted, fan-favorite artists like Bolland and Gibbons and only came up for a long-overdue reappraisal from fandom long after he'd retired.

Anyway, like a lot of 2000 AD series from the period, it starts with a really convoluted premise and then goes to work with a magical, wild touch. This time out, an ex-SAS officer named Nick Stone is blasted into a bizarre world after a nuclear explosion, where he finds a few pockets of lazy, bored humans who have created gigantic populations of anthropomorphic animal-people called "Yujees" to do all the work. Stone is instantly outraged by the backhanded cruelty displayed by these idiots and resolves to topple the order of things here. He's allied with a catgirl called Liana and a wolfman named Gruff in his battle with the corrupt human Leeshar, who commands an army of predators, weird technology, and a psychic, mind-controlling cobra in his bid for control of the planet, and steps up his scheming once Stone looks like he's going to be a problem.

Back in the eighties, when 2000 AD's publisher licensed its reprints out to third parties, Meltdown Man never resurfaced. Belardinelli was not a favorite of Titan Books' Nick Landau, and while a series that ran this long could have filled four of those skinny, black-spined albums that Titan used to release, neither Titan nor Eagle / Quality Comics wanted to reprint it. Of course, at the time, the perception of 2000 AD that other marketers wanted to emphasize was that the comic was the home of weird, freaky heroes unlike anything else in comics, and Nick Stone himself is a square-jawed, inventive hero of the classic tradition, despite the trappings of his wild world.

Actually, wild doesn't even begin to cover it. As I slowly amassed a piecemeal collection of back issues, Meltdown Man was the one strip, dipping into at random order, that I could not follow at all. That's because the serial is one of the most entertaining roller coasters in comics, with several parallel-running plotlines and a host of recurring characters who show up after weeks away. The story doesn't reach any natural breaks, and it isn't a collection of several short adventures, and it doesn't fall into any kind of predictable structure like comics of this sort do, where you know that, for example, at some point, the Harlem Heroes will get back into an arena to play another game. I finally read the thing start to finish across my back issues some years ago and was really stunned by how brilliantly constructed it is. A reread of this volume confirms it: this is a terrific, badly underrated comic. It's the sort of anything-goes, surprising adventure that the more recent The Red Seas feels like, but with a straight run of fifty weeks, Hebden and Belardinelli were able to accomplish so much more than The Red Seas' creators can, with so many aggravating breaks of so many months in their narrative.

As for the art, Belardinelli had drawn some pretty great pages before, for plenty of strips, and his greatest triumph, Ace Trucking Company, was yet to come, but I think that this was the point where he really nailed damn near everything. About the only grumble I have with the art is that Leeshar doesn't look like much of a threat with his ridiculously obvious costume, complete with "baddie cape" like a faux Germanic count or something. Other than that, this is a gorgeous, over-the-top book, full of gigantic waterfalls, massive explosions, armies of animal-people armed with freaky guns and lavishly illustrated extreme violence, and Belardinelli's pacing is just amazing. As events rush to a climax and Stone, in an uneasy alliance with a villain who's switched sides for his own interest, is caught on a frozen lake with a barrage of explosives around him, I don't think a reader's eye can keep from rushing from panel to panel, and the inevitable, grisly end to that turncoat villain is guaranteed to leave that reader punching the air. Plus, Belardinelli drew himself into the action in cameo appearances at least three times, which is always funny.

And as for the reprint itself, Rebellion have done another splendid job. I think I'd quibble about the cover, which is a recolored take on an old Dave Gibbons pin-up from the period. While I'd agree that there were no better images from the period to sell this book, there's a stodgy, macho, po-faced feel to that image that totally belies how weird and exciting the story actually is. That said, this is clearly a barely-known property and sales are going to be pretty low, so I can understand why the publishers went with this, rather than bend the budget to buy a new, better representative image from somebody like Boo Cook, who, it's been observed, has a style clearly influenced by Belardinelli. It really is a shame that this is going to be a low-selling book, because it's really fun and unpredictable and needs to be seen. I had a blast with it, and certainly recommend it highly.

Monday, January 10, 2011

The Complete Harlem Heroes

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Complete Harlem Heroes (Rebellion, 2010).



