Showing posts with label keith giffen. Show all posts
Showing posts with label keith giffen. Show all posts

Tuesday, April 16, 2013

LSH 2010 Reread, part three

(Covering Legion of Super-Heroes vol. 6 # 8-10, Annual # 1 and Adventure Comics # 522-524, 2011)

Major developments:

*The Legionnaires capture three of the Durlan conspirators.
*Mon-El is elected team leader. Before anybody gets word to him, he defeats the murderous Sun Killer, who attempts to rescue Saturn Queen on her way to prison.
*The planet Orando has returned to our universe. There, the Emerald Eye of Ekron takes a new Empress, an insane girl named Falyce who was fleeing from one of the planet's criminal feudal lords. A small team of Legionnaires defeats Falyce, and Jeckie remains behind on Orando again.
*Blok and Mysa Nal, who has become the Black Witch, have been training a teen magician named Glorith on the Sorceror's World. They enroll her in the Legion Academy, where several familiar faces (Power Boy, Comet Queen, Lamprey) and some new kids (Dragonwing, Chemical Kid, Gravity Kid, Variable Lad) are learning their powers.
*Wait... Gim's wife Yera is in the Legion now? When the heck did that happen? Anyway, she's on board when the last of the Durlan conspirators is apprehended.
*The underclassmen at the Academy join Chemical Kid in swiping a training cruiser and returning to his homeworld, where his trillionaire father had been abducted by the supervillain Black Mace.


I suppose that in the first of these Reread chapters, I should have clarified that RJ Brande, the super-rich Durlan industrialist who decided to shape-change into the body of an ageing and overweight human and got stuck, memorized as many Yiddish-American words as possible, fathered Chameleon Boy, financed and bankrolled the Legion, and basically spent about a decade as one of the book's regular players, got himself killed sometime in the Wilderness Years. The Durlan terrorists who venerate his name took their anger out on another regular player, Science Police Chief Zendak, before their gang is finally captured by the Legionnaires.

So, with two of the supporting cast gone, Levitz apparently decided that many more were needed. Now, I honestly never cared all that much for the old visits to the Legion Academy, and didn't care for those characters. It seems like a badly broken concept anyway. How many years in comic time have passed since we first met Power Boy, Nightwind and Lamprey? Six or seven? They've been running drills under Bouncing Boy's tutelage for an awfully long time. And yet here they still are, doing training exercises in the Danger Room - er, that is, the gym - their underdeveloped selves still hoping to be called up to the majors.

Phil Jimenez is the new artist for Adventure Comics as the Legion Academy becomes that book's main feature. I think he's a completely terrific artist - I've enjoyed him since volume two of The Invisibles - and he really nails all the characters who make it into this book. (Speaking of which, here's another Wilderness Years change: Last I saw Luorno, she was down from three bodies to one. Now she can split into limitless duplicates. Wikipedia informs me that this was revealed in the final issue of the forgettable Final Crisis: Legion of Three Worlds miniseries, which makes sense. I can just imagine writer Geoff "All the action figures in the bathtub" Johns screaming "She can make a MILLION BILLION duplicates of herself!!") Anyway, while the art is completely wonderful, the story is as unnecessary as can be. Ten issues in and the title is still surprising and baffling readers - Where is Thom? What's happened to Mysa? Why is Yera a Legionnaire now? - and badly needing some kind of supplements to provide some background to help things out. I suggest that Adventure should have continued with flashback adventures, but "Wilderness Years" flashbacks rather than "early days of the team" stories. Alternately, simple spotlight issues like Levitz and Giffen used to do in the 1980s would have been terrific. Dumping another half-dozen new characters on us - and making them the leads! - was not the right answer.

Compounding this problem, the head boy of this new gang is Chemical Kid, who has similar powers to the long dead, and rarely used, Legionnaire Condo Arlik, Chemical King. I admit that I always liked that character, but I'm not sure why. He had the interesting power of Element Lad-lite. He could not transmute elements, but he could change chemical reactions, causing metals to rust or power pack energy to deplete. So apparently Chemical Kid's rich dad also thought that was a neat power and paid scientists to screw with his son's genetics so that he could do it, too. Of course. Never mind his eyebrow-raising origin, the character is a complete jerk and a blowhard, and it's just not entertaining watching him. Brainiac 5 had the sense to be written sympathetically for decades before writers started making him amusingly sarcastic and nasty. You've got to earn reader loyalty.

Lastly, a few words about the annual, which sees Levitz reteamed with Keith Giffen. I've said before that I really admire Giffen for his ability to keep changing his style, and this work is incredibly interesting. It is very, very Jack Kirby. The planet Orando and its inhabitants look just like some minor fiefdom on Apokalips, with big hats and strange beasts of burden and ruined castles. Vi, as befits somebody who decided years ago that nobody was going to imprison her again, has been working out and now has the muscle mass of Big Barda. It's a fascinating evolution in his style. The story's really good, too.

Saturday, March 9, 2013

LSH Reread, part seventeen

(Covering Legion of Super-Heroes vol. 3 # 60-63, 1989)

Major developments:

*After ten months of beautiful artwork, Keith Giffen begins the experimentation that would typify the next volume of LSH comics. These final four issues of volume three are mostly divided into nine-panel grids, with the "camera" often giving us extreme close-ups of faces or random background objects. More on this below.
*Jeckie and Timber Wolf are elected leader and deputy leader. Polar Boy takes this as a vote of no confidence in his abilities and is pretty upset about it.
*A hydra attacks the Aegean Sea, the weather goes completely wild, fire and water elementals are seen everywhere, and the laws of physics keep changing.
*An emissary from the Sorceror's World warns Projectra: "After millennia of trusting science, it may turn on you. Magic's day of return may not be far off... if come, all laws of your science failing shall be."
*For several panicked hours, Earth is in pretty bad shape as technology fails a populace that cannot survive without it. Jeckie uses her skills, and the visitors from the Sorceror's World, to pull information about the laws of physics from Sun Boy's mind and restore power to the planet.
*As Earth recovers, the disintegration of science spreads into space. Shady and Mon-El's ship loses power, and with it goes the life support that is keeping him alive...
*Some big angry bruiser, revealed as The Archmage, who's been chained up for centuries underground is freed from bondage. He seals the Sorceror's World behind a spellbound barrier that requires a life to open. It cannot be unlocked without a willing sacrifice. Magnetic Kid gives his life to unlock the planet and start the final battle.
*Dream Girl and Brainiac 5 join their friends while the galaxy's other heroes try and save their planets from destruction as technology continues failing. The only heroes whose powers have much effect on the Archmage are Sun Boy and Wildfire.
*The White Witch - who has not forgiven Brainy for taking Jaxon Rugarth's life - tries to stand ground and defend the Sorceror's World from the Archmage while her colleagues in magic escape to another plane of existence. All of this has been building to the Archmage getting enough power and energy to destroy the planet, eon-old punishment for imprisoning him millenniums before. The White Witch resists until a spirit - possibly Amethyst of Gemworld? - convinces her to stand down. The heroes escape and the Sorceror's World is blasted into dust, and the Archmage realizes, too late, that he was bound to this world as well and fades from existence.
*Mon-El's fate is left unrevealed.


Before I get too backhanded about Keith Giffen's artwork, let me praise him, however faintly this sounds, for his willingness to experiment and mix up his style. As far as I'm concerned, he's right up there with Carlos Ezquerra, Colin MacNeil, and Kev Walker for simply being unpredictable and regularly, radically, confounding our expectations. Plus, when Giffen's on fire, as he especially was when inked by Mahlstedt around the time of "The Great Darkness Saga," and with his latest look over the course of issues # 50 -59, he's just about the best artist working in American comics in the 1980s.

But then there's this shit.

The nine-panel grid, as inked by Al Gordon, is ugly and confining, and I cannot stand to look at it. Things improve massively when Mike DeCarlo takes over finishing work in the final two issues, as DeCarlo has a much looser hand. That said, he still can't salvage the layouts. For example, Rokk's reaction, in the final issue, to hearing of his brother's death just flops on the page, although the space considerations - far too much happens in these last 27 pages, especially on Xanthu - and Paul Levitz's leaden dialogue in this critical scene doesn't help it.

For what it's worth, Gordon is more in sync with Giffen's sensibilities, and, to be fair, Giffen had been leaning toward angular and blocky for some months anyway. The Emerald Empress, for example, was downright criminally sexy apart from these strange, gigantic, tire-like lips that have been showing up on everybody's faces lately, while their chins begin to firm and calcify. Gordon's incredibly rigid line, when compared to DeCarlo's, is a better match for this, but I simply can't stand the result. Everybody is ugly, and there are at least three panels per issue where I simply have no idea what I'm supposed to be looking at.

At this stage, the nine-panel grid, which would dominate the look of the book in volume four, is still in its infancy. In principle, at least, I kind of like how it's used here. The scenes with our heroes (the world of science) are shown with nine-panel grids and white borders, and the cutaway scenes with the Archmage nearing his breakout (the world of magic) are shown in six-panel grids with black borders. It's very clever despite being ugly, and as the scale and the scope of the story grows - billions are trying to evacuate stricken worlds - the tiny little panel isn't enough, and the merciless, immovable, impassionate grid hems in the scale to the point that we're left with passing dialogue to tell us how bad things are, because there is no room in the artwork to show us.

I hate this art so much.

And speaking of no room, Dream Girl suddenly realizes, at the bottom of page six of issue # 63, that she's been living on Xanthu and sleeping with Atmos because he's been using a will-controlling power that we did not know of before this to dominate her own will. She correctly recognizes, in thought, "He raped my mind" (for starters), but there's just no space in the story to consider the ramifications of this. It's settled at the bottom of page seven with a sock to the jaw. And now, that's enough of the subplots, back to the action!

In other words, none of this is the epic that it should have been. It just needs a little more room to breathe - a double-sized final issue might possibly have done it - and to consider what it presents. So many vital subplots are briefly acknowledged, and old faces like a couple of the Subs and the Heroes of Lallor get a little more screen time, but it feels like lip service. Mon-El's injury is left completely unresolved, Dreamy and Thom don't share a word, the White Witch and Brainy don't actually discuss the decision that destroyed their friendship, and so on. All of these lingering plotlines are left to Giffen and his new collaborators to handle. And how they did those is another story, and one that I'll only briefly acknowledge in the next installment.

As for the glory days of Levitz's work in the 1980s, this is where it ends. It was worse than I remembered it in places, and a good deal better than I remembered it in others, which was always a pleasant surprise. It didn't end well, but it was a magnificent ride getting there. I don't have any hesitation in calling it one of the very best superhero comics of its decade. Long live the Legion!

Sorta makes me wonder how well things went when Levitz returned to the book, actually...

Tuesday, February 26, 2013

LSH Reread, part sixteen

(Covering Legion of Super-Heroes vol. 3 # 54-59, 1988-89)

Major developments:

*The team's morale is low and so is the active membership. Seven heroes are missing or on leave when a Khund calling himself The Glow attacks the prison world of labyrinth, freeing dozens of dangerous prisoners on his quest to release the Emerald Empress.
*Meanwhile, the White Witch looks to be returning to Earth, Dream Girl is having second thoughts about her fling with Atmos, Brainiac 5 has put the LSH completely behind him, and Blok has stumbled into a trap and is held prisoner by a strange reptilian "inquisitor" and his odd, short, blue associate - slash - servant. The inquisitor wants to learn the secret of Blok's long life (he is a silicon-based lifeform). They also abduct Shady and the very badly wounded Mon-El, who are still searching for medical help. Blok's body contorts and he grows and changes again - what had previously seemed like artistic fancy is established as his rocky body actually growing - and they escape back to Earth.
*Lightning Lass makes one more play for Pol, who finally figures out what she's after and gets spooked that this older woman is throwing himself at him. Violet makes herself available to Ayla for another of her "talks," only to have Ayla, who's probably still in denial about her sexuality, bite Vi's head off. They apologize and walk off together. Just as well Pol shot her down; that wasn't going anywhere.
*The "inquisitor" is revealed to be in the employ of the Empress, who murders him for his failure and kills dozens on her quest for immortality.
*The Empress and the Eye are slowly turning into a gestalt entity. Quislet attempts to possess the Eye and is baffled that he fails. The Eye destroys Quislet's ship, forcing the weird being to promptly say farewell to his friends and pop back to his home dimension of Teall.
*The Empress begs Sensor Girl for death, and for help in freeing herself from the Eye. After some hesitation, Jeckie uses her power to hide the Empress; the Eye cannot possess what it cannot sense. But in a stunning twist, we learn that the Empress is decades older than we thought, and that the Eye had been keeping her young and beautiful. She ages instantly into dust at Jeckie's feet.


Apparently, to read some fans tell it, this run of LSH is supposed to feel like an afterthought, and a loss of time on my end isn't going to counter that impression. It's actually really good, although I do wish that Levitz and Giffen had done something with Mon-El and Shady instead of leaving the couple in effective limbo for so long. It could have been tragic and stunning to have Shady force the decision and send them both into the Phantom Zone, for instance, for however long it would take for medical science to find a solution to how Mon-El's body could be repaired.

Anyway, this run of six issues is built around disasters and trying to find closure in the wake of the battle against the Time Trapper. It's actually kind of sad when Pol finally realizes that Ayla's been coming onto him and rebuffs her, but it gives Ayla/Vi fans as much resolution as they were going to get in 1988. It's even sadder when Quislet's ship is disintegrated by the Emerald Eye, leaving the weird little energy being from another dimension no choice but to quickly thank his friends for all the fun and pop out of our world entirely.

I love the way that Giffen draws Tellus immediately after Quislet goes. There's this one little panel of Tellus fruitlessly calling out to him, asking for his friend to come back. It is the saddest thing ever.

But it's the final fate of the Empress that really impressed me the most this time through. I can't believe that I forgot about this. Comic book supervillains never get to go out this cool. Three years previously, Levitz and artist Greg LaRocque had turned the Empress from a villain who was rarely depicted as all that threatening into one of the greats. She goes out in style, with a huge body count and a final revelation about her own age before disintegrating into dust. Those final few pages between her and Sensor Girl are completely amazing.

Saturday, February 16, 2013

LSH Reread, part fifteen

(Covering Legion of Super-Heroes vol. 3 # 48-53 and Annual # 4, 1988)

Major developments:

*The four conspirator Legionnaires - Brainy, Saturn Girl, Duo Damsel and Mon-El - have to move more quickly as they are being suspected. Mon-El, implausibly but hey! comics, brings a dwarf star to Earth to power a device of Brainy's. This goes disastrously wrong and nearly kills millions. Tellus, Magnetic Kid, and Sensor Girl have figured out they're up to something. Magnetic Kid confronts Brainy but is rebuffed.
*Starfinger plans to send a pulse wave through space attuned to the Legionnaires' flight rings. He receives a sample ring from a mysterious "Doctor Hazeg," whom the in-disguise Cham recognizes as actually Colossal Boy. Starfinger later sees through the deception when he realizes Hazeg's identity.
*The conspirators fess up in part: they're attempting to break the time barrier and avenge Superboy's death by destroying the Time Trapper. The rest of the team agrees that's a good idea, but they don't know that the four have sworn to kill the entity or die trying, and that they firmly intend to do it alone. Brainy begins to despair that the time barrier cannot be broken, but he's encouraged by the strange reappearance of their presumed-dead friend Rond Vidar. They use the Infinite Man's power over time to burst the barrier and attack the Trapper.
*So things go straight to hell: Everybody's ready to leave and kick some entropic ass at the end of time, but Brainy has powered the device to only take the four of them. Somehow Rond Vidar comes along as well, revealing his secret when they reach Time's End to battle the Trapper: he's got a Green Lantern ring. The battle is still pathetically one-sided: the Trapper injures Saturn Girl after her attempt to attack his mind, he kills Luorno's second body, and even after Mon-El punches the Trapper through a dying star and smashes a planet (!) into him, the Trapper shrugs off the attacks and wounds Mon-El so grievously that, even when this series ends the following year, he still has not recovered. Brainy's secret weapon is to reincarnate the Infinite Man: the personification of constant, ceaseless rebirth goes to war with the personification of entropy and death, and the two vanish back to the very beginning of time, where the Trapper's very existence creates a paradox. Both beings may be destroyed, but the costs are pretty high.
*Using the Infinite Man in this fashion means the death of its human host, Jaxon Rugarth. Polar Boy charges Brainiac 5 with violating the Legion constitution's guideline against taking life. The trial splits the team, some of whom agree that Rugarth's mind had been destroyed years before when he became the Infinite Man in the first place. The final vote is 11-7 in favor of acquittal with several abstains. Brainy bequeaths Luorno his force field belt before resigning, Shady takes an extended leave of absence looking for medical help for Mon-El, his invunerable body shredded by the Trapper, and the White Witch was so infuriated by Brainiac 5 that she abruptly left without discussion or explanation. The team, to put it simply, is in shambles.
*While her lover is unconscious, Shady prays to her gods and ancestors for his life, and "binds" herself to him in devotion, a ritual similar to marriage, which involves her cutting off part of one of her fingers.
*Ayla, Pol, and Tellus take a mission to Pol's home planet of Braal, which has been beset by earthquakes. These are caused by a Gil'dishpan called Hywyndr. Ayla flirts pretty heavily with Pol, who I believe is about ten or eleven years younger than she.
*Starfinger reveals himself to his prisoner Colossal Boy as Char Burrane, the first criminal who Gim apprehended after getting his super powers. The Espionage Squad, Dawnstar, and the Science Police raid his headquarters and capture him.
*Dream Girl finally has that fling with Atmos in a short backup story. Garry Leach draws it. That man never got enough work.
*Greg LaRocque leaves the book after a run that started a little dry but improved so much over time. He's replaced by returning artist, and co-plotter, Keith Giffen with issue # 50.

Oh, sweet merciful heavens, Giffen's back and he's remembered how to draw.

There has been speculation over the years about sales figures for the book. The numbers that are posted monthly - to some controversy - at sites like The Beat don't stretch back as far as the late eighties, so it's anecdotal research. Still, the smart money's on LSH losing at least a third of its audience when it moved off the newsstands and into comic shops only as a Baxter-only title, and rising only briefly with 1987's "Death of Superboy" four-part crossover. This allegedly didn't hold, and sales continued deteriorating.

From my own experience buying these as back issues, pretty much everything between issues 20 and 50, along with the overprinted # 2 through 6 and excepting # 37 and # 38, came from quarter bins. There was next to no back issue market for LSH in the 1990s. That said, the final thirteen issues were much more difficult to source. They didn't cost me any more than cover price, but the price tags of several different comic shops around Atlanta and Athens on my issues confirm that I had to look around quite a lot for them. The conclusion that I draw is that, after the Time Trapper story, comic shops found reason to cut their orders, massively. This probably came around the same time as a notable atrophy in the collectibles hobby, along with DC flooding the market with short-lived and forgotten miniseries. The ad pages of LSH during this period are like a roll of dishonor, with title after title that nobody bought. We remember the standouts and forget all the failures. In 1988, DC seemed to have a pile of them, and it probably made sense for retailers to try three copies of something new and cut three copies of the slumping Legion.