With The Complete Harlem Heroes, Rebellion continues the gold standard they've been setting with really comprehensive reprints of archival material. This is a series that ran in 2000 AD's first 27 issues in 1977 before taking a short break and resurfacing, two months later, as Inferno, where it continued for a further 40 episodes. Of principal interest to American readers, the first 24 installments were drawn by Dave Gibbons before he stepped down to take over art duties on Dan Dare, whose artist at the time, the late Massimo Bellardinelli, switched over to this series. So this is a big thick doorstop of a book, one-third of which is drawn by Gibbons.

This is a genre of story mostly unseen in American comics: sports adventure. It's set in 2050 and concerns a sport called aeroball, which is played by teams of seven wearing jetpacks. It's sort of an amped-up version of basketball, and the Harlem Heroes are among the best in the league and headed for the postseason when the team's "roadliner" crashes, killing half the team. Throughout the series, the focus shifts from building a new squad, playing new matches, and solving the mystery of who's got it in for them. After the pilot script by Pat Mills, the series was written by Tom Tully, who specialized in these sorts of stories - he would later write a virtual clone of this series, Mean Arena, for 2000 AD from 1980-1982, in between writing one of Britain's best-loved sports comics, the long-running Roy of the Rovers - and who had an amazing ability to keep the action moving and recap all the offstage subterfuge and make threats out of menacing, shadowy conspiracies who want to murder our protagonists.

It's all amazingly ridiculous, of course. If you can imagine a series where Payton and Eli Manning get their old man out of retirement to (a) play football again and (b) solve crimes with him, then you're probably visualizing the greatest Saturday morning cartoon ever, and that's what this feels like, only with the violence ramped up to eleven. The climactic episode of the first Harlem Heroes story even sees half the cast killed off, suddenly and unmourned, to clear the decks for the rethink.

In Inferno, it's revealed that actually, aeroball was a dying sport anyway, only cared about by hopeless obsessives. The real sports action is in Inferno, a game which is something like ice hockey played with jet packs, motorcycles and harpoon guns, and so the Heroes - the ones who made it through the carnage of the last episode - switch sports, with slightly more success than when Michael Jordan decided that he was done with hoops and wanted to go play baseball with the Birmingham Barons. But, wouldn't you know it, somebody else has got it in for the new Harlem Hellcats, and so they've got to investigate mysterious clues and nonsense again! It's just as ridiculous, with its inclusion of brains-in-tanks, androids and cyborgs, and just as bloody. One amazing incident, in which a villain pours gasoline all over one of our helpless heroes, intending to set him on fire, came within a hair's breadth of getting 2000 AD canceled for going too far.

So all in all, no, it's really not very good, but it's incredibly entertaining and over the top. I especially love the constant reuse of the idea that neither the Heroes nor the Hellcats have ever even seen film of the opponents of their next match, who are invariably revealed to take whatever nickname that team came up with far too seriously. There's never an aeroball-standard uniform at play here. The Montezuma Mashers dress like Aztec warriors and there's a team that dresses like oil riggers and a team that dresses like Cossacks and as for the Long Island Sharks... Before I die, I want to see the Vikings and the Panthers play a game like that. It's elevated by the artwork. Gibbons' pages are just beautiful, and I think that Belardinelli was initially rushing to keep up, but the more far-out and downright weird setting of the Inferno storyline is more his speed. At one point towards the end, Belardinelli drew himself as a spectator egging on the mayhem, which is just beautiful.

There's probably good reason they don't make 'em like this anymore, but Harlem Heroes retains a lot of its dated charm in its insensible presentation and wild artwork. Rebellion's collection includes all 67 episodes, along with some good bonus features. These include four pages of unlettered artwork by Carlos Trigo from one of 2000 AD's inhouse ashcan editions, which is the sort of neat extra that all books like this should seek to include. I think that younger and newer readers will find this even more stilted and contrived than the 1960s DC books that get collected in the Showcase series, so I can't really recommend this wholeheartedly, but it's certainly worth a look for the curious or the nostalgic, and absolutely for the art.

Thursday, December 10, 2009

The Complete Ace Trucking Company Volume 2

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of The Complete Ace Trucking Company Volume 2 (Rebellion, 2009)



One problem American fans have learned about Rebellion's business is that they're forced to work with a deeply inept distributor called Diamond to get their product into American comic shops and, earlier in the year, Diamond elected to cancel quite a few already-solicited books in a cost-cutting measure. Among those impacted: the second volume of Ace Trucking Company, a demented, wild comedy by John Wagner, Alan Grant and the late Massimo Belardinelli which originally ran for five years in the eighties. Fortunately, the collection is available through British bookstores and eBay sellers, and from the 2000 AD online shop, so I eventually landed a copy and was very pleased to reread these lunatic adventures.