That's entirely speculative, but I think that's what sets the stage for Giffen's return and his unbelievably fantastic new style. It won't last very long, and, within years, it'll be buried by the "Five Years Later" run with its nine-panel grid and focus on random background objects, but for a few months in 1988, Giffen is absolutely masterful. He's again visually defining characters by their hair, something that both Steve Lightle and Greg LaRocque had let slip, and not their costumes. In fact, it's here that many of the Legionnaires quit dressing in costumes entirely. One of his first moves is to retire both Phantom Girl's and Dawnstar's Cockrum- or Grell- designed 1970s peek-a-boo suits, which I think are the last of the sexy-ladies Frederick's of Hollywood-by-way-of Logan's Run costumes from that period to stick around. Now, not only is her hair graying - perhaps a fashion choice - but she's wearing a red jacket. I really like this idea; it breaks the characters further away from defined "superhero" image and costume and allows them to dress like actual people.

But before we get to Giffen, there are two long-running plots that need to be resolved. The Starfinger story is by far the less satisfying of the two. He's just a laughably shallow and unbelievable villain, and his gigantic, super-powerful criminal empire just does not make any sense. Worse, it turns out that he just happened upon the source of his power, the mindless genies Starlight and Starbright. There's a brief moment of interest in watching the lesser-powered members of the Espionage Squad finally defeat him, but it's all an unsatisfying bore.

On the other hand, there's the Time Trapper story. Holy moly.

There's a great suggestion in the letters page that this whole "conspiracy" thing is really just gearing up to an elaborate surprise birthday party. If only. Levitz, LaRocque and guest artist Pat Broderick really sold the heck out of this ongoing story, and once Giffen returns, it's work by people at the top of their game. It's the nature of superhero fiction to sell the idea of heroes battling against insurmountable odds, but this story pulls it off like very, very few others. The most remarkable moment is the brave idea of sidelining Saturn Girl almost immediately. Over the previous few years, she had been spotlighted as the most strong-willed and surprisingly powerful of all the Legionnaires, particularly when she defeated Universo, and so watching her fall here is an incredible shock.

The death of Duo Damsel's second body is, similarly, driven home by the emphasis placed shortly before on what death means to her species. She explains that she effectively "died" several years previously when one of her three selves had been killed by Computo and has been either living on borrowed time or living a lie, which is hardly the sort of thing that you'd think her husband would wish to know.

Issue 50, and the amazing trial coda that follows it in # 51, is arguably the pinnacle of the book. I might be proven wrong over the next two reread chapters, and I'm really looking forward to revisiting Giffen's artwork again, but the impression that I have always felt was that this masterpiece simply wasn't going to be topped. "Life and Death at the End of Time" is absolutely one of the best single issues of any superhero comic, especially in the way that it upends the status quo and leaves the last year of the book with the team in shambles, trying to come to grips with what the hell just happened.

For those who enjoy the lighter side of the 30th Century, however, there is the amusement of watching Ayla make what's apparently one last attempt at heterosexuality with her fumbling flirting with the oblivious Pol. The fans in the letters pages have suggested that the founding trio are pushing thirty and Pol is at most maybe seventeen. That's okay, kid. If my older brother's best friend's twin sister had started coming onto me when I was seventeen, I'd probably have been clueless myself.

Tuesday, January 15, 2013

LSH Reread, part eleven

(Covering Legion of Super-Heroes vol. 3 # 24-29, Annual # 2, 1986)

Major developments:

*Suspicion over Sensor Girl's identity, and how the Empress had approached her, sets just about everybody on the team into arguments against each other.
*Quislet, probably out to cause trouble in the first place, finds Dream Girl out dancing with somebody who isn't her longtime boyfriend Thom.
*The Emerald Empress and the Persuader recruit criminals named Flare and Caress to join their new Fatal Five. Writer Paul Levitz plays up the possibility that Sensor Girl is the fifth member, but it surprisingly turns out to be Mentalla, a character whose membership bid was declined and who briefly joined the Legion Academy before vanishing.
*Sensor Girl turns out to be Projectra. Well, I was surprised as heck anyway. She concluded that her home planet of Orando's disasters were not due to the tradition vs. technology gap, but her own poor decisions, and... comic book hocus-pocus explanations, augmented powers, returned to our dimension, redemption, that sorta thing.
*Mentalla betrays the Fatal Five. The Empress kills her, and the heroes win out.
*The rulers of the Sorceror's World awaken Mordru, depower him, and give him the mind of a child so that he may have a second chance.
*Speaking of "mind of a child," Darkseid... for some reason... relents and un-curses Garth and Imra, and returns Validus to his correct point in time and form, as their baby, Graym's twin. This has got to be the least satisfying curse ever.
*Star Boy's home planet of Xanthu asks him to return home and help look for Atmos, the only other superhero from their planet, who has vanished. Science Police Chief Zendak adds that quite a few heroes and police officers, system-wide, are missing. Atmos can't be found; the Xanthu tribune asks Star Boy to stay. He abruptly resigns from the LSH and doesn't even bother telling Dream Girl. Their relationship has been falling apart for years anyway, but the speed at which she propositions Element Lad is still surprising.
*A new gangster called Starfinger shows up with a surprisingly large criminal extortion business, and, also, the silliest costume in space.


Paul Levitz, more than once in the 1980s, admitted in the letters column that he was not the best at creating villains, but even with that caveat, the unbelievably ridiculous Starfinger is a mess. He'll improve later on, but his first appearance - as a "Kingpin of Space" - is idiotic. It's impossible to believe anybody who so quickly kills his reliable operatives over imagined slights could ever build up such a large criminal empire. His outlandish and bizarre appearance doesn't help. Greg LaRocque has been improving massively on art chores during this period, and he's found quite a knack for drawing Dream Girl as sinfully curvy, but his design skills are still a little behind the curve. We only catch glimpses of the missing hero Atmos in issue # 28; when we meet him properly in the next batch, it'll look as though the artist forgot to draw parts of him.

Much more entertaining is the resolution to the Sensor Girl story. Levitz has obviously been having a ball leaving one obscure clue after another for several months as to her identity. The smackdown with the new Fatal Five is really entertaining, with our five heroes - Sensor Girl, Dream Girl, Colossal Boy, Tellus, and Polar Boy - really looking like they're not getting out of this one alive. Mentalla's betrayal seems like something straight out of an earlier, shallower, time, but her double-agent turn goes over really well. When she's killed, it's a real surprise.

While the main story in the comic is exciting and incredibly fun, especially Brainiac 5's latest turn as team detective, thinking on a higher plane than everyone else, the annual is a complete disaster. The only good thing about it is that Keith Giffen returns to provide artwork for the opening and closing segments. This gives it some artistic continuity with "The Great Darkness Saga" and the earlier "The Curse."

Sadly, Darkseid's big, evil curse turns out to be a completely damp and dull disappointment. Only a year after we learned that Validus was the twisted and weird monster formed, by his black Apokolips science-magic, from Garth and Imra's missing child, the big baddie... sort of changes his mind, kills his servant Ol-Vir instead, and returns Validus to humanoid childhood. I guess it explains why Validus was weird and uncontrollable - he was only ever about eight months old - but the baffling way Darkseid returns him to normality is crushingly dumb. Even Imra is confused and unhappy about it. A big BAH to that. Now let's see what Universo has been doing.

Sunday, December 16, 2012

LSH Reread, part eight

(Covering Legion of Super-Heroes vol. 2 # 321-322, vol. 3 # 9-12, and Legion of Substitute Heroes Special # 1, 1985)

Major developments:

*Dawnstar and Brainiac Five crash-land on a primitive planet with religious issues.
*Dev-Em, a descendant of Krypton who's been a very minor supporting character, inflitrates the Dark Circle on behest of some police organization.
*The missing five Legionnaires return home. Vi confronts Yera, declining to forgive her for impersonating her, but establishing an awkward peace - I guess - between them.
*Element Lad and Shvaughn have their smooching interrupted by a Legion mission to thwart some alien thieves in Hong Kong.
*Cosmic Boy takes a leave of absence. Shortly afterward, he and the other founders, Saturn Girl and Lightning Lad, formally tender their resignations to make way for new blood on the team.
*Timber Wolf agrees to undertake a dangerous and mysterious mission on his own as a bequest in Karate Kid's will.
*The team protects the three candidates for Earth's presidency from Khund assassins; Invisible Kid accidentally kills one of the attackers. Mojil Desai is elected the planet's new president.
*Element Lad is re-elected team leader.
*Prefiguring his late 80s/early 90s work on Justice League during its long "bwa-ha-ha" phase, Keith Giffen pencils and plots a Legion of Substitute Heroes special that plays the team as mostly ineffective and goofy, but they nevertheless save the planet Bismoll from the oh-so-1970s villain Pulsar Stargrave, somehow.


It's interesting to see just how little is happening during this period of the comic, but how incredibly entertaining it all is. There are fights and explosions and super-powered stuff, but the draws are the character interaction and the artwork. Steve Lightle's stuff is - and I know, I keep saying this - just so damn good.

I have to say, though, that while the proper book(s) are reliable and engaging and keep me caring about the characters, it's what Keith Giffen does with the Substitute Heroes Special that really warrants comment. This book is hilarious. It is actually a follow-up to an issue of DC Comics Presents from about two years previously. My copy has gone into hiding, but it had been a longtime favorite.