Ace Trucking is a barely-profitable shipping company run by a motormouth called Ace Garp, who's just one dirty get-rich quick scheme away from either the big time or a very long prison sentence. In fact, he starts this book in jail, a couple of years after he and his crew were put away at the end of the first collected edition. It's set in a very weird future where few humans can be found. This gave Belardinelli the chance to design a completely alien environment and huge casts full of freaky, comical aliens, strange architecture, bizarre spaceships powering through asteroid belts and gangly-limbed space pirates whose T-shirts smoke pipes.

Belardinelli drew all but two of the sixty-odd episodes reprinted in this mammoth book. While he was recuperating from an illness, an anonymous member of the Giolitti art agency, who represented him in England, stepped in for him. Otherwise, this book is all him, and you've not had the pleasure of enjoying Belardinelli before, you should really rectify that. Almost every page looks like he was really having a ball designing this series, and just laughing himself silly with the in-jokes and weird aliens eating each other. Admittedly, towards the end it gets a little dry. The final epic serial in the book was clearly one where the writers were running out of ideas, and Belardinelli wasn't finding very much inspiration as our heroes endlessly searched across the planet Hollywood and through one parody after another in search of some treasure. Before it started its downhill slide, though, Ace Trucking really was something great.

So the entire series is available in two omnibus editions. Obviously, the first is the more consistent of the two, but the second is still full of essential moments, including Ace's recurring enemy Evil Blood, parallel universes, chicken gangsters, labor unrest, sacred worms, porcine royalty, cargo holds full of space fertilizer and contraband beetles which, when ingested, blow your mind so far out that your eyeballs play table tennis against each other. It also contains the strip's spectacular farewell epilogue, in which Ace learns just how unnecessary he actually is to his company's fortunes. You won't find this book at an American comic shop, but I highly recommend that you track down a copy from England.

(Excerpted from Thrillpowered Thursday.)

Thursday, December 18, 2008

The Complete Ace Trucking Company Volume One

I'm a firm fan of the "satisfying chunk" school of bookshelf collections. I'll take a slight downtick in paper quality if it means more bang for my buck. And that is certainly the case with the recent Ace Trucking Company collection. Rebellion's great big trade, the first of two, covers a whopping sixty episodes of the early '80s comedy series, plus a text story from an old annual.

Almost all of Ace Trucking was drawn by the late Massimo Belardinelli, and I think it's his finest work. Completely full of bizarre aliens, mechanical marvels and weird landscapes, he always found new ways to pace the action by way of strange angles and dramatic positioning of his characters. And they're a downright weird bunch, too. The grapevine says that the editorial team was rarely satisfied with Belardinelli's ability to draw tough guys at the time, so John Wagner and Alan Grant developed a strip with exactly one human being in it, and he was one of the loudmouthed bad guys. The hero was an absurdly skinny alien with a pointy head and enormous feet, and the supporting cast included an eight-foot tall dude with blank eyes and a mane of hair, and a half-naked midget with a skull for a head. Constantly screaming at each other in a parody of the palare used by CB radio nuts, it was one hairbrained get-rich-quick scheme after another for years, until the series was finally felt to have run its course in 1986.

Time's been kind to Ace Trucking. It's clearly a period piece - anything with "Breaker, breaker!" in a word balloon will be - but its comedy is timeless thanks to the likeable characters and escalating disasters of its situations. Belardinelli's work would eventually lose a little luster and he'd fall out of favor with subsequent editors, so it's likely you might not have seen very much of it before now. Also, his work, like Jesus Redondo's and Carlos Ezquerra's, was not favored by the editors at Titan Books, who originally compiled much of the 2000 AD reprints in the 1980s, and in many ways set the stage for what had been considered "classic" or not. Many of these episodes are only now seeing their first reprint, and it's great to see so much of this lovely art under one set of covers. This comes highly recommended, and I hope you check it out.

(Excerpted from Thrillpowered Thursday, December 18, 2008.)