In that story, the then-new character of Ambush Bug had hopped on Superman's back just as he was traveling on some mission to the 50th Century. He stops in Metropolis in the 2980s, hoping the LSH could hold onto Bug for him, but they were out of town and he leaves him instead with the Subs. They are depicted as utterly incompetent, well-meaning goofballs, and they lose him. The book's a complete riot, and includes an amazing exchange between the Bug and the Subs' newest member, the unfortunate Infectious Lass. She is sent to distract Ambush Bug using her "feminine wiles," which works for about the half-second that makes up Bug's attention span. He, who has spent the entire escapade thinking he's at an amusement park, asks her what she does, having already been tickled by the Subs' various and ridiculous powers. "I make people sick," she says. "I'm sure you do, honey," he replies. I've loved Infectious Lass ever since.

In the special, the Subs and Gigi strike out for the planet Bismoll, where former LSHer Matter-Eater Lad has entered politics, and which has been invaded by Pulsar Stargrave - what a name! - and his disco fashion sense. Chlorophyll Kid has gained about a hundred pounds since we last saw him, and Infectious Lass has unwittingly passed along some gender reversal germs to Color Kid, and Matter-Eater Lad bites off Pulsar's nose. (It must've been the season for it; Ace Garp bit off Jago Kain's nose in 2000 AD around the same time.)

The book ends with Polar Boy coming to the sad realization that his team really is a band of incompetent boobs, and, in a final panel, realizes that their time has passed. In what would become a Giffen hallmark - this really does prefigure much of his work on Justice League a few years in the future - this could-be-touching epiphany is nothing more than a throwaway joke in the final panel.

The other really important moment is that the three founders all retire. While this has been telegraphed and hinted at for many months, it's still a surprising development. They'd been the core and the heart of things for so long that it would have been an inconceivable development just a couple of years before. Their story is far from over - in fact, there's a Legionnaires 3 miniseries about them that I don't own - and the books probably can't really exist without them, but it's a reminder that nothing's really all that safe in the 30th Century.

Friday, November 23, 2012

LSH Reread, part six

(Covering Legion of Super-Heroes vol. 3 # 1-5, vol. 2 Annual # 3 and # 316, 1984)

Major developments:

*A very large group of the Legion's enemies forms. They call themselves the Legion of Super-Villains and each must swear a blood oath to kill one of the heroes or die themselves.
*While that calamity is getting started, some sorcerers decide to resurrect Mordru, but are stopped in time.
*Garth and Imra's baby is born. They are surprised that the boy is an only child, as Winathian men almost always father twins, and Imra swore that she felt the thoughts of a second child. Unbeknownst to them, Darkseid had used the universe-wide darkness of Mordru's attempted resurrection to steal the baby. He sends it back in time where the baby will grow into the powerful monster Validus, the member of the Fatal Five who had slain Lyle Norg.
*The villains teleport the planet Orando into a between-universes limbo.
*Karate Kid dies in combat with his old foe Nemesis Kid who is, in turn, executed by Projectra. The villains scattered, she decrees that it was wrong to try and modernize Orando, and leaves her friends to return to our universe, while they travel on, planning to never be seen again.
*Element Lad, Cham, Ultra Boy, Phantom Girl and Violet are trapped in limbo, trying to get home.
*Ayla Ranzz loses her gravity-nullifying powers and regains her lightning powers.
*Speaking of Lyle Norg, he's alive again and wants to return to the weird world where he had briefly been seen in # 299. Jacques Foccart agrees to take him.


This is a much better group of comics than LSH had seen for several months. It handles the split between the new volume and the old really gracelessly and awkwardly, and making room for a new annual certainly doesn't help, but these seven issues just about pull off the transition and tell a really epic adventure pretty well.

In their favor, Paul Levitz and Keith Giffen have clearly been reading Marvel's Uncanny X-Men and learned, from Chris Claremont, how to write villains. The clumsy moniker "Legion of Super-Villains" makes more sense to the readers than to many of these characters. Some of these old faces have only survived, awkwardly, into the 1980s because of the old fan demand to see recurring baddies. Radiation Roy, the most obvious example, is lost among them. He's a relic of the silly 1960s, when the Legion was called in by the police to stop space bank robberies, basically. This sort of "crooks do rotten things, by golly" perspective was long buried, and it looks like Levitz just doesn't want to use old characters like Roy, or Saturn Queen, or Cosmic King, all of whom have little to do in this adventure.

Now, Levitz and Giffen had already, in issue # 301, rehabilitated Lightning Lord from a bank robber who fires zap blasts, into something much more chilling and forceful. Here, he resembles Marvel's Magneto more than anybody else. He's lost in his rhetoric, brutal and hateful toward his sister Ayla, and believes that nature itself is speaking to him, reassuring him, via communication only he can hear. He's insane, but he's believably and coldly insane. Unfortunately, the LSV is so large, and features so many promising, newer characters like Zymyr, that the same rehabilitation can't be undertaken for all of the oldies with the space available. Hence, Roy doesn't get a personality upgrade; he's just the butt of a couple of jokes. Zymyr, incidentally, is a big purple tapeworm in a floating bubble. He's from a race with the quite ridiculous name of the Gil'Dishpan.

Structurally, though, this story barely hangs together. Because DC Comics, experimenting with this new shipping cycle of a direct market volume 3 and a newsstand market volume 2, can't be assured that everybody will be able to read all seven parts of this story, the annual and # 316 have to reference the big action in # 1-5 without relying upon them. These are side stories to the main action, and don't slot in as, say, "episode four of seven" like they might. There was one fumble that showed that I did not read them in the correct order. # 4 opens with a reference to Wildfire vanishing, which I thought the story would explain in a few pages. No, it happened toward the end of # 316, which I read after # 5. Not that it mattered much.

Okay, so it's not so much a seven-episode story as it is a five-episode story with two awkward additions bolted on. Even accepting that, it's still weird, because the villains' plot abruptly changes after issue # 2. It begins all dark and ominous about every member swearing a blood oath to kill a Legionnaire. This is mostly abandoned. Their real plot turns out to be to teleport the pain in the ass backwards planet Orando through limbo and to another universe, so all the baddies can be space bank robbers again, basically.

But I think that "Once a Villain..." - to give this story a name - has so many key moments of greatness that it's really easy to overlook the patchy overall plot. First up just has to be the arrival of Steve Lightle on art duties. Holy anna, is this guy ever a find. He takes over from Giffen after # 2 and the book instantly looks so much better. Giffen hit his absolute nadir in my book - even worse than the awful job on "Omen and the Prophet" - with the cover of # 2. This awkwardly-posed cover shows several of the villains attempting to look menacing, but since Giffen drew them with floppy circles on their shoulders instead of skulls with facial musculature, they look like a bunch of balloons on scarecrow bodies. The interior work is not much better. Lightle kicks things back the way LSH should look. He's a terrific artist who's never received his credit from fandom, frankly one of the best artists to ever work in the superhero genre. There are still some production problems, however. Colorist Carl Gafford's effects and things certainly look better on the whiter Baxter paper than on newsprint, but the downside is that the process shows off the flaws whenever a colored element is placed over otherwise black on the page. It's sort of like watching a super-hi-def digital remaster of Thunderbirds and wondering when they replaced those thin silver strings that hold up the puppets with big black cords.

And then things go completely wild when we get to Orando - poor, stupid, King Arthur Orando - and Nemesis Kid lays down the smack. Comics foretell heroes' deaths all the time, but what happens really is stunning. Back in the late 1960s, writer Jim Shooter had introduced four new Legionnaires in a very celebrated series of stories. Nemesis Kid, with his adaptation power to defeat any single opponent, was almost immediately outed as a traitor, and Ferro Lad died after seven issues. Karate Kid and Princess Projectra remained close while their fellow newcomers were lost. Karate Kid left the team for a solo series, set in the weird wild world of contemporary Earth during the days when Bruce Lee kung fu movies were all the rage, and Projectra, even when most of the guys and ladies in the team were showing off all that skin, was prancing around in a Frederick's of Hollywood outfit. Frankly, both characters were due for retirement. They didn't feel natural; they felt dated and ridiculous, so their happy ending and royal wedding should have been a sweet finale for them.

One year later, the planet is devastated by the villains and millions killed, and Karate Kid, beaten to the last inch of his life by Nemesis Kid, turns and dies heroically shutting down one of the engines that is driving Orando through limbo in a huge explosion. Projectra kills Nemesis Kid by breaking his neck. The villain's corpse is unburied and left to be kicked around by soldiers. What's left of Karate Kid's body is ceremoniously burnt on a funeral pyre, and Projectra gives a final farewell to her friends; Orando will remain in limbo or beyond. She had failed her people, and they want nothing to do with the United Planets or any outside world. Well, to put it mildly, holy shit.

This is so epic, and so amazing, that the dismissive problem of Lyle Norg still hanging around being ignored by everybody for seven months seems extremely weird. That, at least, will get addressed in the next batch of issues. Otherwise, "Once a Villain..." is certainly flawed but still really memorable, a powerful and gut-punching story full of excellent character moments and unexpected, jawdropping results. Most of the baddies get away, and five of our heroes look to be lost forever between dimensions. Especially with Lightle at work, it leaves me really anxious for what comes next.

Saturday, November 17, 2012

LSH Reread, part five

(Covering Legion of Super-Heroes vol. 2, # 310-315, 1984)

Major developments:

*Omen and the Prophet's battle against the LSH, on the sovereign planet of Khundia, has political ramifications. The Khunds fail to get them offworld before Omen's goal - an illegal and lethally dangerous Negaton bomb - is revealed. The bomb destroys Omen and the Prophet, and reveals, in the wreckage, the believed-deceased Legionnaire Lyle Norg.
*I say again, Lyle Norg comes back to life. You'd think that this would be huge.
*Computo is finally reprogrammed, Danielle Foccart is cured, and the team headquarters is rebuilt.
*Dawnstar returns to the team, accepting that Wildfire is, despite his lack of a human body, her soulmate.
*The book splits into two titles, one for the growing "direct market" of comic shops.

This will be a weird entry to write, as I'm certain to be channeling my inner 13 year-old, who turned on these funnybooks with a mercurial and hateful vengeance when they were published. Parenting a 13 year-old girl with wild mood swings and very loud opinions who takes everything way too damn seriously, I can imagine that my views in 1984 must have been pretty intemperate, but you know, even with the sober, calmer opinions of fortysomethinghood, the writers and publishers really did make some extremely weird decisions at this time, and the resulting comics truly are not very good at all. I can see why the earlier material - just a few months earlier - thrilled me so much at the time, because they remain, demonstrably, very good comics. But man alive, did they ever hit a bad, and really strange patch in 1984. To do so when an impatient and demanding 13 year-old is risking one-fourth of his weekly allowance on them, well, that's a recipe for grudges.

In the previous installment, I explained that issues # 307-310 are a four-part story about two overpowered, deity-level villains causing all sorts of violence and volume in a big, stupid, outer space fight. One thing I'd forgotten until parenthood is that the perception of time is totally different when you're a kid. Four months is an eternity. And so # 310 had been another terrible issue of noise, no imagination, and really bad artwork as Keith Giffen continued his new and painful experimentation in swiping. And it ends with a really stunning revelation: when Omen/Prophet gets sucked into another dimension, the other dimension spits Lyle Norg back into ours.

Now about a year before, in # 299, we briefly saw Lyle, as his successor Jacques Foccart stumbles across him in some hallucinatory, weird otherworld, but we're never sure whether the incident is a dream or fantasy. But in terms of what this means, well, it's enormous. In the 1980s, superheroes simply didn't come back from the dead like they embarrassingly do today. Especially in LSH, when the three deaths - four, if you count Luorno's third body - of heroes was something that the survivors remembered and honored. So 13 year-old me was expecting this stunner of an ending to be followed in the next issue. And it wasn't.

# 311 was another split issue to help Giffen out with his deadlines - he was a new dad, that's understandable - with one 12-page story drawn by him and a second drawn by the late Gene Colan. It didn't take me long in life to appreciate Colan a lot. When I was in high school, I thrilled to his 1970s work for Marvel on Howard the Duck and Tomb of Dracula. He was one of the giants. But when I was in middle school, I couldn't stand him. I probably first saw his work in the February 1982 issue of Wonder Woman ( # 288) and hated it so much that I eventually stopped buying the comic, which had been one of my favorites since I was old enough to read on my own. Honestly, his 1980s DC work is not as strong as his 1970s Marvel work - and you sit down with Wonder Woman # 293 and tell me I'm wrong - but while it didn't deserve the teenage spitting and hate that I roared at it, the comic still isn't very good.

Then things got worse. Okay, so in # 312, we're bound to start dealing with Lyle Norg, right? No, he gets a sentence of backhanded acknowledgement. The story is dull and unimportant - it's a two-part "police procedural" about Colossal Boy and Element Lad going undercover in the Science Police to find a blackmailer - the artwork is terrible, and there's a special announcement about something infuriating. My friends and acquaintances who grew up with British comics remember the cold childhood fury of the "exciting news inside, chums!" announcement that your favorite comic was to be canceled and merged with another title. Here's my version of it.

See, comics at the time were mainly sold on the spinner racks in drug stores and Majik Markets, and, once in a great while, you'd find back issues at the Cumberland Mall antique shows. Or, you could go by Benny the Book Trader and maybe get a back issue with a little U penciled on the first page for ten cents under cover price. The Book Trader was - in the suburbs of Atlanta - among the first stores to form the "direct market." News vendors, Eckerd Drugs or convenience stores could return unsold comics for credit against the next batch to come in but had limited control over what they received. The direct market, which came to dominate comic book sales in North America for the next thirty years, paid up front for non-returnable stock, but ordered specific quantities of what they wanted and believed would sell through.

DC and Marvel reasoned, correctly, that the growing segment of older comics readers would pay a higher price for better quality comics, printed on better paper and with higher production values, allowing superior color and without the occasional problems of badly-registered color overlays. At the time, DC's two best-selling titles were Teen Titans and LSH, and so the company started a very weird new policy for them. After the July 1984 issue, the "main story" moved from the existing newsprint title and into the Baxter book, priced almost twice as much - a then whopping $1.25, which isn't what you want to spend when your parents, expecting you to save all three dollars of your allowance, are incapable of hearing any prices without reminding you that in the good old days, funnybooks was only a dime - and only available in the direct market, or, shops like the Book Trader, where I was not guaranteed the chance to visit very often.

The August 1984 issue was taken over by what even 13 year-old me recognized was going to be the B-Team. I don't remember how I came to understand this from house ads and letters page announcements, but while Levitz and Giffen would be plotting the stories, they would be executed by others. # 314, for example, had a main story, in which the traitor Ontiir, who'd been working for the Emerald Empress back in # 302, ran back to his bosses in the Dark Circle and got Sun Boy, Brainy and Supergirl into a fight, that was drawn by newcomers Terry Shoemaker & Karl Kesel. The 8-page backup, again inked by Kesel and drawn by veteran George Tuska, was dialogued by Mindy Newell from Levitz and Giffen's plot. The backup ran for three issues and told the story of Mysa the White Witch's origin.

The plan was for twelve months in this format: new stories in both the slightly retitled Tales of the Legion of Super-Heroes (volume 2) # 314-325, and the Baxter paper, direct market Legion of Super-Heroes (Volume 3) # 1-12. After the first year, Tales would become a reprint book, and # 326 would reprint LSH (Volume 3) # 1. Does that make any sense? Believe it or not, it lasted for a good while, since so many people were still buying their comics from newsstands and quickie-marts. The reprints in Volume 2 continued until the end of 1987, and the final issue of Tales, # 354, reprinted LSH (Volume 3) # 29.

As an adult, organizing the comics into a reading order is slightly problematic, since the ongoing stories only wink and wave at each other while moving along. To be honest, I'm not as familiar with Tales as I am Volume 3, because when, years later, toward the end of high school, when I started going back to find all the books that I missed, I only wanted Volume 3. The twelve issues of Tales just didn't seem to count. I eventually bought most of them, but can't honestly claim that I ever really cared that much, even during those times when my passion for Legion resumed in a big way.

And Lyle? Dude comes back from the dead in # 310 and finally gets about three pages of acknowledgement across # 314 and # 315. He's mopey, wants to be left alone, and wishes that he was still resting in peace. What in the world was the point of bringing him back to life - if that's what's happened - if that's all that Levitz and Giffen wanted to do with him? It is really, really weird.

But I never saw it at the time. I was hating the artwork after seven months of lousy stories and pictures, and this instantly-abandoned (or so it seemed) subplot about Lyle offended the bejezus out of me as a kid, and now they were taking the REAL Legion to some stores where I couldn't always go and charging more for it and leaving me with leftovers from minor leaguers. I dropped the book in the blazing, eternal fury of a pissed-off eighth-grader.

Plus, I'd found Uncanny X-Men, which I liked better.

Next time, again, the reading order is tricky and fumbling, but I think it works best if I look at the first five issues of the Baxter book, the third Annual, and Tales # 316.

Monday, November 5, 2012

LSH Reread, part four

(Covering Legion of Super-Heroes vol. 2, Annual # 2 and 304-309, 1983-84)

Major developments:

*Projectra and Karate Kid get hitched. They're the third pair of Legionnaires to marry, we're told, and they formally resign from the team to rule the planet Orando as Queen and Prince Consort.
*Shvaughn Erin and Element Lad have deduced that the Shrinking Violet we've been watching for months is an impostor. The real Salu Digby has been abducted by terrorists from her home planet of Imsk. The "Vi" who has - in an almost big a surprise as the abduction - married Colossal Boy is a Durlan actress named Yera. The biggest surprise comes with the revelation that Colossal Boy intends to stay married to her, and, sorry, Queen Projectra, but it turns out y'all're the fourth Legionnaire wedding after all.
*Dawnstar breaks things off with Wildfire and takes a leave of absence from the team.
*Element Lad is elected team leader.
*Garth and Imra announce that they're going to have a baby.
*Two ultra-powerful beings, The Prophet and Omen, show up and start yelling at everybody.
*Keith Giffen buys a bunch of José Muñoz comics and studies them very, very closely.


This run of LSH is one that I'll always remember, because it goes from a huge high, and the peak of my teenage fandom, to the first of the three really big stumbling blocks that had me walking away from the comic. It's amazing, in retrospect, how quickly this happened, but that's teenagers for you. Within ten months of deciding I would be a fan for life, the quality of the book fell off a cliff between issues # 306 and # 307. It would recover, but only after I abandoned it.

But first up, there's Dave Gibbons. He illustrated the second annual, which is really a silly story in which five Legionnaires get lost in time and get into a scrap with Durlans posing as Greek gods, and I had not loved artwork so much since the passing of Dick Dillin, who had illustrated all those wonderful Justice League of America comics that I enjoyed as a child. Soon, I would find Gibbons' artwork in Marvel's American-sized reprints of the very fun Doctor Who comic, and then Watchmen, and then all of the stories that he'd done for 2000 AD. This was my introduction to his work, and I was amazed by it.

But the big deal here is the story about Vi. In the three previous chapters of this reread, I've made sure not to refer to Violet as Salu Digby, because she was abducted by terrorists from her home planet of Imsk, and a Durlan actress named Yera was sent to impersonate her in the Legion. She fell in love with Colossal Boy, which was a dream come true for him, as he'd been crushing on Salu for a few years and was pleased that she finally reciprocated. Now, it must be said that Yera agreeing to marry Gim in the first place is just about the height of thoughtlessness and crappy behavior, but I think it's really interesting that creators Paul Levitz and Keith Giffen decided to keep them together. Gim, heart-on-his-sleeve sensitive guy that he is, forgives Yera for the deception, accepting that she personally had nothing to do with Salu's kidnapping and was oblivious to her incarceration. Yera offers to annul the marriage since she came into it with false pretenses, but he accepts her as she is.

As tough as some of that is to swallow, I'm glad that Levitz and Giffen stuck with it, because it allowed them to explore some new character quirks. He therefore becomes half of the third Legionnaire marriage, and the only one to a spouse who isn't also a superhero. Also, since his mother is Earth's president, and since there are considerable biases among humanity against Durlans, that opens some interesting political avenues. There will also be the business of how Salu, once she recovers and rejoins the team, feels about Yera and her old buddy Colossal Boy.

Issue # 306 is a flashback-filled story looking at Star Boy's history. The flashbacks are drawn, with reliable energy, by old hand Curt Swan, while the framing is drawn by Giffen and Mahlstedt in what would be the last example of the style for which Giffen was known. It's a great story, too. Basically, it's Star Boy kicking back with Wildfire to watch the election returns come in, and hoping that Dream Girl will lose so that she'll have time to pay attention to him again. (This issue was mentioned by comedian John Hodgman in a USA Today interview just last week. Thanks to Matt for the heads-up!)

Everything changed, and, to my mind, in a terrible way, with # 307. Thirteen year-olds aren't known for being able to express much in the way of art criticism - in fact, forty year-olds are pretty often awful with it, too - but all I knew then was that, suddenly, Giffen's art looked like it fell off a cliff. There are, certainly, interesting panel layouts, but faces became elongated and sloppy, anatomy was all over the map, the camera angles were utterly bizarre, and there's a sense of energy and movement that, combined with how weird everybody looks and how incredibly thick the inking is - surely Mahlstedt wasn't responsible for these figures?! - gives the whole comic a sense of being rushed, wildly.

It doesn't help that the four-part story, "Omen and the Prophet," suffers for two big reasons. First, episodes two and three are shorter than usual. Part two is 14 pages, with George Tuska doing a much more competent job with a nine-page story in which Gim and Yera meet his mother, and part three is 13 pages, with Pat Broderick again turning in a much more professional looking job with ten pages about Projectra and Karate Kid. It really, really feels like Giffen was falling over deadlines and not leaving Mahlstedt time to ink anything. To be fair, Giffen had been extraordinarily busy, what with his LSH commitments and also launching another DC title, The Omega Men, and his son being born, which can be a huge crunch. But this is nevertheless really slapdash work, and the story is a complete bore as well, with a barely-coherent plot about overpowered loudmouths yelling a lot.

As if Giffen's work was not aggravating enough on its own, it soon transpired that the artist had been appropriating and swiping the comics of an Argentinian cartoonist named José Muñoz. The Comics Journal, in its February 1986 issue, called Giffen out on how flagrantly he was pilfering from Muñoz, doing much to derail his previously fan-favorite career, and giving his reputation a black eye that took decades to recover.

By that time, I'd already dropped LSH. I remember looking over some recent back issues in 1986 and a friend told me about the swiping. I shrugged it off, but was a little pleased to understand just why the artwork in my previously-favorite comic had turned so awful. More on the story behind that in our next installment.

Sunday, October 28, 2012

LSH Reread, part three

(Covering Legion of Super-Heroes vol. 2, # 297-303, 1983)

Major developments:

*Following events in the previous issues, Cosmic Boy's mother dies of radiation poisoning.
*Duplicate Boy calls out Colossal Boy for stealin' his honey, then decides Vi's not worth it and splits, leaving Earth.
*Chameleon Boy has lost his powers and decides to bond with his dad, quadrillionaire RJ Brande, who, not content with using "By Ymir" as an exclamation, also uses the words "fershlugginer" and, three times in one issue, "verdammt." Evidently, Durla is not an alien planet at all, but a neighborhood in Brooklyn that borders Potrzebie.
*Their swanky new headquarters is formally dedicated, and the Adult Legion story that foretold Shadow Lass's death is explained away as a possible future from an alternate reality.
*Karate Kid and Projectra announce that they're getting married.
*The Emerald Empress, previously depicted as the least effective villain among the Fatal Five, is redesigned as an incredible force of evil and bitchiness somewhere between Servalan from Blake's 7 and Joan Collins' character from Dynasty.
*Shvaughn Erin and Element Lad certainly look like they're dating to anybody not in denial about Element Lad's sexuality. We meet Shvaughn's roommate, Officer Gigi Cusimano, and Sun Boy instantly starts chatting her up.


When 12 year-old me first read LSH # 300, my mind was permanently blown. The frame story is set in the present, mostly around a few not-all-that-important events, but also at the Science Institute. You really have to handwave some magic storytelling stuff and pretend that it's science, but basically, Brainiac Five and his clever pals Rond Vidar and Professor Clicks-a-Lot are helping Andrew Nolan, the insane brother of the long-deceased Legionnaire Ferro Lad. Andrew has fantasy nightmares of the past or the future of alternate reality LSHs that show up on a video screen and keep him screaming in torment as heroes die ugly and awful deaths. Brainy's cure - and magic storytelling doesn't get more magical - is to twist the vertical hold knob and tune him into a happy alternate reality where Andrew, not insane, was welcomed into the team as Ferro Lad's replacement, whereupon Andrew sighs contentedly and, with a "pop," goes to live in that world. Okay, then.

But the nightmares are important, not the frame story. Illustrated by a who's who of LSH artists from the past, such as Howard Bender, Curt Swan, Kurt Schaffenberger, and Dave Cockrum, most of these things are just incredibly ugly and violent. Sadly, I can't imagine them having much impact to a generation of comic readers inured to such things by the bloodthirsty bathtub fantasies of Geoff Johns and Brian Michael Bendis and their ilk, but back when superheroes didn't get their brains blown out on-panel, or kill bad guys by breaking their necks, seeing it happen here was a complete jawdropper. I read and read and reread this story, and, many years later, when I needed a character to suffer a wild laser blast-through-the-chest death in one of the comics that I drew, I swiped Dave Cockrum's depiction of Tyroc's end.

I really like the way that Levitz and Giffen amp up the villains. Both Lightning Lord and Emerald Empress are shown to be incredibly powerful and uncontrollable. The unspoken effect of Lightning Lord's rampage is that Garth is probably every bit as dangerous and has the potential of being lethal to anybody around him, but, aware how anybody could be killed by his electricity, he deliberately reins himself far back.

I also like the way that they chose to depict Durla as an incredibly weird and alien environment. Chameleon Boy really suffered from his My Favorite Martian-era design in my book; real Durlans, about whom more in the next entry, typically choose to look quasi-humanoid in deference to everybody else, when they're really disgusting, slimy messes who live on a disgusting, slimy, messy planet.

There's lots more that I'm going to say - of course - about Colossal Boy and Vi in the next installment, but it is worth noting that the really awesome fight between Gim and Duplicate Boy is one of my favorites. Duplicate Boy is an interesting character. He's a distant supporting player in a different super-team, the Heroes of Lallor, who basically has every super power that you've ever heard of. (Grant Morrison later turned that idea on its head with a character who has every super power that you haven't heard of. As soon as you think of a power, she lost it.) There are always periods in comics where characters are made to be more impressive by being more awesome than everybody else by virtue of all the things they can do; we call these periods those occasions when comics are trying very hard to appeal to ten year-olds. So Duplicate Boy can duplicate all his opponents' powers, and gets to knock Gim all over the Himalayas by being as giant as him, while also as strong as Superboy. There is some great good-natured grumbling dialogue among the Legionnaires sent to break up their lovers' squabble over Vi, because nobody wants to take the kind of beating that Duplicate Boy can lash out, and certainly not for such a dumb reason. I love it.

It's an absolutely terrific run of comics, and has me anxious to see again what happens next.

Wednesday, October 17, 2012

LSH Reread, part two

(Covering Legion of Super-Heroes vol. 2, # 290-296, 1982-83)

Major developments:

* "The Great Darkness Saga." The classic 20th Century villain Darkseid emerges after hundreds of years away from galactic events. He pulls the information about the planet Daxam from Mon-El's mind and gets himself a super-powered army, three billion strong.
* Supergirl makes her first return visit to the 30th Century after more than a decade.
* Dream Girl is elected team leader.
* Dream Girl's sister Mysa, the White Witch, joins the team. Blok starts macking on her almost immediately.
* Ayla (as Light Lass) leaves the team.
* Colossal Boy and Vi begin dating.
* Cosmic Boy's younger brother Pol is seriously injured.


Naturally, "The Great Darkness Saga" dominates this run of seven issues. It's a five-part story - at the time of publication an unusually long one - with two issues that deal with aftermaths. Paul Levitz is the writer throughout, with the art team of Keith Giffen and Larry Mahlstedt providing most of the artwork. Episode five of "The Great Darkness Saga" is an extra-length 41 pages, rather than the usual 25. Episode two, however, is only 18 pages. There is a separate seven-page backup story, illustrated by Howard Bender and Rodin Rodriquez, set during the adventure and focusing on the three founding members. Similarly, Bender assists with issue # 295; Giffen and Mahlstedt illustrate seven pages of framework around a flashback story set during the team's early days that is drawn by Bender.

I was surprised to find that I enjoyed the flashback, "The Origin of the Universe File," more than I did the epic. I guess it's because, despite its scale and scope, "The Great Darkness Saga" is simply a standard superhero adventure with the team all getting together to overcome the gigantic threat of the day. It's not at all bad for its genre, and occasionally wonderful - especially when Supergirl punches Darkseid into orbit, only to have him instantly "Boom Tube" his way back to the planet to clobber her from behind - but it really does feel like a story that's been copied and duplicated by so many similar superhero epics over the last thirty years that its oomph has been lost. There's also, however, a ridiculously fun double-page splash where Giffen, with a wink and a grin, poses his characters like Michelangelo's "Creation of Adam."

No, the "Universe File" story appeals to me a little more for its very strange and welcome take on the old DC continuity of the Green Lanterns. It shows 'em up to be a bunch of thugs operating on the behalf of galactic tyrants, basically. The Legion is summoned to the Time Institute, where scientists have been injured by a weird bolt-from-the-beginning-of-time. It's DC lore that anybody who attempts to view the creation of the universe briefly sees a huge hand holding a galaxy, and then weird lightning blasts them. The Guardians of the Universe - those blue-skinned short fellows in red robes who control the Green Lanterns - have decreed that nobody, anywhere, has the right to attempt to use time travel to look back at creation, and want to punish anybody who tries. Some cheek!

The frame story around this flashback sees Ayla leaving the team, and is an example of the occasionally troubling way that Levitz writes some of these relationships. I believe that he gets some of them very right and very honest - Thom clearly loves Nura more than she does him, and theirs isn't a relationship that's going to last for many years - but there are ugly and one-dimensional examples of the girls being demanding harpies and the boys being overprotective control freaks. There's no two beans about it; Ayla straight up tells Brin that she's quitting the team and going home to Winath, and he's got a day to decide whether he's coming with her. Then she catches him kicking back in a rec room with Blok and watching the flashback adventure on television and yells at him for not taking her demands seriously. Yikes. Good riddance, Ayla.

But it's not just the young ladies who are acting like jerks. You know how Duplicate Boy catches his girlfriend lounging around naked with Gim? He's actually several planetary systems away and spying on her with telescopic super-vision. One of his teammates tells him to pay attention; they're supposed to be rebuilding some broken cities or something. Evidently there is not a 30th Century equivalent of Facebook. That assumes that Vi is able to use the correct password to change her relationship status to "It's complicated." More on that soon, of course.

I like the way Giffen and Mahlstedt use establishing shots, and design a strange, weird and consistent architecture for future Earth. I think that their intentions are often ruined by the reality of the production. These comics, with their limited coloring options and register-printing, often see the details painted over by the color. Carl Gafford, the colorist, certainly tries amazing things, and occasionally succeeds, but he's hampered by the technology available to him. Should this material ever be printed in DC's black-and-white Showcase line, much of what Gafford does with video images and special effects will be lost completely, because he's working outside of any solid linework by Giffen and Mahlstedt.

I also really like how Giffen wants to get away from basic humanoid design. Toward the end of this run, Mon-El and Shady take a few weeks' leave after he had been so seriously injured by Darkseid, and decide to hang out on a place called The Science Asteroid. Its caretaker is this ugly turtle-slug thing, who leaves a trail of slime behind him as he shuffles along. Following him around is a tiny little robot that sucks up the slime. What a great little concept!

Now, many years before this run of stories, there had been a celebrated flash-forward look at what the Legionnaires would be doing as adults. In retrospect, this story is probably best remembered for the very awkward way that the adult Legionnaires decided they were grown-ups by changing their "teen hero" names from Lad, Boy, or Kid into "Man," making their already clunky monikers sound almost lovably boring and dull. I also recall Garth and Ayla's brother Mekt adopting a Snidely Whiplash mustache. Why this story was celebrated by anybody is a mystery, but one of its revelations was that Shadow Lass didn't make it very far into her career. Her statue is in the Hall of Heroes with the inscription "Died saving the Science Asteroid," leading many fans reading these stories in 1983 to suffer cardiac arrest. Nobody paid any attention to turtle-slug slime guy; Levitz was setting up Shady's death! Or not, as it would turn out.

Shady and Mon-El's relationship, incidentally, was one of those that doesn't feature one of the two acting like a demented hothead all the time. I like the way that they, and Jo and Tinya, have a more mature focus. Even Jo can be mature, when Tinya tells him to, anyway.

More in a couple of weeks!

Saturday, October 6, 2012

LSH Reread, part one

(Covering Legion of Super-Heroes vol. 2, # 284-289 and Annual No. 1, 1982)

So I told myself that as soon as I finished rereading Rex Stout, I would reread Paul Levitz's seminal 1980s run on Legion of Super-Heroes. I also told myself that I wasn't going to blog about them, and I also told myself that I wasn't going to give DC Comics any more entries here, after they decided to publish that unbelievably shitty Before Watchmen series. I contradict myself sometimes.

A little background information to explain what came before: Legion of Super-Heroes is a long-running concept at DC which, in the hands of deeply inept editorial policies, has become, over time, the poster child for All That's Wrong With Comics Today. Over the last twenty years, the storyline has been abruptly halted and restarted from scratch at least four times, abandoning all that came before and trying to get it right, and then allowing continuity porn czar Geoff Johns to rewrite all of these disparate stories into one crossover narrative. And long before that, it was the poster child for All That Was Wrong With Comics in the Early 1960s. But between these two bookends of shame, this really did feel like something special and memorable.

Here's how things started: Back in the late 1950s, when children's comics were actually suitable for children and weren't filled with images like (as Matthew Brady described it recently) something out of a Herschel Gordon Lewis film, DC was publishing a title called Superboy. This explained that Young Clark Kent, after diligently filling his role as the class nerd, finishing his homework, and doing all his chores like a good teenage boy should, would have fun adventures. Often, he'd fly a thousand years in the future and hang out with some other superpowered kids his age. These were teens who had been reminded by a kindly benefactor that, once upon a time, the young Superboy did his civic duty and rescued cats from trees and saved Smallville from bank robbers. The Legion of Super-Heroes (LSH) - and there really was a Legion of them, to the point that even comic book fans would sometimes shy away from reading it, fearing the rumors that there were too many characters - was a zero-imagination superhero "club," with a clubhouse and byzantine rules and bylaws.

The stories and the artwork were perfunctory and mundane, even by the low standards of the period. I'd say that they have aged terribly, but that's being unduly generous to suggest that they were any good in the first place. DC Comics were drafted by unimaginative old men with no vision and no wish to consider what the world of the 2960s might actually be like. You know what the LSH did? They saved Spaceville from space bank robbers, basically. Management remained baffled that, across town at Marvel Comics, Stan Lee, Jack Kirby, and the original Bullpen were creating comic books that anybody over the age of seven might want to read.

Mercifully, a teenager named Jim Shooter, who would become one of the most important figures in the industry and medium in the late 1970s and 1980s, figured that the way into the business was to break in via the DC Comic that needed the most help. Catching a DC editor on a rare occasion where that man gave a flip about new talent, Shooter sold the company on some of his (comparatively) much more complex and intricate stories, and soon, this high schooler from Pittsburgh was dragging Legion of Super-Heroes kicking and screaming into the mid-1960s. Shooter drew actual relationships and individual characterization into this enormous cast of characters while at the same time crafting more complicated science fiction storylines that suggested the writer had actually read a book more recent than Rocket Man Sam. These are still clunky and not always satisfying, but a huge leap forward.

By the late 1960s, Legion of Super-Heroes was the regular feature in DC's long-running anthology Adventure Comics, and had one of comics' most vocal and organized fan bases. The combination of inter-character drama and unpredictable SF melodrama had hundreds of fans interacting via amateur, mimeograph fanzines and some of the earliest examples of comic book fanfic. LSH fans were predominantly female, reflecting the fact that the cast was about 50% female, far more than any other superhero group. The writers often didn't know what to do with the girls, and, especially in the mid-1970s when artist Dave Cockrum redesigned the costumes to give everybody a glam rock/disco makeover, the boobalicious, plunging necklines and bikinis didn't initially look like this was a female-friendly comic, until you saw all the bare male skin on display as well. Colossal Boy, Tyroc and Star Boy were showing off as much skin as the ladies, and that's before Cosmic Boy started strutting around in some barely-there black leather thing that left most readers wondering where his friend, probably on all fours with a ball gag, had got to. The difference is that embarrassed artists and readers got the fellows covered up in time. It's only girls in comic books who need to wear bathing suits and boots, you know.

There are still flaws, considering the standards and expectations of the time. Sexuality is always straight - you had to leave it to the fanficcers to insist that the tragic, girlfriend-free Element Lad was gay, and fans had decided that Ayla and Vi would eventually ditch their boyfriends and hook up decades before the official book allowed hints of it. (That's an early example of what we'd now term fanon, actually.) The future's also overwhelmingly white. Well, blue, green, and orange, too, because humanoid aliens in the 30th Century come in all sorts of primary colors, but certainly not very black. When the team finally got, briefly, a black member, it was the astonishingly racist Tyroc, who was everything that a separatist afraid of Black Panthers could dream of. He wasn't around for very long.

So in 1974, Legion of Super-Heroes got co-billing with Superboy in his own book, starting with # 197. After # 258 (1979), Superboy went off to his own, Smallville-set comic book, and Legion of Super-Heroes kept the numbering. The Legion of the 1970s was uneven but always entertaining. It was also dangerous: back in the days when a death in a funnybook actually meant something and stuck, three members of the cast were killed in action, their sacrifices always remembered by all the surviving heroes. Paul Levitz had been one of several rotating writers who came to the title during this period, most memorably during a lengthy storyline (by the standards of the day, a positive epic at five whole issues) in the #240s called "Earthwar."

Levitz was succeeded by other old hands, with veterans like Roy Thomas and Gerry Conway taking turns as scripter before Levitz returned for the February 1982 issue, # 284. Conway had overseen a long storyline that involved a mysterious hero called Reflecto, an old villain called Grimbor, and some really silly space pirates and wrapped all these up for Levitz to start reasonably fresh.

And now that I've said all that, I am certain that none of these entries will end up as long as the introduction. I decided, at whim, to read the book in batches of seven issues, not realizing that this would mean that part one of the reread would bring us right up to the debut of "The Great Darkness Saga," a celebrated story that starts in issue # 290, for part two. The initial creative team is Levitz with art by Pat Broderick and Bruce Patterson, but it's short-lived. The house ads in the book inform me that Broderick left to draw Firestorm later in 1982. Levitz uses the old DC standard of a "backup story" to help advance his subplots. # 285 sees Keith Giffen and Larry Mahlstedt teamed up on art duties for the first time in an 8-page backup story that focuses on Nura Nal (Dream Girl); they would become the main artists very shortly. Giffen inked by Patterson is very good; Giffen inked by Mahlstedt is sublime - one of my favorites penciller/inker combos in American comics.

I like the way that Levitz starts things off by acknowledging that this is a title where the cast is always in transition. His run begins with Chuck Taine (Bouncing Boy) in quiet contemplation in the headquarters room called the Hall of Heroes, where the three dead Legionnaires are remembered. He and his wife Luorno had married in a 1974 story, setting up one of those silly old bylaws, that you can't be married and remain a Legionnaire. So they became "reservists" to be called upon in emergencies. This amuses me because it reflects that old ethos that you can stay in a kid club until you're an adult, and that's just how people wanted the world to work in the kids' comics of the 1950s. The latest emergency passed, they return to retirement, where they're training kids in a Legion Academy. Comic book time doesn't equal real world time - especially when you're writing a comic set in the 30th Century - but it always seemed to me like the kids in that Academy stayed "enrolled" there for a really long time.

The second married couple were Garth and Imra, but they revised that dumb ol' rule so they - two of the three founding members - could still play with the rest of the kids. By this time, most of the Legionnaires are in their early twenties. There's no reason to hamstring themselves with dumb ol' rules they insisted upon when they were fifteen. One of those dumb ol' rules, though, was that there would be an annual selection for team leader. Here's where Levitz does fumble the comic book time / real world divide. Tradition had held that the creative team polled the readers for their choice for leader and wrote accordingly. The fans really loved this and played along, but with the characters squabbling and campaigning for about three issues a year, it does get old fast, and since there is virtually no break in the ongoing subplots, it always feels like there have only been maybe ten or eleven weeks in the narrative since the last election.

Another very dumb ol' rule that comes back to haunt the characters is that Cham is the leader of a team of "plumbers" called the Legion Espionage Squad, and he's answerable to nobody when he's on a mission. This has big ramifications in the last half of these stories, as one of his hotheaded missions ends with five of the characters stranded on a frozen asteroid waiting for help. Now, relationships between the characters are critically important, and here's where Levitz really transitions this book away from traditional superhero stuff in space into a proper SF soap opera. Colossal Boy, who gave up his '70s skintastic costume for something with sleeves and pants, and Violet, who's still stuck in her cleavagetastic green thing and is supposed to be dating a minor character we almost never see, start getting close while stuck out here. And Imra has the very bad luck to give a familial embrace to her sister-in-law's boyfriend just as the sister-in-law shows up to rescue them. OOPS.

At least Imra retires her lavender bathing suit while stuck on the frozen planet, finding one of her more sensible, warmer, old costumes in a trunk of their crashed spaceship.

The sci-fi stuff works very well even if the dialogue never does. To Levitz's considerable credit, only the willfully stubborn could possibly be confused by any of this or who the characters are, because they refer to each other by name constantly, and address their feelings to the reader by way of lengthy thought balloon monologues. Whenever they use a super power for the first time in an issue, they announce what they're doing, and if their power has a limitation, a narration box explains it. So yes, these are dense and wordy comics, and that's what makes the genuine dialogue stumbles really stand out. That is, once you accept that this is going to be a clunky and graceless pile of talky stories, the worst of it stands out like a sore thumb. At one point, an alien Khund actually says: "Did not your squad leader drill you in the importance of disabling Nullport?" The team's wealthy benefactor, who had been revealed shortly before this run to be Cham's father (soap opera!) has a favorite expression, "By Ymir!" and, in issue # 286, he uses it about seventeen times. Characters always refer to their sweetie as "my love." The standard "I have been knocked unconscious" shout is "AYEEEIIII" - never an exclamation point, strangely - and green-skinned Brainy is always in a bad mood.

As far as team transitions go, this run sees Karate Kid and Projectra, two of Jim Shooter's sillier ideas, retiring from active duty. Karate Kid's power was, apparently, super-karate, and Projectra, recipient of another of the '70s most ridiculously silly skintastic costumes, could make people see illusions. This always struck me as not very effective and relied on writers to force it to work via contrivance. Once the bad guys knew that Projectra was among the Legionnaires that they were fighting, then any dragons or weird monsters that showed up were probably not going to be real. She never did proper fight-ending illusions like making the bad guys think that their arm had been severed at the elbow, did she? Anyway, Projectra was the princess and heir to the throne of Orando, a gimmicky medieval planet a whole lot like Peladon in Doctor Who, and dozens of others, and when her father dies, there's the expected power struggle because Jeckie isn't traditional enough and has allied herself with progressive aliens who don't act like King Arthur. So they stay behind and, in the extra-length Annual # 1, an expansive 41-page story, we're introduced to the team's first non-embarrassing, non-racist black member, Jacques Foccart, who takes the mantle of the second Invisible Kid in honor of the first, who had died.

The Annual also introduces a major supporting member, a redhaired Science Police officer named Shvaughn Erin, liaison between the team and the government/military, who will end up dating Element Lad. There would be an active voice within fandom who really hated this woman, because they'd decided that Element Lad was gay. Some years after Levitz left LSH, and, with the exception of his decades-later coda that would be published around 2009, the story concluded as far as I was concerned, some fans got to become writers and retconned Shvaughn as a guy who took female hormones. Not in my reading, guys.

Another new supporting player who shows up in this first batch of Levitz's run is a cranky alien doctor with the suitably alien name of "Dr. Gym'll." This guy confused the dickens out of me when I was in middle school and first reading these stories, because I thought that his name was "Dr. Gym," and characters were referring to him with grammatically incorrect contractions. "Dr. Gym'll says that you should..." read to me like "Dr. Gym will says that you should..." and I wondered why the editor didn't fix mistakes like that.

These were genuinely good fun, and I'm looking forward to the next batch of seven in a couple of weeks. Probably won't write quite this much though. I don't plan to, anyway.

Friday, January 28, 2011

Justice League of America: Breakdowns

What I try to do with reviews at this Bookshelf blog is keep it simple and spoiler-free, and let you know whether I'd recommend you pick up a copy of what I just read. Seems to work okay. This time, a brief review of Justice League of America: Breakdowns (DC, 1991-92).



I'm not sure whether it's the book or the story that hasn't aged very well, but wow, this was an incredibly rotten read. DC has been repackaging and finally collecting Keith Giffen's five-year tenure as head writer of their Justice League franchise. These were mostly books that I didn't care to read at the time, having long abandoned DC for Marvel and, finally, 2000 AD, but I went back and bought all the run in the mid-nineties, mostly from quarter bins or three-for-a-dollar boxes. The final storyline of Geffen's run was "Breakdowns," which ran for fifteen twice-monthly issues, and I temporarily rescued it from the soon-to-be-donated-to-Egleston pile to give it a reread.

By this point in its history, JLA was plotted by Giffen and scripted by J.M. DeMatteis and Gerard Jones. There were actually two separate titles at this point, Justice League America and Justice League Europe, with art chores ranging from Darick Robertson to Bart Sears. The book was still printed on ink-absorbent newsprint.

I have no idea what could have been the reasoning behind this storyline. It looks like the creators wanted to give return matches to every one of their major recurring foes, one right after another, to give the League a series of big bangs with which to go out. There's the sudden revocation of the heroes' United Nations charter, a plot by the villainous Queen Bee, a two-part interlude where they make fun, very clumsily, of Grant Morrison's Doom Patrol, then their old enemy Despero, who was once a skinny mad scientist with a shellfish head but who now is the Incredible, red, Hulk, shows up, followed by a villain called Dreamslayer.

At no point is it in any way engaging. Perhaps the most interesting character is Captain Atom, who gets steamed over the UN ordering the JLA out of the Queen Bee's nation and goes off anyway. Amazingly, he is killed off between episodes, thanks to some idiotic crossover event that happens when the readers are blinking. At another stage, it is mentioned that Guy Gardner and Ice are dating. This is never shown, just mentioned.

I dunno... parts of it were not bad, and some of the artwork - principally Sears' - was pretty good, but reading this from the present perspective, it's amazing to think that once upon a time, it was ever considered important. Times Square is demolished during the fight with Despero, and several heroes are killed off, but it's all done very dispassionately on the page, and time would later prove that what wanted to be an epic was deeply unimportant in the eyes of the creators that would follow Giffen. It's barely competent, as superhero funnybooks go, but not very important to even the medium's fans. Not recommended.